You're forgetting that synth leaders are immortal![]()
Then it's been quite heavily reworked.
In 1.4.x they have an average lifespan of about 150 years.
You're forgetting that synth leaders are immortal![]()
don't know if it was said before (have't read all the comments, sorry)
but though i'd like to have a psionic or synth hiveminds...i think the reason they're restricted to those ascension paths are conflicting mechanics. at least it looks as a reasonable excuse to prohibit such interesting ideas.
judging by the description there may be in 1.5Except there are not any existing 1.4.1 mechanics that I am aware of that would conflict with Hive mind mechanics.
judging by the description there may be in 1.5
like ability for psi pops to awaken their potential (may conflict cuz all hivemind's pops are mindless drones) or interraction with a shroud. or synthetic problems with self-awareness(events and etc). in case of synthetics (if there are no problemsat all) it may be too OP. gaining synth's boosts without any downsides)
anyway..it was just a hypothesis.
or it's just a generic and boring ascension path.Biological ascension lets you modify your own population to fit your needs. I am not sure if they have any drawbacks of their own. Perhaps chance to attract the Prethoryn Swarm to the galaxy?
first one is ok. bet the second one... probably not.Another example of the first "The Flesh is weak" ascension peak bonus traits.
we knoe that hiveminds will have separate set of..hm.. ethics? maybe there is something more. we don't know yet.As far I am aware Hive Mind leader doesn't have any other trait other than normal ones you would expected.
or it's just a generic and boring ascension path.
first one is ok. bet the second one... probably not.
we knoe that hiveminds will have separate set of..hm.. ethics? maybe there is something more. we don't know yet.
that's logic.The thing is that we already went over this. Hive Mind can communicate their thoughts over network like computer do. The only reason they have said so far is that Hive Mind communicate on a "pseudo PSI but not same as other PSI" innate ability. Which is already flimsy when you think of civilization that may have gotten more progress through cybernetic means.
then it's the wrong word. i were talking about the thing on the right (where you also pick purifiers)ethics
Trying to form an opinion about this... nope. Didn't happen sorry.
Either they made the restriction strictly for flavor reasons, in which case I agree with you. Or they made the restriction for mechanical reasons that I don't yet know about, in which case I very likely disagree with you. Until I have a better grasp of the mechanics in Utopia and how they interact, I just can't form a worthwhile opinion.
While Hive Minds are psionic by nature, the way they function and their connection to the Shroud is radically different from that of regular psychics, making them unable to follow the Psionic Ascension Path. Furthermore, Hive Minds are deeply biological entities, and fundamentally incompatible with the Synthetic Ascension Path. They are however perfectly suited for the Biological Ascension Path, and can make use of it to assimilate other, non-Hive Mind species into the Hive as described above.
that's logic.
not game mechanics
then it's the wrong word. i were talking about the thing on the right (where you also pick purifiers)
The only thing I have seen so far shows that it was made for flavor reason. From the original dev that introduced Hive Mind Govt. There seem to be no apparent mechanic-wise restriction if we are going by their word that they didn't want Hive Mind to be able to pick non-biological ascension paths. Hence the reason for my posting this very same thread.
The flavor text they gave us indicated it couldn't be done for flavor reasons. But they're not going to give us a look under the hood of an, at the time, incomplete expansion. So that hivemind comes with unique mechanics does need to be taken into possible consideration.
Just as an example, the habitability minimum for colonizing is 40%. Now any other empire will hesitate to plant a colony on a 40% habitability world because the happiness penalties will create problems but a hive has no happiness penalties and so would have no reason not to plant that colony. Off climate worlds have a base habitability of 20% and "The Flesh is Weak" grants a habitability bonus of 20%. So by unlocking the first tier of Synthetic Ascension, you can place content, ethos uniform colonies on every planet in the galaxy.
Is that over powered? I don't know yet. Is that the only problem? I don't know yet.
Consider another possible example. We already know synthetic ascension will not be immediate, that it will require a project. It's not unheard of for long, significant, game changing projects in a Paradox game to come with twists and turns that require the player to play. What if such a thing exists for Synthetic Ascension in the form of a delightful civil war. What if quelling your naturalists and forcing their conversion, coming to terms with them and carving out a place in your society, or forcefully expelling them turns out to be an important part of the Synthetic Ascension?
If so, it would make no sense for a hivemind at all, and if the diplomatic malus of plan A and C, or the efficiency loss of plan B and C are calculated into the balance of Synthetic Ascension, bypassing those negative effects may very well be overpowered.
Do note that this is not unique restrictions for hive minds, everyone who is not a spiritualist can't use the psionic ascencion so you are arguing that they should be the exception to the rule.
On the flip side. Biological ascension Hive Mind can already do this. How? If you start out as an Ocean/wet planet. To raise the 20% or lower habitat floor. All they have to do is "hijack or seize by force or lure" citizen that like dry/ice climate and modified them to have Hive Mind.
Is that over powered? I don't know yet. Is that the only problem? I don't know yet.
someone said that they became hive-mind-synthetics. so probably it's better suited for synth ascension path. not hivemind startIE where is my Borg wanna-be Hive Mind?
You do realize they already have PSI right? The "PSI to communicate between drones but not quite true PSI" thingy.
Furthermore you are wrong. PSI is not limited to spiritualist either.
IE if I start out game as materialist and shift my ethic over to spiritualist through faction and other actions. You will unlock PSI despite starting without spiritualist.
On the flip side you can start as a spiritualist and unlock PSI then basically shift your entire ethic over to Xenophobe and fanatic materialist while still having PSI unlocked.
Here is an example of a mid-game Human with 10% of everything. The three points you get at game start doesn't allow you to have 10% of every ethics.
![]()
Give the below link another read.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/
You do realize they already have PSI right? The "PSI to communicate between drones but not quite true PSI" thingy.
Furthermore you are wrong. PSI is not limited to spiritualist either.
IE if I start out game as materialist and shift my ethic over to spiritualist through faction and other actions. You will unlock PSI despite starting without spiritualist.
On the flip side you can start as a spiritualist and unlock PSI then basically shift your entire ethic over to Xenophobe and fanatic materialist while still having PSI unlocked.
Here is an example of a mid-game Human with 10% of everything. The three points you get at game start doesn't allow you to have 10% of every ethics.
![]()
Give the below link another read.
https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-54-ethics-rework.987286/