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Bullfrog

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With all the talk of what can and can not be done for the CORE mod and HSR
I have learned that HOI 2 is only so moddable. For now, those of us with supposedly bright shiny light bulbs over our heads must wait. So I am going to bring up a topic that I feel would greatly benefit the gameplay of the HOI series.
What we need is another unit tab at the top left of the game screen. It shows us not a picture of a tank, ship or airplane but of General's rank insignia. When you click it, you are taken to a full screen page not unlike the leader page, except here next to the leaders you have a list of your armies and their current commander, and their current position, just like the army tab button. Ok now you can get into the command structure of your arrmies. Here you can assign a field marshal to an HQ, and just like a family tree the suboordinate units attached to that Army group branch off below. It will look like a police mafia leader tree, you know? Under the leader portraits you can see the name of the corps that he is commanding, and if you click on it, it'll expand. Just like in the army tab screen, you can view the corps or army and also click on the divisions to inspect them. You can back out of the field command screen by clicking on the leaders listed above. No real big change in graphics or gameplay yet, right?
So back in the "General tab" you are allowed to do the same things that you normally would in the leader screen like promote and remove them, just on a larger, more user friendly basis. This means no more searching for generals to find the right one, endlessly scrolling up and down for someone. They are all there, by skill, rank or name on one big screen. This obviously would work for navies and airforces too. Now the best thing about this added feature would be that you can modify command here, create armies and rename them, all the usual stuff but no gathering into the same province and then merging everyone just to make an army. It would be great to look at this screen and determine what kind of armies, corps and such are most efficient with your nations leadership capabilities. You can also read up on the individual general traits here, so you know who can do what. If possible, make a few buttons at the top to switch order not only by skill, rank and name but by traits as well. Now you can click "panzer leader", and all generals with that trait are shown across the top rows. Click who you want, then it goes back to the command screen. When you have attached all the armies you want to attach,
you can click out to the map. The armies may not be in the same area of your HQ, but it will effectively be a rebase command to the lesser units, meaning they will travel to their new HQ area. If they are involved in combat at the time, they are exempt from command changes and you'll see the various armies with the combat icon next to their name in the General screen, they will not be selectable for command changes, but you can select them to zoom to the combat.
The force pool could effectively be done away with, instead using this General/Admiral screen to deploy the new troops. That might be too much, though- but at least you could do it if you wanted to, I mean attach units in the force pool right there in your General screen. This would make everything regarding leaders quite simple.
Any Objections?
Any objections?
 

darviathar

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I could not agree more. I suppose not many people really care that Heniz Guderian (for example) was never a divisonal tank commander in 1941. He was head of the 2nd Panzerarmy, and had corps commanders under him. The only way to simulate this in the current game is to put Guderian in charge of an HQ unit, while moving him around with Tank Corps. It doesn't work very well. This was something I was wanting as far back as Nov 2002 when I first played HOI. The army definitely needs a structure such as

Army Group South Front Commander: Runnstedt
Sixth Army Commander: Reichenau
(corps of 6th army with commanders)
(individual divisions)
 

Doggie3

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Bullfrog,

Totally agree that the command and leadership model needs some work. The number of queries raised in the forums about leaders and HQs indicates that the model may not be quite right.

There has been discussion on this aspect before, and see the link in my sig for one solution, which would fit in nicely with what you have suggested to create a far more robust and playable command and leadership model.

Cheers,
 

Galleblære

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Yup, and couple this with a "drag and drop" interface, it would be great. Just drag a commander, irregardless if he is commanding a unit, onto another unit and voila, he now controls it.
 

unmerged(2037)

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A hierarchical chain of command is certainly thing I would love to have in hypothetical HOI 3.
However I believe there is still possibility to incorporate small part of it into a patch, namely making the HQ efficiency dependent on the commander in it.
 

unmerged(583)

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the whole interface should change. Why hardcoded pages, why not make it a webbased interface where you can choose what you need to see. For example, I woul like to se a better list of my trade deals so that I don't need to scroll. I work a lot with financial systems and the new ones are web based, wold work perfedt for a strategy game that is so much management of data. .
 

Bullfrog

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Well I looked at your link Doggie 3, and I suppose we are after the same thing here. I have agreed to help the CORE mod developers with graphics so I'll bring it up and see what they have to say. Most of the stuff they get is too radical a change for a patch, but there may be something they can do, like the HQ leader retaining his own traits.(as posted above)
The biggest change in this is of course the added level of management, i.e. the organizing of all your units into slightly more rigid structures. I say that like some posts on your thread suggest, leave the whole thing as an option for the pre game setup. No one, I think, is suggesting a completely different approach to the whole game and the way it is played. As far as making the program web based as mentioned above, it's my opinion that you'd lose a lot of developer man-hours on refining a system that isn't neccessarily flawed, but instead a bit too heavy. Read the reviews of HOI 2 and you'll consistently see the same thing. They harp on the learning curve. But its also my opinion that this game is meant for established fans and of course anyone's welcome but all the Paradox games are similar in this aspect, maybe swedes are just smarter people.
anyway, I'll bring it up to the CORE guys and see what happens next. I don't want to wait for HOI 3 -if it ever comes out.