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positivebuff

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This is true.

And in regards to mass drivers - consider that their accuracy is much lower than lasers, so every point of evasion is a bigger loss in overall damage dealt.

You choose the weapon depending on what you are planning to fight.
I just want to confirm another formula about the damage reduction (armor) and armor penetration of weapons:
Code:
damage_reduction = armor / 70 * 1/(1+0.15*(ship_size - 1));
if (damage_reduction > 75%) damage_reduction = 0.75 + 0.5*(armor / 70 * 1/(1+0.15*(ship_size - 1)) - 0.75);
damage_reduction = damage_reduction * (1-armor_penetration);
if (damage_reduction > 90%) damage_reduction = 0.9;
damage_to_armor = damage * damage_reduction;
damage_to_hull = damage * (1-damage_reduction);
or (in a more mathematical style):
damage_reduction = min(0.9, (1-armor_penetration)*min( armor / 70 * 1/(1+0.15*(ship_size - 1)) , 0.75 + 0.5*(armor / 70 * 1/(1+0.15*(ship_size - 1)) - 0.75) ) )
i have done some tests to figure out how damage reduction and armor penetration works in Leviathan, am i right?:oops:
 
Jun 6, 2016
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Let me see if I can figure this out

dps = dmg x rof x cth
cth = acc - max(o, eva - trk)

so

dps = dmg x rof x acc - dmg x rof x max(0, eva -trk)

Which means that when trk >= eva, dps = dmg x rof x acc. This means that when tracking is higher then evasion, a high damage low accuracy weapon is equally effective as a low damage high accuracy weapon. This is also the dps that the game shows for each weapon.

When trk < eva, a high accuracy low damage weapon becomes more effective then a high damage low accuracy weapon.

So high accuracy mostly matters on low tracking weapons. Which are not very good against high evasion ships anyway.

While I appreciate that the current system is different from what I proposed, I still feel it is needlessly complicated. High tracking is what makes weapons effective against high evasion ships. Low accuracy further penalizes low tracking ships. Which I feel could be equally well simulated by just lowering their tracking even further.

The game does not show you the formulas, and without them it is really hard to figure out what tracking and accuracy exactly do.
 
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DarkFenX

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I just want to confirm another formula about the damage reduction (armor) and armor penetration of weapons:
Code:
damage_reduction = armor / 70 * 1/(1+0.15*(ship_size - 1));
if (damage_reduction > 75%) damage_reduction = 0.75 + 0.5*(armor / 70 * 1/(1+0.15*(ship_size - 1)) - 0.75);
damage_reduction = damage_reduction * (1-armor_penetration);
if (damage_reduction > 90%) damage_reduction = 0.9;
damage_to_armor = damage * damage_reduction;
damage_to_hull = damage * (1-damage_reduction);
or (in a more mathematical style):
damage_reduction = min(0.9, (1-armor_penetration)*min( armor / 70 * 1/(1+0.15*(ship_size - 1)) , 0.75 + 0.5*(armor / 70 * 1/(1+0.15*(ship_size - 1)) - 0.75) ) )
i have done some tests to figure out how damage reduction and armor penetration works in Leviathan, am i right?:oops:
Are you sure that stacking armor above bare 90% DR helps against armor penetrating weapons?

Good test would be to see plasma average damage against battleship with ~151 armor and against battleship with maxed out armor.
 

grekulf

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Armor penetration ignores a certain amount of damage reduction from armor. If an attack deals 100 damage, and you have 50% damage reduction from armor and 50% armor penetration, only 25 damage will be absorbed by armor.
 
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Torakka

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Armor penetration ignores a certain amount of damage reduction from armor. If an attack deals 100 damage, and you have 50% damage reduction from armor and 50% armor penetration, only 25 damage will be absorbed by armor.
So if one has enough armour (via base armour, plates, tech and/or strategic resource) to reach displayed 90% damage reduction, adding more will not help against armour penetrating weapons?
 

f98alda

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So if one has enough armour (via base armour, plates, tech and/or strategic resource) to reach displayed 90% damage reduction, adding more will not help against armour penetrating weapons?

Yes it will, unless it's 100% armour penetration (but then no amount of armour makes any difference). However, since you get less and less armour percentage for each armour module you have, it might not do very much difference.
 

GloatingSwine

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Yes it will, unless it's 100% armour penetration (but then no amount of armour makes any difference). However, since you get less and less armour percentage for each armour module you have, it might not do very much difference.

It actually won't. Damage reduction is hardcapped at 90% and Armour Piercing works directly on damage reduction not the armour number.

If you have just enough armour to produce 90% DR you will take the same damage from a 50% armour piercing hit as you would if you had a million times the number required to produce 90%DR.