Summary
Hired Expeditionary forces - wrong calculation
What platform do you play on?
Steam
Game Version
1.12.11
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance
Do you have mods enabled?
No
Description
Apart from Toolpack for testing, no mods are enabled.
Greetings,
for the 486th time, I'm reporting a bug with expeditionary forces and its wrong calculation. When expeditionary forces are fighting for the overlord and the country of expeditionary forces is not at war, everything works fine.
The problem starts to appear when the puppet is called into the war, and its overlord is using its expeditionary forces. The combat calculation incorrectly divides the amount of caused and suffered casualties among the participating countries.
For example, when the UK is using Canadian expeditionary forces, while Canada is not at war, the calculation works correctly, meaning the expeditionary forces act as English ones.
When Canada is called into the war, Canadian forces are only used as a meat grinder, meaning they will DE JURE and never inflict any casualties on the enemy. Every caused casualty is accounted to the overlord, and every taken casualty is accounted to the puppet.
Steps to Reproduce
Use expeditionary forces from puppets but don't call the country of expeditionary forces into the war.
Use expeditionary forces in battles and observe combat reports.
Then call the country of expeditionary forces into the war.
Use expeditionary forces in battles again and observe combat reports.
Upload Attachment
File(s) attached
Are you playing on the save from the previous/older version of the game
(DID NOT ANSWER QUESTION)
Level of pain
2 - Annoying
Operating system
Windows 11
Hired Expeditionary forces - wrong calculation
What platform do you play on?
Steam
Game Version
1.12.11
Enabled DLC
Together for Victory, Death or Dishonor, Waking the Tiger, Man The Guns, La Resistance
Do you have mods enabled?
No
Description
Apart from Toolpack for testing, no mods are enabled.
Greetings,
for the 486th time, I'm reporting a bug with expeditionary forces and its wrong calculation. When expeditionary forces are fighting for the overlord and the country of expeditionary forces is not at war, everything works fine.
The problem starts to appear when the puppet is called into the war, and its overlord is using its expeditionary forces. The combat calculation incorrectly divides the amount of caused and suffered casualties among the participating countries.
For example, when the UK is using Canadian expeditionary forces, while Canada is not at war, the calculation works correctly, meaning the expeditionary forces act as English ones.
When Canada is called into the war, Canadian forces are only used as a meat grinder, meaning they will DE JURE and never inflict any casualties on the enemy. Every caused casualty is accounted to the overlord, and every taken casualty is accounted to the puppet.
Steps to Reproduce
Use expeditionary forces from puppets but don't call the country of expeditionary forces into the war.
Use expeditionary forces in battles and observe combat reports.
Then call the country of expeditionary forces into the war.
Use expeditionary forces in battles again and observe combat reports.
Upload Attachment
File(s) attached
Are you playing on the save from the previous/older version of the game
(DID NOT ANSWER QUESTION)
Level of pain
2 - Annoying
Operating system
Windows 11
Attachments
Upvote
0