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Sep 17, 2004
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The game will beover in a maximum of 2 weeks.

Also, I see no reason to give the Germans 1000 MP. Their strategy failed, they have lost. That's how the game is.
 
Sep 17, 2004
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If Germany is really hurting for MP it can always disband those 30+ divisions it has given Italy in the Caucasus. The Caucasus/Japanese fronts have been total wastes of time and resources for the Axis, re-inforcing one of them was never a good idea.
 

Majorball

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We can but appears Axis tries to win the war in the first year sacrificing defensive for offensive so their demise comes quick when the Allies rally. I think we will be playing to the bitter end even if for a few more weeks. Problem is Axis have no backup plan.

Well I must say this game has been quite enjoyable anyway..lots of action all over the world and we have been playing for a few months. The new people have learnt heaps and will be much better for the experience. I think however the Axis need to concentrate on beating the Russians. This means land doctrines, Armour techs and infantry techs. I know with my experience playing Mike he likes to have super planes, research Rockets, a fleet etc. Mike built this game 12 german CV, 20 odd CL, a bunch of destroyers, over 60 subs. Maybe German ships are better off hunting Allied ships rather than convoys. Even with all Germanys Navy I was able to transport divisions almost untouched.I am not sure on the state of Germany techs but suffice to say Mike would have had to research Naval doctrines. Maybe it may be better to research all the land docs and techs first. Engineers etc are useful for crossing rivers but maybe some offensive brigades as well. There are many other tactics I am sure someone else can try before we start to get into talks about unbalanced games etc. Maybe instead of the Ships Germany could have built a lot more mountain troops which can be used to great effect in Russia(defense and offense in Winter)...Maybe Tac Bombers and Strategic bombers to bomb infra and installations to slow reinforcements. Maybe a smaller army but of high quality and strength. There are so many different ways to play and we should have a different german player next game see if it happens the same.

I am happy to play out this current game till the end....Not sure the Axis will :)
 
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mike8472

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OK it has been a good game but axis have been defeated to easily, espically spain. Had i not had to sure up both the Spainish and Italians fronts i would have another 60 odd divisions for Russia, but thats they way it goes and histroicaly really.

The points you make about building a navy Major are purely wrong. Germany does not have the manpower to match the USSR or fight a war longer then 1942. One thing German does have from the start of the Game is GOOD IC, there fore it is in germanies interest to build units that require very little manpower. What better way to spend that spare IC on units that will hurt or tie up the allies then Ships, Subs and Aircraft low manpower units. You CANNOT build a big army to take on russia and also another large army to hurt the Allies you dont not have the manpower.

You say my army is bad, I have about 40 Panzers all lvl III & IV, 35 motorised 1940 & 1942 divisions. I have about 250 1941 infantry, all this and it was not enough to cover all fronts and also fight the USSR. I need that many to hold bake the russian hordes who are the same tech, and this leaves little manpower to fight. Like i have mentioned before, the Great patritoic war events where put in for this reason to balance russia a bit as Paradox know they are to powerful. But using the tactic of sitting on the river line does not allow germany to attack russia and use that advantage put into the game to balance it a bit. So we have to ask the question do we want longer games or just games played until a win is secured. If were just playing for the win then i would suggest going to 4 players games as the poor US and Jap player sits there for weeks doing nothing then gets shortchanged as the war is over in 1942. Some points to think about.

You told me last night major about trying to build lots of marines and moutain troops for russia. You can try but thoses units also cost alot more manpower and IC to build, plus time. The problem you will have with Russia is a small high tech army will be easily countered with overwelhming numbers. Hoi 2 does not favour small speacilised troops used on a huge front.

Some things which certainly need rebalanceing are Naval bombers which are far to powerful starting to make naval combats mute and land attack aircraft need to be more effective against land troops at present there useless. I believe these are being addressed in 1.3 and also CORE. Another point which CORE will also address in time is allied manpower pre-war, needs to be greatly reduced until close to war like in HOI, UK having such a large army by 1942 is silly.

