• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

heliostellar

Field Marshal
102 Badges
Dec 29, 2005
7.172
4.416
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Semper Fi
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Hive Minds and Machine Empires have this mechanic. No, you do not have traits, but your ruler's skill level does apply important boni that are less obvious. Your ruler never dies, so you always have these buffs. Mouseover the skill level icon to see what they are currently.

https://stellaris.paradoxwikis.com/Leader#Skill_level
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
It is NOT a hive mind as you see it in Stellaris, not AT all, what you're saying is that ANTS are an hive mind, which they are not, as in Stellaris hive minds are when all members of a specie are psionically connected to form a mega-intelligence, a gestalt consciousness, don't believe me ? Read the description of the authority and the civics.
No, the queen does not directly control the ants in a nest. There are scenes where the queen directly commands the drones in Alien's, namely where Ripley threatens to torch the eggs with a flamethrower.

Other hive mind examples would include Landru from original Star Trek. That one is very unusual since the controlling central mind of the hive is a computer.
 

Dalwin

Field Marshal
48 Badges
Aug 11, 2003
11.303
6.150
Visit site
  • Hearts of Iron IV: Expansion Pass
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Knights of Pen and Paper 2
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Magicka
  • Commander: Conquest of the Americas
  • Darkest Hour
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Lost Empire - Immortals
  • Crusader Kings II
  • March of the Eagles
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Supreme Ruler 2020
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Pride of Nations
In this case they are then also not following any conventional rounding system. For example, they show each synapse drone job as producing 4 unity. For the 2.04 to be 9% of the total that means that the base number had to be 22 and 2/3. Divided by the 7 workers (and assuming the empire base value of 5 does not benefit from the bonus for some odd reason) that is a bit over 3 and 1/3 per worker. Firstly not only should that not round up to 4 (it is almost as if they are using reverse truncation, i.e. 1.01 would show as 2) but 4 of them on a planet would produce ~13.4 and yet the UI shows it as 16, i.e. 4 workers times 4 points each).

Now I am used to joking about Paradox math, but they really seem to have outdone themselves here.
OK now to redo my flawed late night math. Once you throw out that the output of 4 as displayed is correct, you also have to throw out that the derived bonus based on that out put of 4 is 2.04. It cannot be that.

To use some real algebra, what we know is that the total with a bonus of 9% is 35.04. That means that the total without the bonus must be 32.15. Subtracting the empire base of 5 gives us 7 workers producing 27.15 or 3.88 each. The number 3.88 includes bonuses from the planetary governor and high stability. So this rounding to 4 is more reasonable and even 4 of them rounding to 28 could be realistic.

More importantly, however, as of 2.2.3, they are now showing decimal output on both individual workers as well as the planetary total. So this misleading rounding is a thing of the past anyway.
 
Last edited:

DarkPHINIX

Recruit
16 Badges
Jan 11, 2019
1
0
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Federations
  • Crusader Kings II
  • Knights of Pen and Paper +1 Edition
Came here specifically to mention the "immortal" trait for Hive Mind empire rulers, not leaders, isn't working. They die now but they shouldn't, and didn't in 2.1
The steam page also mentions the immortal leader gained via the shroud also died, but I haven't gotten one since 2.2 patched so I can't speak on this personally.
That's a big bug (pun only slightly intended) for the Hive, because they don't typically get traits, but you can count on the linear rise in levels throughout the game. When one dies, though, your empire wide bonuses are set back to year 2200 in regards to your leader, while other empires get trait bonuses when that happens to their leaders, and the new leader typically had some levels as well.
Is this issue known to the Devs?

PHINIX
 

FiddleSticks96

Colonel
19 Badges
Sep 28, 2017
1.165
394
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • BATTLETECH
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
It is also worth noting that the Hive Mind Authority itself grants a bonus (+25% pop growth, which is VERY powerful in 2.2). No other Authority grants a bonus, so you could consider the +25% pop growth a ruler bonus that only Hive Minds gets.

If anything, a gestalt ruler SHOULDN'T get the regular ruler traits that non-gestalt rulers get. Not only would some of these traits make no sense (deep connections, from the ranks, agrarian upbringing, etc...) or offer no benefit (champion of the people, resilient, etc...), these traits are meant to be changeable via changing your ruler. Getting stuck with something like From the Ranks for the entire game would suck. Perhaps slightly buffing the hive/machine ruler bonus to include +5% worker output, representing the single minded doggedness (see what I did there :D) would be enough?

You do realize, I hope, that your concept of hive mind is extremely narrow. I suspect your knowledge of sci-fi might be very limited.

Let's take a common example from a popular movie, "Aliens." They are clearly a hive mind and have a single dominant queen for the hive. There is no reason at all to assume that dominant individual cannot have the same range of personal traits as any other self aware individual. It is the drones who are of limited mentality, not the queen.

No, the queen does not directly control the ants in a nest. There are scenes where the queen directly commands the drones in Alien's, namely where Ripley threatens to torch the eggs with a flamethrower.

Other hive mind examples would include Landru from original Star Trek. That one is very unusual since the controlling central mind of the hive is a computer.

Stellaris hive minds do not operate like this. I'm not saying one way is better or worse than the other, only that Stellaris hive minds have no queen/physical nexus that embodies the will of the collective mind. This is the reason the hive mind ruler is immortal. There is no one drone that is the ruler, they are ALL the ruler together. The only way to kill the ruling overmind is to kill the hive itself.

It's worth noting that Gestalt leaders *can* have traits, gained on level-up like other, non-immortal, leaders. You're just not often that lucky.

I'm not saying I don't believe you, but I have played dozens of hive minds to the end game and I have never once seen this happen, although I think a hive ruler can benefit from the Erudite trait.
 
Last edited:

aantia

First Lieutenant
2 Badges
May 16, 2015
286
695
  • Stellaris Sign-up
  • Imperator: Rome Sign Up
I'm not saying I don't believe you, but I have played dozens of hive minds to the end game and I have never once seen this happen, although I think a hive ruler can benefit from the Erudite trait.

I'm 100% certain I've seen this happen, although it might have been in a much earlier version of the game. They might well have removed it for being (a) annoyingly luck-based and (b) completely going against the point of a hive-minded ruler.
I suppose it's also possible that I'm mis-remembering, and it was actually traits gained from events.