Played all major titles from Blizzard, since release except for WOW.
I will laugh at you for saying Diablo2 was unplayable, I will laugh at you some more for the same thing at Warcraft3 or Starcarft.
But let's hear your definition of unplayable and btw was HOI3 unplayable according to it?
My definition of unplayable was sitting in server queues until you finally could join a game, then the lag being so bad you could not do anything anyways.
HoI3, for me atleast, was not all that unplayable (barring a few glitches, corrupted save files, and CTDs). Right now it is not all that fun to play while trying to world conquest as the computer does not want to send supplies to hardly any of the random ports that I own. Units in core territory still randomly go out of suppply as well.
Also, most of the gameplay elements did not work at all at launch (unless you call working the opposite that they should, working). There are still many "gamebreaking" elements that still do not work at all (like supply). It is not unplayable, just really hard to play/enjoy sometimes.
I can see where some of the people that call this game unplayable. By some people, I mean the ones that experienced constant CTDs, BSoDs, and saved games that would not load (after all.
Like Blizzard, Paradox fixes their problems. I played EU3 pretty much since day one and I cannot remember hardly any of the problems that people still bring up.
I have no problems with people forgetting problems (as many games were released a long time ago), but saying there were not major problems is a blatant fallacy (unless you consider server queues and serious lag some hard core fun).