my list from the 1.06 wishlist
here's my list for inclusion either in a HOI patch, or please consider for HOI2!
also, everything in knowltok's list, and there are other suggestions with merit!
1. partisans. i have made posts in regards to this which contain what i feel to be at least a good starting point.
2. RE-DUCE-WORLD-RE-SOURCES. pretty please? there is absolutely too much.
3. events or something to increase tension between the US and japan - the oil embargo doesnt cut it. in most of my games, throughout the versions, playing as different countries, the US and Japan are hardly ever at war (much less having the US enter the war in any capacity). a pearl harbor event has been mentioned, and unequivocably struck down. i do support this idea in general - but not for pearl harbor specifically (what US player will keep any ships in pearl harbor??). perhaps an event that allows an AI or player some juicy incentives to declare war on the US, after a series of tension events, and has some undetermined effects on the US player.
4. a better supply system. there have been numberous posts with some good ideas. i do not seek something else to manage, by tracing supply lines myself, but i would be appreciative something better than "click on reinforce, str points instantly regenerated, wait for org to rise". it is too abstract for me - i just dont see tens of thousands of replacements showing up to the front all at once after some fierce battles. way points or something. i dont know.
5. higher japanese starting org (36 scen specifically) to simulate the bushido code. they may not have very good tech, but they dont come out of those caves easily.
6. what math guy says about supply and that.
7. **RETRACTED** permanent infra damage from bombing and battles. as far as i can tell here is temp damage, but it regenerates over time. i think it would be more realistic if battles and bombing also inflicts permanent damage to simulate the distruction of facilities and infra, this would be especially apparent on the eastern front. germany probably receives too much benefit from taking basically intact provinces from the russians. i realize this suggestion could have problems, such as if player(s) concentrate strategic bombing on provs, EVERYTHING can be knocked out (for a time), which is of course unrealistic.
8. this may not be fixable, but lost territory should mean lost manpower. i suppose it just goes into a pool now and it doesnt matter where it came from but i believe it would be a nice improvement (with possible repurcussions for the soviet AI of course)
9. a sustainable stacking limit. what i mean by this is not a deterministic stacking limit of 50 divisions or a 100 or wahatever, and then u just cant put any more in a prov, but more there is a limit, based on resources, infra, size and so on that gives an amount that could be sustained - ie gibraltar can hold X amount based on those factors, with any amount over that causing loss of str and org for all units in the prov. if the UK had stacked 50 divisions on gibraltar for long periods of time i think there *may* have been a sanitation problem.
10. expanded diplo options. for sure, transfer prov, request transfer of province btwn allies (germany to slovakia, etc) and a liberate nation option. i realize this could be tricky, as in the allies have half of italy conquered, the other half in the hands of germany - do all core provs need to be taken to "liberate" and bring italy back, or can ahistorical nations be created? but i think properly thought out this would add flavor to the game.
11. please fix the invasions! i dont need "d-day" to occur on june 6, 1944, but a german-occupied (or soviet, for that matter) europe warrants a proper allied response SOMEwhere. whether it is making the existing AI's work together better, or an alliedinvasion_ai that operates like a different front ai, i dont know but this is absolutely something that needs to be fixed. i know this has a lot of factors, and there is a call for ppl to help on it. i barely have enough time to play HOI as it is tho unfortunately...
12. i for one suggest the official adoption of the CORE events at some point. the are invaluable for adding flavor, realism and ..."it". i dont know what "it" is, but it is a good thing.
13. please remove the ability for nations to place newly constructed units anywhere in their starting territories, or even owned non core provs for that matter. as japan, it is baloney to place a newly constructed inf unit in annexed tibet! there arent enough japanese living there to build a whole division, IMO. UK shouldnt be able to put some new home guard in the colonies!
14. there are some good suggestions for making infra more relevent. please consider them.
15. troops loaded on transports should lose org. while having troops in such close quarters and losing org may seem contrary to logic, the way the supply system works in HOI means that troops could load up at full org in germany, sail all the way around the world and attack natchi beaches at full org and strength. or from san fran all the way to tokyo - that makes no sense. it completely strips out the fact that there must be forward supply bases, staging areas, etc and would help immensely in the pacific war.
16. ability to allow/disallow allies to send you expeditionary forces. for the 1000th time italy, i dont want your cavalry!
17. (obviously for HOI2 but i like my big list) please change the map to hexes, or smaller more numerous provinces, the big sahara or N siberia monsters is 1 thing, but even just for eastern russia they shouldnt be that big. ideally, a hex based system with a bunch of hexes designated as a 'province' would be nice, with some orders for each hex, some for the entire 'province' (kinda like the way i think victoria is being set up), which also eliminates the problem of an entire province changing control with the result of 1 battle.
18. separate and directed WE meters!
**I do not claim credit for every one of these ideas - some I have included because i strongly support them and also because i believe they are a big enough issue.