jurslla said:
agreee
Kids these days, with their MTV, and Rock and roll and shoes with wheels in 'em. Back in my day, we didn't have these fancy graphic majiggers and played with punchcards on a computer the size of a Cadillac. Took 200 hours of computer time to get through Ardennes. But not these kids, well I tell ya' back in the...
Hey! What're you doing!
Get the hell off my lawn!
I really apologize but that's how all you guys sound. They definitely shouldn't focus on graphics over gameplay and I don't think they will. It isn't a betrayal of the thousands of players they have now if they want to keep them and also find a million new ones. Pretty graphics are just a way to make sure that the game has a flashy enough cover to make people give it a chance and find the meat inside.
Hollandia said:
Making a computer game is just cheap.
HAHAHAHAHAHAHA! Really! I'm not a programmer but even I can tell you that the idea is less than 1% of the difficulty in making a game. It requires thousands of man hours by more talented people than me to turn those ideas into something that the computer can actually execute. Why do you think so many mods never get finished? Because it's work. Except in this case they're not just changing province Id's or rewording events, they're rebuilding half the engine from scratch.
I'm not saying it's all about money, but Paradox already made a very complex, deep analytical game. It's called Victoria and everyone on the forum bought it. No one else did. The end. No sequel has been announced.
Finally it come down to the "where are you going to go?"question. Hearts of Iron is unique in both it's scale and subject matter, so though you may say you'll never play it if it doesn't have "x feature," you're stuck. It's like the democrats who voted for Nader in 2000 and then realized they'd made a huge mistake.
Sorry if I sound mean, but you're not somehow more valuable customers just because you played the original Panzer General. You're money is just as good as someone else's.