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Mr_B0narpte

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One nation assuming control over everything is far from perfect but it is infinitely better than having everybody do whatever they want without any coordination.
I agree as well.
 

scroggin

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In reality, different armies fighting together on the same front would of course form unified HQs with some representation from everyone that would then control forces of different nations as a single force. I don't think this can really be done in the game very smoothly. One nation assuming control over everything is far from perfect but it is infinitely better than having everybody do whatever they want without any coordination.

I agree with this even if you only assume military control in one theatre. For example a UK player could only control forces that Australia sent to Europe but not what they kept at home.

In HOI2 you had doomstacks even on land. That was just bad.

Avoiding doomstacks is just a matter of having stacking penalties that prevent the player from wanting them, and programming the A.I. so it wont use them
 

cfp

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When playing HoI 2, there are times when your CAS cannot fight the enemy ground troops, that your ground troops in the same province are fighting, because they are 'out of range'. This is caused by the abstraction of the ability of a province to handle airforces being limited to a single airbase icon, and then calculating ranges from this single icon to where the ground units are fighting. This not being fixed was one of the reasons I never bought HoI 3.

You do realize HOI3 has -many- more provinces (and they're no longer the size of small countries, so many in the areas that matter that some folks want less instead!) and I very, very rarely fail to reach my targets. (They're never out of range in the same province, lol) When they -are- out of range, guess what? Sometimes, that happened, especially with lower range, usually single engined, and heavy CAS. It's part of war. Also, airbases are easy to build, so they won't be out of range for long.. It's a really bad reason to miss a great game.

In HOI2 you had doomstacks even on land. That was just bad.

Exactly. The extra provs, chain of command, and logistics (even if they could be improved in execution) were necessary in my opinion to make the game... believable.
 

mondblut

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Tech teams were amazing and full of flavor. Abandoning them for some silly abstracted "leadership" was the biggest crime of HOI3 as far as I am concerned. And I don't care if Honduras cannot wipe the floor with allies, axis and comintern all taken together because of them.

...not to mention there was an option in game settings to absorb tech teams of the conquered territories. You wanna have Porsche and Messerschmidt doing your research? Why, conquer Germany, and here they are.
 

Porkman

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Tech teams were amazing and full of flavor. Abandoning them for some silly abstracted "leadership" was the biggest crime of HOI3 as far as I am concerned. And I don't care if Honduras cannot wipe the floor with allies, axis and comintern all taken together because of them.

...not to mention there was an option in game settings to absorb tech teams of the conquered territories. You wanna have Porsche and Messerschmidt doing your research? Why, conquer Germany, and here they are.

Translation: I played with Germany, and pretty much only Germany. Tech teams forever!
 

Beagá

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Translation: I played with Germany, and pretty much only Germany. Tech teams forever!

You know that wasn´t what he meant.

And expecting Albânia to create jet fighters just because it conquered Yugoslavia and thus has "moar leadership" is quite silly. Tech teams represent all the big teams of highly specalized engineers the nation had developed over many years. You don´t conquer brains, you educate them. And that isn´t something that happens in 3 years.
 

mondblut

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And expecting Albânia to create jet fighters just because it conquered Yugoslavia and thus has "moar leadership" is quite silly. Tech teams represent all the big teams of highly specalized engineers the nation had developed over many years. You don´t conquer brains, you educate them. And that isn´t something that happens in 3 years.

It doesn't even need more leadership, only a will to forgo all other projects and invest its sole leadership point there. Everything costs 1 point for everyone. The combined leadership of Africa and Pacific Islands make a research superpower. Bleh.

By contrast, in HOI2 even Germany regularly has to cherrypick among the connected projects because it only has like 3 quality teams for tank-related research and is forced either to assign a 4th project to a vastly suboptimal team that would take twice as much time to finish it, or put it off until one of the prime teams is relieved. In HOI3, you just enter the research screen every 1st january, fill it with everything that is not 2+ years ahead, then dump the stuff you need less down to the bottom of the queue. Yawn.
 

Alliegorical

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Can you actually name a few technologies that were "given" to other allies? They gave units, they gave technical expertise like ASW from Great Britain to the US, however the actual "giving" of technology was not done at all or so little that I can actually only name 1 off the top of my head and that is the ENIGMA project, but the project was so massive it took 3 entire countries scientists and experts working on it, Poland, UK, and US.

The ASW 'technical expertise' was more than that. They sent the yanks a cavity magnetron, which was described (I forget by whom) as "the single most valuable piece of cargo ever to travel to the New World." The US and UK shared virtually all technology at all times. Granted, nearly no other pair of nations did that; that's why it's called the "special relationship", but it ought to be modeled in the game.
 

FOARP

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The ASW 'technical expertise' was more than that. They sent the yanks a cavity magnetron, which was described (I forget by whom) as "the single most valuable piece of cargo ever to travel to the New World." The US and UK shared virtually all technology at all times. Granted, nearly no other pair of nations did that; that's why it's called the "special relationship", but it ought to be modeled in the game.

Yup. And the tech-sharing that happened automatically amongst the Commonwealth countries - same rifles, same ships, same aircraft, same tanks, same artillery, but manufactured in each of the Commonwealth countries.