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HoI 4 Dev Diary - Formable Nations and Achievements

Hello, and welcome back to another dev diary! We are on the home stretch, with only two more issues to go before release! The team is working very hard to squash the last bugs and tweak the almost-possibly-partially-final values.


Today, we will talk about Achievements and Formable Nations.


Formable Nations have already been teased by some ill-advised clicking on stream. We won’t tell you just how you can get the infamous form_hre decision, but rest assured: it is quite a journey. And no, the trigger that was accidentally shown on stream is no longer quite so accurate...


The historical purists can also rest assured that they won’t see the decision pop up if they follow the historical path, and the AI is set to never go down this path.

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The goal of the Formable Nations system is to give players a goal to work towards and enhance the sandbox gameplay. The formable nations have proven quite popular in other titles such as EUIV and the economics-simulator-that-shall-not-be-named. The implementation was fairly simple on the mechanics side: if you are one of the countries that can form a nation and control the required territories, you can activate a decision to form that nation. This gives you a cosmetic tag and cores on the relevant territories.

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We have a few fairly plausible formable nations like the Baltic Federation, Scandinavia, or the United Netherlands, which are pretty easy to do. We also have a number of somewhat less historically accurate formable nations like, say a reborn Roman Empire (which Mussolini may or may not have been aiming for), and finally the really far out ones like the Byzantine Empire.

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We envision these latter ones to be a late-game thing, after you have already achieved dominance over your region, when you want a little extra flavor for that world conquest. We’ve also attempted to ensure that all world regions have at least some possible formables.

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Again, the AI is set to never take these decisions in historical mode, and the territory requirements are such that only the more plausible and easy ones would likely ever be taken by the AI.


Currently, you need to control the territory directly, but future iterations might also allow you to form nations diplomatically.


Your reward is a new name and country color and a new flag. We had a lot of fun coming up with alternative history flags for a lot of these countries. For some, there are some additional goodies like custom namelists.

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(This particular one is also available if you form Austria-Hungary through the Hungarian focus tree)

We’re not going to spoil the full list of countries that you can form - you can find them out yourself in just a few weeks.

And if forming a new nation isn’t enough of a challenge for you, Waking the Tiger also comes with 18 new achievements:

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Awake and Angry: Reconquer all of China and Manchuria and force a Japanese surrender.

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Romance of the Three Kingdoms - as China, puppet and then annex Yunnan and Guangxi Clique.

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Sun Tzu Reborn: As Any Chinese Nation, have fully upgraded/promoted field marshal to Level 10.

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The people have stood up!: With Mao as your leader, win the Chinese Civil War.

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Made in China: As Communist China, have over 100 military factories

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Tojo shot first: As Japan, nuke a core territory of the US before the US develops nuclear weapons.

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Sunrise Invasion: As Japan, conquer Mexico then Europe before 1945.

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The Dragon Swallowed the Sun: As Manchukuo, break free from Japan and annex your former Overlord without being in a faction.

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Hail to the Qing: As Manchukuo, restore the Qing dynasty.

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The good, the bad and the weird: As Manchukuo, have max level infrastructure in every owned state and generate at least 15 units of oil.

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Battlecry: As a warlord, conquer all of China and Japan.

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Panda-monium: As a warlord, be at war with all chinese nations simultaneously.

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Make a man out of you - Have at least 1.000.000 manpower queued up for deployment.

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My ships don't lie: Form Gran Colombia and have 20 capital ships

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I swear I’m not a Byzantophile: As Greece, Form Byzantine Empire.

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Australia-Hungary: Annex all of Hungary as Australia

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Our Other Place in the Sun: As Imperial Germany, conquer a Caribbean island.

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Monarchy is back in fashion: As Germany, bring back the Kaiser and ensure that Italy is controlled by Victor Emmanuel by killing Mussolini.


That is all for today. Next week, we will take a closer look at the nuts and bolts of the game and talk a little about what our AI programmer(s) have been doing in these past weeks. On stream, Daniel and Gabriel continue their run of “historical” Germany, so tune in at 16:00 CET at https://www.twitch.tv/paradoxinteractive


Rejected Titles:

Providing a sense of Pride and Accomplishment

Stealing Victoria II game mechanics for fun and profit, mostly profit

Dan Lind’s Disney Song Singalong

Google Search History: Byzantium Tank Division Names

We use only the finest memes for our achievements

Proud to announce the Shakira/Sabaton collaboration project
 
I'm a history buff. I'm all for historical accuracy to a reasonable degree. I like ensuring things happen at fairly historical dates. But trying to make the game completely fit history is something that can't be done.

