Personally I never had a problem with allies militarizes in HOI3 once the AI ordering system bugs had been worked out. I could give Bulgaria, Romania, Japan, orders and they would follow with very good precision and do perfectly fine on their own.
I also understand why the full control was taken out. In HOI2 you could suicide your allies army into the enemy and thus save your troops the losses, and then simply capture the provinces with your troops. This is not important to consider in Normal difficulty, but under hard/very hard you are basically taking advantage of the fact that the AI has +40% bonuses/+80% bonuses to almost everything respectively, and thus they can reinforce their manpower and battle much more efficiently then your army can. This I agree with in taking away full control completely, its also unrealistic, which is what Hearts of Iron is trying to do, realistically model WWII.
However there were still bugs with HOI3. For example Hungary would not fight USSR nor would greece or Yugoslavia even if you gave them orders to do so. They would never send troops to help the front because they didn't have a border with USSR. This is a big issue that needs to be addressed in HOI4.
I also agree supply through puppets is a hard thing to tackle and I would rather the devs work on battleplans or anything else that actually then this issue, because its not an easy issue. It's not needed.
Tradeable Technologies is a horrible Idea as was demonstrated in HOI2. In multiplayer you could have multiple players silo research individual things, and then simply trade with their allies. This results in 2 countries getting 2 techs each at the cost of 1.5 techs each. This is broken.
Thus HOI3 you could not trade technologies directly, but you could improve their practicals. This is fine in theory, and works in multiplayer if you want to help them out. But in single player you simply have no idea what the AI is researching, and thus improving a practical of Infantry for Hungary they may not even research infantry until 3 years from now. This took it to the other extreme in making tech trading completely useless...
Thus My proposal was a mix between HOI2 and HOI3 where you see the techs your allies are working on and you can send 1 of your tech teams to their country to assist them in it. This isn't broken like in HOI2 because if your team takes up 1 slot from your country and their team takes up 1 slot, you would be able to help them at the cost of your country not advancing as rapidly as it could forgetting about them. You could still have the siloing effect, however, it will cost 2 countries 3X in time for 2 techs, where each country spend 1 time on each tech, then they each send a tech team to the other for helping them, making this not very practical except for either earning experience or for actually trying to help your allies out.
I also understand why the full control was taken out. In HOI2 you could suicide your allies army into the enemy and thus save your troops the losses, and then simply capture the provinces with your troops. This is not important to consider in Normal difficulty, but under hard/very hard you are basically taking advantage of the fact that the AI has +40% bonuses/+80% bonuses to almost everything respectively, and thus they can reinforce their manpower and battle much more efficiently then your army can. This I agree with in taking away full control completely, its also unrealistic, which is what Hearts of Iron is trying to do, realistically model WWII.
However there were still bugs with HOI3. For example Hungary would not fight USSR nor would greece or Yugoslavia even if you gave them orders to do so. They would never send troops to help the front because they didn't have a border with USSR. This is a big issue that needs to be addressed in HOI4.
I also agree supply through puppets is a hard thing to tackle and I would rather the devs work on battleplans or anything else that actually then this issue, because its not an easy issue. It's not needed.
Tradeable Technologies is a horrible Idea as was demonstrated in HOI2. In multiplayer you could have multiple players silo research individual things, and then simply trade with their allies. This results in 2 countries getting 2 techs each at the cost of 1.5 techs each. This is broken.
Thus HOI3 you could not trade technologies directly, but you could improve their practicals. This is fine in theory, and works in multiplayer if you want to help them out. But in single player you simply have no idea what the AI is researching, and thus improving a practical of Infantry for Hungary they may not even research infantry until 3 years from now. This took it to the other extreme in making tech trading completely useless...
Thus My proposal was a mix between HOI2 and HOI3 where you see the techs your allies are working on and you can send 1 of your tech teams to their country to assist them in it. This isn't broken like in HOI2 because if your team takes up 1 slot from your country and their team takes up 1 slot, you would be able to help them at the cost of your country not advancing as rapidly as it could forgetting about them. You could still have the siloing effect, however, it will cost 2 countries 3X in time for 2 techs, where each country spend 1 time on each tech, then they each send a tech team to the other for helping them, making this not very practical except for either earning experience or for actually trying to help your allies out.
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