Hit formula for weapons?

  • Crusader Kings II Expansion Subscription

    Subscribe to the CK II Expansion and enjoy unlimited access to 13 major expansions and more!


  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

f98alda

Second Lieutenant
54 Badges
Apr 12, 2010
132
128
  • Arsenal of Democracy
  • Warlock: Master of the Arcane
  • Victoria 2
  • The Showdown Effect
  • Starvoid
  • Sword of the Stars
  • Ship Simulator Extremes
  • Sengoku
  • Rome Gold
  • Naval War: Arctic Circle
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Leviathan: Warships
  • Lead and Gold
  • King Arthur II
  • A Game of Dwarves
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Shadowrun: Hong Kong
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Ancient Relics
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
Does anyone know the actual formula used now for determining if a weapon hits?
What I have found so far is that tracking counteracts evasion, and then accuracy and remaining evasion determines the probability of hitting. I haven't found the actual formula, though.

What I'm really trying to figure out is what weapons I should use. In my current game, I have tier 2 lasers and tier 1 missiles and kinetic. Going by the raw DPS listed, it looks like the base kinetic weapon is better than the tier 2 lasers, at longer range, which seems a bit strange. However, I expect the DPS calculation doesn't take any evasion into account, but without the actual formula I can't really determine which to use.
 

Karl244

Major
95 Badges
Sep 3, 2012
508
429
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris Sign-up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Victoria 2 Beta
  • Europa Universalis IV: El Dorado
  • Stellaris: Necroids
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Try both and see which one is better?
 

GloatingSwine

Field Marshal
40 Badges
Aug 6, 2010
3.799
1.407
  • Sword of the Stars
  • Arsenal of Democracy
  • Hearts of Iron III
  • Magicka
  • Majesty 2 Collection
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris
  • Crusader Kings II
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Stellaris: Synthetic Dawn
I'm p. sure it's just Accuracy-(Evasion-Tracking).

NB: Listed DPS values do include accuracy, so if you want to work out the accuracy against a given theoretical target you need to recalculate the average DPS without that.

(And the answer is kinetic, the extra DPS does make up for the lower accuracy and more besides. Energy takes over late game with the ability to counter heavy armour on plasma weapons, but start from kinetic)
 

jju_57

Field Marshal
47 Badges
Oct 13, 2003
13.416
1.707
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
No one knows for certain as this information was never released. Best guess is Accuracy - (Evasion - Tracking) = hit rate.

EDIT: There is still over targeting which means overkills and wasted damage. Therefore, a faster firing weapon has a lower chance of wasting damage against a target that will be killed anyway.
 
Last edited:

f98alda

Second Lieutenant
54 Badges
Apr 12, 2010
132
128
  • Arsenal of Democracy
  • Warlock: Master of the Arcane
  • Victoria 2
  • The Showdown Effect
  • Starvoid
  • Sword of the Stars
  • Ship Simulator Extremes
  • Sengoku
  • Rome Gold
  • Naval War: Arctic Circle
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Leviathan: Warships
  • Lead and Gold
  • King Arthur II
  • A Game of Dwarves
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Shadowrun: Hong Kong
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Ancient Relics
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
OK, I did a little checking against the values in the weapon_components.csv file. If we assume that the formula Accuracy - (Evasion - Tracking) = hit rate is correct, the small mass driver is pretty much strictly better than the small red laser. In fact, you would have to have 90% armour for the laser to be better. This seems a bit off, I have to say.
Since they both have the same tracking, and quite a high one at that, evasion doesn't even really come into play until much later in the game (and doesn't affect the relationship between these two weapons).
What's more, you actually have to have 11% armour for the small blue laser to be better than the small masic mass driver, and even with higher armour values, the difference is very small.

This means we have one starting weapon choice which is strictly better than another, and even usually better than the second tier of the other.
Re-balancing needed here...
What I think should be done is to lower the tracking value of the basic mass drivers a bit, so the basic ships actually have a chance of evading them. It should be lowered enough to get them approximately in line with the laser for normal corvette evasion.
 