So currently with 1.2 the 36 scenerio is far to much in favor of the allies/communists. I think Gez made a good point a few weeks ago. We play this game as if the USSR and allies are the same team, but HOI 2 was not built this way, there are 3 teams for a good reason as the USSR is so strong.

Played from the 36 scenario how if you are playing Germany are you going to beat an enemy that outunumbers you on the ground in Infantry, Tanks, Motorised forces has the same tech level as Germany sits behind river lines with its entire army massed the for easy counter attacks. Germany can only win in a mobile war and then only by a bit of luck really. So how do you defeat this enemy that holds all the advantages and takes away your only advantage with the great patrotic war events??? some ideas plz.

I think the only way to play the 36 scenrio is to throw out nearly every rule as the rules only hinder early axis success and we have seen the result of this. This will also help the USSR play its own game instead of sitting on its ass behind rivers working with the allies. Set rules are simply not working with the 36 scenario. Our 38 scenario is doing alot better and then game should go into 1944 i think.

As for the current game i will play on to bitter defeat, but like omni says i think it will only be a matter of weeks or months unless i halt his advances on the current front.
 
Sep 17, 2004
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The list of Axis blunders are long, however, as the USSR I can say that I was on the brink of defeat many times.
 

unmerged(16810)

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We should play on. Looks to me like lots of 'Fun' ahead.

BB I dont know why you had to quit???

There are other Axis nations in Europe and Asia you could play.
Its not nice being shafted like that but things like that happen when you dont garrison beaches :) I did warn the Major it would upset you but he just scoffed. Grab another Axis power. Better than waiting for the next game.

_________________


The arguments about the Soviets being too strong are negated by the fact that all player nations in HOI are stronger than they were historically. Look at the Italian army in our game as a good example. The reason the Axis fail to win in our games is because most Allied players don,t make the same kind of blunders the Allies made during the early war years and thus deprive the Axis players of some of the more spectacular Axis successes of the war. (newbs may but they control minor nations this game) And of course the Axis wont be expected to use the same insane tactics Hitler did during the second half of the war. Its not a question of strength but of tactics.

_________________


Unlike most of the other Allied players in this game FDR is of the opinion that the war is far from over.

Unless the Axis go belly up and yellow :)


_________________
 
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Majorball

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I think your wrong just like i was wrong about Spain....you could easily have built 40-60 mountain divisions with the IC and MP you built on ships. I loaded Germany to look at the techs seeing that the game wont be far from finishing and I cant beleive they can collapse so quick. You still have 2 land docs to tech and your amour brigade techs are almost non existant. How can you be expected to take on USSR without offensive and good defensive brigades for your armour and infantry? You fast tech rockets and planes and forget about the all important land docs and brigades. The reason I dont agree with you is I have played Russia and you do not know how close you are to forcing a general collapse and retreat. Attacking a province and stopping for 4 or 5 days gives the Russians time to reorganise. Maybe Russia is too strong but you will not beat them with predictable tactics. I am not going to say what I am going to do as I may be playing Germany in a future game but I can assure you I have a good plan to overcome the difficulties faced by Germany. You really should play the Russians so you have some idea about them and what their weakness is. Having played the UK and Russia I have a good understanding of their capabilities and weakness. You have played Germany only and as such have no idea in multi player what their limitations are.
I would not have puppeted Poland. Also the Italians extended the front by a long way by attacking thru Turkey. Imagine those extra 30 german and 60 odd Italians divisions attacking on a narrow front thru eastern Poland. All those extra provinces in the Med with Turkey etc just adds to Italian TC capacity. Why bother attacking the Russians from the south thru Turkey? The terrain is rubbish..mountains and hills. I would rather concentrate and attack the the wide open plains in Russia as they are easier to exploit. You have few tactical bombers only short range CAS. No strategic bombers and no naval bombers. You never target installations or Infra to slow down reiforcements. Your ships patrol the Atlantic wasteing fuel and supplies attacking convoys when they would be better served attacking Allied shipping. You guys wasted ships and men(including marines) taking Diego Garcia in the Indian ocean far from any support. I wouldnt let the Italainas take Yugoslavia or Greece. I wouldnt have liberated Wallonia. Flanders, denmark....I think Germany should take all of greece, yugo, poland, all the other minors to gain the maximum advanatge of IC and MP.
Anyway I could go on forever. I will play Germany next game and if I get my arse whipped by 1942 I will concede the game is favoured towards to the Allies. Until then I dont think we should be making judgments or rules for other players tactics and strategies failings.
 

