Additional fire rate for a Hive mind nation is good an all but wouldn't it be more interesting if other traits better stood them apart.
Examples;
- Star ships are markedly cheaper to build
- The longer a space battle lasts the more bonuses grow (reflecting a slow build up to a coordinated plan)
- The longer a space battle lasts the more retreat damage the enemy will take
- Has a high "weapon sprawl" (fire tends to be spread across many of its ships not concentrated on some or low hit point ships) (Note this is a negative trait
)
- Fast build time of star ships
- Smaller ships tend to sacrifice themselves for large ones (smaller ships on low health attract overkill fire)
- Large ships on low health tend to ram other vessels
- Fire rate bonus at the start of a battle and fire rate penalty the longer it lasts
Examples;
- Star ships are markedly cheaper to build
- The longer a space battle lasts the more bonuses grow (reflecting a slow build up to a coordinated plan)
- The longer a space battle lasts the more retreat damage the enemy will take
- Has a high "weapon sprawl" (fire tends to be spread across many of its ships not concentrated on some or low hit point ships) (Note this is a negative trait
- Fast build time of star ships
- Smaller ships tend to sacrifice themselves for large ones (smaller ships on low health attract overkill fire)
- Large ships on low health tend to ram other vessels
- Fire rate bonus at the start of a battle and fire rate penalty the longer it lasts