HoI 4 - [1.6.1_beta] [a977] Task force template designer is broken

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Vohen

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Description of issue
[1.6.1_beta] [a977] Task force template designer is broken

Game Version
1.6.1_beta

Enabled DLC
Together for Victory,
Death or Dishonor,
Waking the Tiger,
Man The Guns, All of the above

Do you have mods enabled?
No

Description
The task force designer isn't reinforcing my fleets.
When I open it, however, it says that all of the positions are fully reinforced, when in fact they are not.

On pic 1 and 2, you can see the reserve fleet, with many DDs, CLs and CAs of type [turret].
On pic 3, there's the fleet I'm trying to reinforce. It can be seen that DDs, CLs and CAs positions are not fulfilled at all (0/3 CAs, 0/8 CLs, 0/32 DDs).
I have the TF designer open in pic 3 so you can see that it shows as if I had 3/3 CAs, 8/8 CLs and 32/32 DDs, when in fact I don't.
It's getting the false data that the requirement is fulfilled when it is not, and likely for that reason it will not reinforce automatically the TF.
They are also on the same port, if that matters.

I had created this template from a single CV, and as you can tell, CVs and BBs came to reinforce the TF just fine.
The SS TFs in yellow below are also working fine.
It is with cruisers and DDs that the system is getting that false data, no idea about BCs though.

Being a beta, I'm sure there are some bugs to fix, and perhaps I was just unlucky or you guys already know about this, but I felt like I had to do a report nonetheless, hope it helps in some way.

OBS: the save file is from 10 days before the pictures, all I did was merge the fleets, take a carrier out, put the rest on reserve and set the template to the "strike force" preset, as I was trying to replicate the problem I came across.

Steps to Reproduce
Playing a game with custom rules, where the only rules set were for every major to go fascist except the USSR and US (which is set to go communist instead, but as I'm the one controlling it, I'm staying democratic).
Britain and France are going fascist and Germany, Italy and Japan are on default.
Played the game for 1.5 years quite normally, it was exactly when I went to organize my fleet that I came to this issue.

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xamevou

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Related problem here.

Game version and DLCs same as the OP

There is a possible bug in the ship count in the template editor. I have no carriers in my task force (they are in production yet), but the count in my template says 2/2 for carriers. It should be 0/2. Look also at the battleships in the picture. It should be 3/4, not 4/4.

skitch.png
 

Vohen

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While the reserve fleet is on a repair task, reinforcement doesn't work. I think this isn't WAD.
So that might be the reason.
Somehow it feeds wrong data to the fleet designer and makes it think the fleet is full?
 

xamevou

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So that might be the reason.
Somehow it feeds wrong data to the fleet designer and makes it think the fleet is full?

I have no carriers in repair; they are in production, but the carrier count is wrong anyway.
 

inteljoe

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So that might be the reason.
Somehow it feeds wrong data to the fleet designer and makes it think the fleet is full?

I thought the same thing, I played as the UK yesterday. Moved all the fleets to London and merged them. Then made a fleet new from 4 carriers, then went to use the designer to make up my CVBG composition. Problem is that it reinforced 1 BC and then nothing else. (I had CA, CL, DD). But when opening the designer again it shows that all positions are filled (I had the ships to do it as UK).

I thought may it was the ships being repaired so I moved them and disabled training.

Basically what steps I do, does not seem to matter on the country (same thing happened on UK and Germany).
  1. Merge all fleets to one location.
  2. In that same location, create a new task force.
  3. Set the fleet designer to what you want.
  4. Save the design.
  5. The fleet never gets reinforced because it thinks it already has the ships
    1. You can tell this because if you open up the designer it will always read "1/1" (or whatever amount you set) of EVERY type of reinforcement (regardless if you have those types of ships in reserve or not).
I tried other steps, like not saving the design or not merging or not moving the ships to the same location and not sending any ships to reserves. It seems that once you configure the fleet designer to what layout you want, it thinks the fleet is fully reinforced.
 

Vohen

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From how many people are having the issue, this doesn't seem to be an edge case I thought it might be, so I'd bet that they are aware of it and have their hands on deck fixing it.
Hopefully it can be done by next week when the patch is intended for official release.
But bugs can be a weird thing, they might have to roll back to the previous UI for the fleet designer (which wouldn't be absolutely terrible, tbh), or it might even be caused by something completely unrelated altogether, so for now we'll have to wait and see.
 

inteljoe

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From how many people are having the issue, this doesn't seem to be an edge case I thought it might be, so I'd bet that they are aware of it and have their hands on deck fixing it.
Hopefully it can be done by next week when the patch is intended for official release.
But bugs can be a weird thing, they might have to roll back to the previous UI for the fleet designer (which wouldn't be absolutely terrible, tbh), or it might even be caused by something completely unrelated altogether, so for now we'll have to wait and see.

Yeah, still the case with [cff6]. I'm not surprised since the patch just came out and had no mention of fixing this bug, but still just saying.
 

FeVeronezi

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Can confirm I'm having the same issue, and it seems at first that it's because the template designer thinks it is already filled, even though the task force window doesn't show the ships filled, also it does seem to at least reinforce if I separate the reserve fleet by ship type, but then they'll just merge again in a doomstack and not reinforce anymore
 

joerd9

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Can confirm both observations made here.
a) Reinforcement does not work for CLs most of the time. For DDs it usually does, but sometimes glitches out. I haven't identified a pattern yet.
b) If a reserve contains damaged ships and is "repairing", it does no longer dispatch any ships, even undamaged ones. It's dysfunctional as a reserve.
 

Unrealname

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Yup, ran into this issue earlier and was going to report it but found your thread. I also found that, at least for Japan, if I create a composition for a fleet BEFORE moving ships to a reserve pool, only about half of the ships will actually join the task force and then all missing ships will be labeled "10/10" etc... regardless if they're in the navy or not.

Deleting compositions, setting it manually, and everything else does not seem to work with one minor exception: Submarine fleets work 100% of the time for me. Not sure why, but they're the only ship that actually responds to the composition order.
 

xamevou

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Seems fixed now for b8cd.

I'm afraid there are still some problems with the ship count in the templates, in b8cd. Picture attached.

As you can see, the template shows 4/4 "shield" destroyers, but there is only one. The count for "antimining" destroyers is also wrong.


skitch.png
 

Vohen

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I'm afraid there are still some problems with the ship count in the templates, in b8cd. Picture attached.

As you can see, the template shows 4/4 "shield" destroyers, but there is only one. The count for "antimining" destroyers is also wrong.


skitch.png
Huh, interestingly, it's under counting now instead there.
In my very quick test though, it worked fine, which is a big improvement from when almost nothing was working.
 

xamevou

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I think my database of ships is bugged somehow, after messing around with ships in the previous betas.

I've found that using the "asterisk" icon in the fleet template forces reserve ships to merge with the main fleet (for those ships in reserve that, somehow, do not want to merge).