Ok but , right now, the AI doesn’t even know what “historical accuracy to a reasonable degree“ is

just because small countries do not have a narrative role in a Eurocentric conflict does not mean that you can just overwrite them and make them even more pawns than they already were.

But the conflict is WW2. Why should I play Portugal if it wasn’t directly involved in the war? What’s the point of playing as Sweden?
It’s like playing a game about the American civil war and start the game as Turkey.
 
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But the conflict is WW2. Why should I play Portugal if it wasn’t directly involved in the war? What’s the point of playing as Sweden?
It’s like playing a game about the American civil war and start the game as Turkey.
You're more deconstructing you own point there. The game is supposed to allow anyone to change history -- that's why you can select any country at the start. But a truly historical game without fundamental mechanics changes or elaborate focus trees for everyone would be boring unless you played the traditional powers. Not only will you destroy player agency with those giants, you will destroy it for the little powers.

These formable nations are a good goal-setter for a campaign with a minor nation. Gran Colombia, anyone?

And no, it is nothing like the American Civil War. Every country had an story -- even neutral ones. Do you think Salazar wanted to be neutral? Britain had to call in a treaty made in 1375 just to keep them out of it. The Swiss infamously handled Nazi funds while being neutral. Even Nepal aided Britain under the Ranas. I would prefer to see the game made more in-depth than see my divisions moved to the Maginot for me.

And let me say that the point of the game is to change history, not to follow it to the minutest detail. Otherwise it is little more than a game of micromanagement and scripts for Germany. Although, given your desire to not have Stalingrad go as planned, it seems what you want is a game that isn't about painting the world your color. In which case, just play it that way.
 
But the conflict is WW2. Why should I play Portugal if it wasn’t directly involved in the war? What’s the point of playing as Sweden?
It’s like playing a game about the American civil war and start the game as Turkey.

I think that is the central difference - you regard the game as WW2 simulator; I see it as grand strategy game in the WW2 period.
 
I think that is the central difference - you regard the game as WW2 simulator; I see it as grand strategy game in the WW2 period.

That's a key point to remember when people make complaints about how the game works.
 
I think Australia achievement should be Australia-Hungry (You know, hungary-hungry puns, also australia got hungry and annexes hungary, for more punny stuff) Can also be Australia's Hung(a)ry (australia is hungry etc.)




PS. I was going to suggest "Empire Strikes Back" for Ottoman forming (I am assuming that Ottoman Empire will be formable since Neo Ottoman is now Turkish Empire) but appearently there is an achievement name like that for Britain.
 
The first screen, with the gavel on the left of all the buttons.
 
The AI should form these formable nations if it can. I mean, when Mussolini owns the whole of Africa in my current UK playthrough(Don't ask), he would be prefectly justified doing a little name tweaking and self aggrandising(before my British sunset invasion from Portugal sweeps them away in a tide of red-pink-and-Khaki death). I mean, what is so unrealistic about them being formed if the nations really do end up with the land. It is unrealisitc for Greece to make the Eastern Roman Empire simply because it is small. If it does get its hands on the required lands, then why not?
 
Yes, I would definitely pick the last option.

I don’t play to know the outcome because it’s always the same, me winning.
Don’t you think that if all the issues that Germany had faced in the war were properly represented it would have been a nice and challenging game?

Without the D Day I don’t have to pull divisions from the eastern front.
Without Stalingrad there’s no turning point.
Without the Russian pushing me back I don’t need to research better tanks.
Without market garden and the Ardennes offensive the western front gets a little boring.
Without Crete the allies would control the Mediterranean.
Without the landing In Sicily there is no war on the italian’s soil.
Without pearl harbour there is no USA at all.
Without the stalemate in China there’s no Burma campaign.

This is my opinion. I would love to hear yours.

Mate, you're arguing with people who want to play the Byzantine Empire in a World War 2 game. I think the appropriate phrase is "banging your head against a brick wall".