mike8472

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40-60 moutain divisions you are insane. There is no way you can build that much with the amount spent on Ships. Ic is not the problem Germany has plenty. You cannot build so many brigades if you do you have to lose new divisions to cover your other fronts or have less to fight less in russia that is them main issue. That is why the state of airpower with ground attack hurts germany the most espicaly in the first year or two in russia was a crucial factor in there success.

I had every possible minister to max my manpower from day one of the game and kept it that way as that is the German weakness. I did manage to build alot due to my careful planning with manpower but it is still not enough.

I have tried max army from day one having the most advanced armour, infantry, the most docs possible, no navy just purely ground forces with engineers on storm troops to break the river lines and it all failed. Ive played games with large surface navies or large sub navies or big airforces and nothing has worked. It all came down to the Russian river line and contstant attack and counter attack wearing down german manpower to 0 by late 41 or mid 42 and then your armies break under constant preasure becuase the USSR player alway knows Germanies weakness.

How can we play a game that goes longer then this, i cant see how we can while the USSR is so strong. Any suggestions.
 

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I'm not upset, I knew by about mid 41 that I was in no position to fight off an invasion. :p And I dont want to play soemhting like Romania...Its army is scattered all over the med covering Italian beaches and plus the USSR is on it border already...

Oh and 38 scenario is death for minors, so if you pick that one we had better only have 6 players...
 

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One way to get a realistic ebb and flow of the war may be to have all newbs on the Allied side and all vet players on the Axis side. :)

Of course the Axis will do it tough without the huge Allied and Soviet debacles and blunders of the early war years. This is no reason to weaken the Allies/Soviets in the game. The most stunning victories by the Axis in the war were made possible by Allied/Soviet incompetence as much as Axis Generalship.

As Husayn posted earlier, the battle for Russia has been close. With the resources ultimatly wasted on the massive German surface fleet, Mr Hilter may have built enough of an army to finish the job in the East. Many messages of impending doom were sent from the Kremlin to the White House after Barbarossa broke.


_______________________
 
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Gezeder

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Arrrgghh!

My message didn't submit. - Can't be stuffed typing again.

- Major, I agree with some stuff, disagree with others. Great idea taking germany next!

- Personally I think the game is still slanted against the axis, but more test games with varied players are needed to confirm.

- Mabye in the next tuesday game I can go Soviets? :)

Gezeder
 
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For your information Mike, you out numbered me. 1 vs 1 my tanks slaughtered yours, you know why? Instead of Engineers that give little advantage, mine were equipped with Heavy Tanks and Tank Destroyers.
 

Majorball

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One question I have to ask of Germany...Why try and breach the river line in 1941 when you have no intention of holding your gains? Better to save MP and wait at the river till 1942 so you can at least exploit your bridgeheads rather than play into the Soviet hands by getting into a war of attrition and wasteing valuable MP on atttacks for no gain.
 

Brasidas

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A rough estimate, using base IC-days as calculated from the Wiki:

60 submarines (Long-Range type) at 480 IC-Days
12 Carriers and CAGs (Basic type) at 570+2750 IC-Days
20 Light Cruisers (Basic type) at 1100 IC-Days
----
Naval Builds: 117200 IC-Days

Number of mountain divisions that can be built at this cost: 122
(not counting the cost of supporting them with supplies)

Yes, there are manpower constraints. Armour divs are the bomb when it comes to manpower punch. But with the benefits of serial builds, "specialized" divs can be worth it when you're fighting winter campaigns or their favoured terrain. An early navy DOES affect your ability to field an effective army.

