HoI 4 - HOI IV loss of resources by incorrect game calculations regardless of version or checksum v1.11.1282b4 (22d5)

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

d66g

Recruit
7 Badges
Jun 23, 2022
3
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Description of issue
HOI IV loss of resources by incorrect game calculations regardless of version or checksum v1.11.1282b4 (22d5)

Game Version
Steam

Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance, Battle for the Bosporus, No Step Back

Do you have mods enabled?
No

Description
Game subtracts the quantity of resources available for export from your total regardless if any exports. It does this for all types of resources. It also calculates the deficit/surplus quantity displayed when hovering over the number in the needed row for that resource by subtracting the quantity used a second time. If you just got rid of the surplus/deficit and rely on the value next to the resource image there would be an issue. I went back to an earlier saved game just prior to this latest update and the problem was identical. This had been bugging me for weeks but finally finished my testing of how to play game and decided to figure it out.

Steps to Reproduce
No steps required just open and start. May have to let a day go especially if opening the saved game.

Upload Attachment
File(s) attached
 

Attachments

  • Hearts of Iron IV_2022.06.23-21.52.png
    Hearts of Iron IV_2022.06.23-21.52.png
    4,7 MB · Views: 0
  • GER_1936_01_03_01test game.hoi4
    16,5 MB · Views: 0
Upvote 0

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.910
6.727
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
I'm not sure what you're saying the bug is. In case you meant that you can't access the resources marked for export even if no one is buying them so they aren't getting exported, that isn't a bug. If you are talking about your production being double counted, then yes that is a bug.
 
  • 1Like
Reactions:

d66g

Recruit
7 Badges
Jun 23, 2022
3
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I'm not sure what you're saying the bug is. In case you meant that you can't access the resources marked for export even if no one is buying them so they aren't getting exported, that isn't a bug. If you are talking about your production being double counted, then yes that is a bug.
So I guess if the intent is that all resources that someone could export are lost regardless of use (like perishable goods) then I guess there is no bug. So, if Ford is selling cars on the world open market and you consider that 80% of them are available for export, all 80% are lost to Ford. In the game until you are at war and change your trade law, you may lose 25% to 80% of all your resources before your industry has a chance to utilize. I would think it would be better if someone traded for your last unit of rubber because it was available based on your trade laws, you had to find a way to replace or go without. You can only hope someone trades for your resources so that you have a factory to then trade for those resources back from someone else.

You can ignore the production needed double counting because that just impacts numbers and info displayed and can be ignored.
 

Corpse Fool

Field Marshal
46 Badges
Mar 3, 2017
2.910
6.727
  • Crusader Kings II
  • Cities in Motion 2
  • Magicka
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Teleglitch: Die More Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Surviving Mars
  • BATTLETECH
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
So I guess if the intent is that all resources that someone could export are lost regardless of use (like perishable goods) then I guess there is no bug. So, if Ford is selling cars on the world open market and you consider that 80% of them are available for export, all 80% are lost to Ford. In the game until you are at war and change your trade law, you may lose 25% to 80% of all your resources before your industry has a chance to utilize. I would think it would be better if someone traded for your last unit of rubber because it was available based on your trade laws, you had to find a way to replace or go without. You can only hope someone trades for your resources so that you have a factory to then trade for those resources back from someone else.
I believe the rationale behind this is that even if the resources aren't being bought by a particular other nation, there are private concerns that are buying them. That is what generates the increase in the various speeds/outputs.
 
  • 1Like
Reactions:

d66g

Recruit
7 Badges
Jun 23, 2022
3
0
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
I believe the rationale behind this is that even if the resources aren't being bought by a particular other nation, there are private concerns that are buying them. That is what generates the increase in the various speeds/outputs.
The interaction of people discussing trade usually brings new ideas to both parties of the interaction and negotiation of that trade. That is at the cost of intelligence lost to potential trading partners or even enemy that pose as such. The positive and negative percentages seem closely matched in each of the trade laws and is what generates the increase in the various speeds/outputs. So one positive percent in something yields about one lost percent of intelligence. The big difference is in the significantly higher percentage of resources lost by more open trade. As a newbie to HOI IV I guess I just learned that you never need to research or build synthetic refineries (unless for the fuel) as you lose at least 25% of your rubber. More economical to build factories and trade for resources that only disappear when your factories are returned.

I would say that if a private concern is buying the resources, then where are the factories in return.