• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Aromir

Sergeant
59 Badges
Jul 27, 2009
61
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Hearts of Iron IV: Together for Victory
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • Sword of the Stars II
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Rajas of India
  • Cities in Motion 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
The First World War is a pretty good example actually, given that most of the nations got involved due to preexisting military alliances.

Well except that it didn't happen that way.

While it is true that in the period leading to the first world war, there were a number of treaties, agreements and conventions between great powers which formed the basis for the later coalitions. But these treaties were mostly either very loose agreements of mutual friendship or very specific treaties of intent, but i don't think any of them of rose to the level of an ironcald mutual assistance pact. Closest thing were probably the agreements between Germany and Austria as they stated that one power would support the other in case of an attack by another great power, but there were clear definition of what "support" actually entailed and that led to long and confusing negotiations following the July Crisis. The pact between Germany and Italy, who originally was the third wheel in the so called triple alliance, just stated that the two powers would support each other in case either of them were attacked by France, and as we saw Italy ended up joining the other side. The Franco-Russian pacts were quite similar they simply stated that the two countries would support each other in case one of them were attacked by a member of the Triple Alliance, but provided no support against any other nations, seen by the lack of french support during the Russo-Japanese war. Britain while having signed several agreements with both Russia and France had never actually promised support, but choose to support them anyway. On top of all of that in theory none of the treaties actually applied, as none of them dealt with an attack on/by Serbia.

Non specific alliances really wasn't something a Great Power would really agree to as it greatly shackled their foreign policy.
 

petertel123

Lt. General
44 Badges
Sep 18, 2010
1.528
2.077
  • Victoria: Revolutions
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Stellaris: Megacorp
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
Well except that it didn't happen that way.

While it is true that in the period leading to the first world war, there were a number of treaties, agreements and conventions between great powers which formed the basis for the later coalitions. But these treaties were mostly either very loose agreements of mutual friendship or very specific treaties of intent, but i don't think any of them of rose to the level of an ironcald mutual assistance pact. Closest thing were probably the agreements between Germany and Austria as they stated that one power would support the other in case of an attack by another great power, but there were clear definition of what "support" actually entailed and that led to long and confusing negotiations following the July Crisis. The pact between Germany and Italy, who originally was the third wheel in the so called triple alliance, just stated that the two powers would support each other in case either of them were attacked by France, and as we saw Italy ended up joining the other side. The Franco-Russian pacts were quite similar they simply stated that the two countries would support each other in case one of them were attacked by a member of the Triple Alliance, but provided no support against any other nations, seen by the lack of french support during the Russo-Japanese war. Britain while having signed several agreements with both Russia and France had never actually promised support, but choose to support them anyway. On top of all of that in theory none of the treaties actually applied, as none of them dealt with an attack on/by Serbia.

Non specific alliances really wasn't something a Great Power would really agree to as it greatly shackled their foreign policy.
and how would you model this without alliances?
 

Khorney

First Lieutenant
64 Badges
Jun 24, 2011
255
0
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Sengoku
  • Divine Wind
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron IV: Cadet
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • War of the Roses
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Leviathan: Warships
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • 500k Club
allow countries to assist and call for assistance in a similar manner to CK2 holy wars would make for on the spot temporary alliances of convenience that currently only occur with great power 'status quo' interventions?
 
Last edited:

Aromir

Sergeant
59 Badges
Jul 27, 2009
61
0
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Hearts of Iron III Collection
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Hearts of Iron IV: Together for Victory
  • Shadowrun: Hong Kong
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Mandate of Heaven
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Expansion Pass
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
  • Sword of the Stars II
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Crusader Kings II: Rajas of India
  • Cities in Motion 2
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: The Republic
and how would you model this without alliances?

Well i actually think the current Crisis system does a very good job of modeling the July Crisis and the Following War.

The July Crisis would essential be Serbia supporting serbian rebels in Bosnia and when the crisis reached boiling point Russia supported Serbia and was followed France, Britain and finally Italy. Austria was in turn supported by Germany and the Ottoman Empire and as the sides were unable to agree to peaceful settlement it resulted in a great war.

The only problem is that current system is that it pays too much attention to geographical position (and this is actually enforce by the alliance system) and too little to other factors such as cores, GP rank and so on, so getting a situation that turns out exactly like WWI is very unlikely.

Alliances don't really matter a lot gamewise right now. The only major effect they have on the game is making the otherwise historically pretty common "One on One Wars" almost impossible. You could really just remove them from the game and make a few adjustments to insure that spherelings would follow their GP's into war vice versa.
 

Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
12.513
137.622
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • March of the Eagles
  • Majesty 2
  • Magicka
  • Heir to the Throne
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Divine Wind
  • For The Glory
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Prison Architect
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
If you're still checking this thread - the AI info panel doesn't show up at all in multiplayer! not even a will/will not accept, you just have to blind hope

I'm aware. The game is currently not written in such a way to support this info in MP. It would take an extensive rewrite to change it.