I've been following this game for vicarious experience for my own MP campaigns, and Mike has some interesting ideas. But I think that some of the criticisms levelled at him are valid, particularly the fact that the naval strategy DOES have a cost.
 

mike8472

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Well i did get across the river major in 1941 and did try and hold my gains, i had probably half of all German forces across the river trying to exploit my breach. The problem is your ORG continues to fall while the retreating soviet forces rises quickly while retreating, soon as there forces retreat back to other provinces he counters from 3 provinces beating anyforces i have there. I have had up to 100 divisions in the expolited province trying to hold, the attacks cannot be exploited due to the delay factor and the blitz option is no good when there are so many forces involde due to units attack different provinces at differnt times and being greatly outnumbered. So you do have to sit and wait a day or two and in that time you get countered and you cant retreat due o the delay, so you just have to sit and watch your army org and strength get smashed.

So if you build your army starting early in the game what is the cost of supplying so many forces for the first 2 years, plus then upgrading all thoses forces to 1941 technoloiges infantry and tanks.

Omni i have used totaly Heavy tanks, Self propelled artillery, Tank destroyers on all my tanks and motorised divisions before only to get smashed at the river line. In that game i had no navy at all, it was the largest most advanced army you could possibly get as Germany. But becuase i didnt have enough enigneers trying to cross the rivers was impossible, i think my tanks just sank in the river. To breach the russian river lines you need lots of engineers on your shock troops so about 50-60 brigades to attack normaly 30+ russian divisions camped behind the river.

Each marine Division costs 118 IC more then a standard infantry division plus takes 54 days longer to build. With this amount of time to build them you can only get 12 built in 1 serial build by war and thats if you have the tech from Jan 1st 1936 which you dont. So it will take two serial builds to get you to around 24 by 1941 and for those troops to be anygood will also rbe rquired to be upgraded before russia, plus the extra cost of any brigades attached.

Each mountain division cost 1.7 IC more and takes and extra 30 days to build then normal infantry. With a serial build you can get around 15 divisions built from Jan 1st 1936 until Sept 39. So in order to get about 60 divisions built for a good offensive force you will need 4 serial builds.

So all up to get a good river offensive forces of 24 maraines & 60 Mountain troops you need two serial builds of marines and 4 of moutain troops.

Now here comes the interesting part. To build just these shock troops will require about 45 IC out of your 95 aviable at the start of the game so nearly 50% just to build your shock troops. Now to get 50-60 armour as major would like to try. If you start building tanks from the start of the game lvl II medium tanks as these are the easist to upgrade later. Each tank costs 16.6 IC and takes 167 days to build, so you can get 8 out from 1 serial build by sept 1939. So with the remaining 50 IC spare you can do 3 serial builds and have 24 tanks by sept 39. And thats it you have no more IC to build anything now. No airforce at all, no more HQs, no spare IC to upgrade, this dosnt take into account all the extra supply costs which are imense once you get going and will probably chew up most of the IC gains done through techs and gains through Austria and the Checks.

You could drop 1 tank serial build this gives you another 16.6 IC to build say one serial run of interceptors at a cost of 11.4 IC you could also build 1 serial run of infantry.

So by war you are going to have 24 marines, 60 moutain troops, 21 tanks, about 36 infatry from your starting army. Your airforce will consist of 12 outdated interceptors and your 8 starting tac bombers which are useless. All these forces are 1936 tech or worse. You dont have any IC or very little for upgrades. So now that your at war you have got 687 days before war with the USSR. You have a crap airforce, no navy and a heavily outdated army. It will take 1 year to upgrade everything to 1939 Tech at lest maybe longer. To also build more forces which you will need, you only have 24 tanks you need twice this for russia if you dont plan on using motorised divsisions. So how do we build another 24 tanks in 687 days? lets have a look.

