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Aldernut

Second Lieutenant
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Jan 11, 2018
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Some further insanity:

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WhiteKyubey

Captain
Nov 9, 2017
449
6
However, genetic ascension is already considered a fairly weak ascension path. Therein, the whole point is to modify your species for various tasks. That you effectively can't do it for leaders, even when the traits and lore are there, to me feels more a bug caused by oversight, than a feature.
After trying a few times to keep population of leaders as small as possible I found this way:
- Put all cool leader perks on your main species
- Start with sync evolution civic
- Forbid migration for your main species
- Set your secondary species to residence / caste (residence) (slavery would be unwise for this path, even if you choose to be xenophobic)
- Colonize only with your secondary species. They have bonus to minerals and food, and -10% energy is manageable. Science will suffer, but most people sacrifice it anyway
- Win a war or get some primitives - now you have a third race without huge -science penalty. Use them for science and maybe energy. Set them to residence / caste (residence) too
- Never research synth leaders, even if you spam synths
Because of the last one synth evolution is not good for that empire, but both bio or psi are good.
 

Secret Master

Covert Mastermind
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The joke here is that xenophobes and authoritarians with evolutionary mastery are better at having leadership castes than hive minds.

You put your primary species on research and energy tiles, nodding them to be erudite and whatnot. Slave species have their citizen rights taken away and only limited military service. Then you nerve-staple them and make them Uber slaves with no real leadership capacity. Boom, you now have a leadership caste leading armies composed of very strong nerve stapled slaves.

You can do something similar with synth ascension, with a PC gaming master race ruling a bunch of organic slaves.

Meanwhile, gestalt consciousness can’t do it.