Things can be different without being wildly overpowered. Stop strawmanning.
I don't think I'm strawmanning here? The point being made is that the pro-balance people don't actually advocate for diversity in strategies, only the negation of what diversity already exists in the game.
As for AI being dogpiled, I frequently observe that AI playing as machines get dogpiled by other AI playing as non-machines, because those have access to better diplomacy than the machines. I don't agree that machines are overpowered.
The developers are not paperclip maximizers.
This is a strawman because I'm not saying they are.
There are, however, definitely features which are objectively in a worse position than they were because of changes to mechanics which were made based on the forums feedback. I'm thinking specifically of ship design, which is in the worst position its ever been in my opinion and has been for the past year.
It's not lazy, because the definitions are trivial.
We'll have to agree to disagree on that one. Balance in games is actually a complicated concept, not a trivial one.
Oh for god's sake! So in the other thread you asked "What do you think about the lack of asymmetry-as-capabilities in warfare being a problem?"
I say it's not a problem.
And then, here, you ask "What, you already told me you don't think asymmetry-as-power isn't a problem, but here you're saying we need more balance. Which is it?"
And then I say "Oh, is that what you meant? You meant asymmetry-as-power? I thought you meant asymmetry-as-capabilities."
And NOW you say "No, I meant asymmetry-as-capabilities."
Just... stop with these mental gymnastics.
Lol you need to read that post again, I said power/capabilities in that initial post and further clarified the point, saying that capabilities described what I mean better than power does. Which remains true. If all empires have the same capabilities, they have the same power. If they have different capabilities, they can also have the same power, because the relative differences in their capabilities can equal the same power. The game is balanced and diverse, as opposed to the balanced and similar.
Isn't that what you want, you want diversity in the strategy game?