In this time we can get 6 tanks built with each serial build all lvl III tanks costing 16.6 IC at this stage of the game. To get another 24 tanks will mean 4 serial builds costing 66 IC. This is about 1/3 of your IC after you conquer france, poland, low countries, norway, sweden and so on. Now you are going to need more infantry you need to cover the west and enough forces to at lest cover the russian front if not on the border then a few provinces back. So you want a minium of 120 plain infantry at present you would have about 50 all 36 and some 1918 infantry, so we need another 70 odd. 6 serial builds will gives us just over 70 new infantry 1939 standard by war with russia so thats another 30 IC gone. Hang on we have spent over half of our free IC and no upgrades, no planes, no brigades where is the IC and most importantly TIME going to come from for all these forces.

Put it simply it cannot be done. This is only a glimpse of the complexity and considerations you have to take into account to build a force capable of fighting the USSR let alone winning. The cost of building this army early is imense and upgrading latter will kill you, if you don upgrade you will have no chance against a full tech Russian army that out numbers and out techs your forces. If you dont build it starting from early in the game you will never get all the forces you need. Plus with the starting forces you have and there Tech level i would be confident as a UK player i could stop you on the french border with all 39 tech units from the UK and France. with our new game you will also have to consider war can start anytime and cannot rely on all this time to build, you could be caught short.

So to put it simply good luck, you will need it an pray.
 

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My comment was intended to show that there was indeed a cost to preparations for Barbarossa in the IC-days spent upon the naval build-up, not that the naval buildup was worthless.

Your comments suggest that the weight of building up for 1939 is already heavy. I can see advantages to a naval buildup taking a priority, for either starving Britain (or the colonies if you're going after supply convoys) or invading Britain. But to suggest that a buildup of specialized units is more of a detraction from Germany's ability to prevail in either France or the Soviet Union than the navy?

Those IC-days could have been spent on tanks (which help in Barbarossa) or mountain troops (which help in a prolonged Barbarossa). That was my point. If you want to comment on the game being weighted against Germany, I can see a point there. But you might have had more punch against Russia if you hadn't gambled on hurting Britain and thrown so many resources at the navy.
 

mike8472

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The point im making is Germany has been tried with all possible types of builds ups. No navy build ups, going only for the army, building a navy either a surface fleet or subs, building factories or not. Even when concentrating every last once of IC and manpower into the army totaly aimed at the USSR, Germany was stoped easily by the entire USSR army being entrenched behind the main river line. In this game i had every possible tech, all tanks units were upgrades fully, brigaged with mixes of engineers, heavy tanks, SP, TDs the works, there was simple nothing more you could do in terms of buildup or tech. Going with no navey at all though leaves you brutaly exposed in the west to the allies, something i would exploit if i was the UK and saw how the Germany strategy was going.

Ive been looking into a few mods. TPR mod looks great but is still in beta and unbalanced so no good for MP yet. HSR 2.04 looks great alot of balancing issues are done here. Naval bombers strength is greatly reduced and cag air defence are doubled. (had these balances been in our current game Germany would still rule that waves) The USSR has severe penalities with the Purge events, plus its reasearch further restricted to add more balance to the game and actualy give germany some advantage in tech. Subs have been rivised, doubling there naval attack but reducing there org to like 2. This simulates the subs doing there first strike and then running, so subs wont go toe to toe with big surface fleets like currently happens. They would do hi and run and more convoys attacks as they should and this is how i use my subs. There have been very good reports on this new sub system far more realistic and balanced. Plus hundreds of events.

This is how the game should be played and how i play my games. I dont solely build up for russia devoting every drop of IC to beat them, to do so is unrealistic. I play a balanced game devoting resources to both fronts some times maybe to much but thats becuase in 1.2 its is still impossible to beat a good russian oppenent. Hope fully these mods and future patches will help balance the game a bit more to make muliplayer games last until 44-45 at lest.
 
Sep 17, 2004
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The problem with Germany is not the MP or IC, but the strategy people use.