  • 2
Reactions:

DarkFenX

Second Lieutenant
14 Badges
May 21, 2016
129
34
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Formula which makes accuracy to work exactly the same as tracking makes little sense to me (why won't you merge them?). Formula which acts as DPS multiplier also looks weird - you can merge min/max damage and accuracy into just min/max damage, changing average and increasing spread a bit.

This one looks quite good, from my PoV:
http://www.stellariswiki.com/Space_warfare
 

Risa

Lt. General
92 Badges
Mar 2, 2005
1.242
277
  • Semper Fi
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Heir to the Throne
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
OK, I did a little checking against the values in the weapon_components.csv file. If we assume that the formula Accuracy - (Evasion - Tracking) = hit rate is correct, the small mass driver is pretty much strictly better than the small red laser. In fact, you would have to have 90% armour for the laser to be better. This seems a bit off, I have to say.
Damage of mass driver weapon lines are probably bugged. If you replace max_damage with (max_damage - min_damage), you will find it gives about the same accuracy-adjusted damage per day. So it's very likely that the script writer is using (min_damage + max_damage) as a guiding tool to balance weapons and erroneously fill that value to column of max_damage.
I posted a bug report about that.
 
  • 2
Reactions:

Risa

Lt. General
92 Badges
Mar 2, 2005
1.242
277
  • Semper Fi
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Heir to the Throne
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Surviving Mars: First Colony Edition
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Formula which makes accuracy to work exactly the same as tracking makes little sense to me (why won't you merge them?). Formula which acts as DPS multiplier also looks weird - you can merge min/max damage and accuracy into just min/max damage, changing average and increasing spread a bit.

This one looks quite good, from my PoV:
http://www.stellariswiki.com/Space_warfare
Formula is: chane_to_hit = Acc - max(0, eva - trk).
So weapon with high tracking can help hitting target with high evasion. But if the target don't have much evasion, it won't make the gun more accurate.
 
  • 1
  • 1
Reactions:

f98alda

Second Lieutenant
54 Badges
Apr 12, 2010
132
128
  • Arsenal of Democracy
  • Warlock: Master of the Arcane
  • Victoria 2
  • The Showdown Effect
  • Starvoid
  • Sword of the Stars
  • Ship Simulator Extremes
  • Sengoku
  • Rome Gold
  • Naval War: Arctic Circle
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Leviathan: Warships
  • Lead and Gold
  • King Arthur II
  • A Game of Dwarves
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Impire
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Digital Anniversary Edition
  • Shadowrun: Dragonfall
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Shadowrun: Hong Kong
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris: Ancient Relics
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
Formula which makes accuracy to work exactly the same as tracking makes little sense to me (why won't you merge them?).
The reason not to merge them is to be able to have large weapons unable to hit evasive craft, but still able to hit large craft, and at the same time not necessarily have small weapons hit large ships 100% of the time.
 

DarkFenX

Second Lieutenant
14 Badges
May 21, 2016
129
34
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
Formula is: chane_to_hit = Acc - max(0, eva - trk).
So weapon with high tracking can help hitting target with high evasion. But if the target don't have much evasion, it won't make the gun more accurate.
Has anyone actually tested it? Like, for example, do guns with 0.7 accuracy and 5 tracking (large arty) still miss 30% of shots vs battleships which have 5 evasion?

The reason i'm asking is that info on the wiki has at least some tests backing it.
 

jju_57

Field Marshal
47 Badges
Oct 13, 2003
13.416
1.707
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
Has anyone actually tested it? Like, for example, do guns with 0.7 accuracy and 5 tracking (large arty) still miss vs battleships which have 5 evasion?

The reason i'm asking is that info on the wiki has at least some tests backing it.

Well they should miss and if you look at final results and hold the mouse over the hit button you do see that they have missed. Your brief scenario with no other inputs would result in 70% hit ratios.
 

grekulf

Stellaris Game Director
34 Badges
Aug 13, 2012
539
7.538
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Magicka
  • Paradox Order
  • Shadowrun: Hong Kong
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Europa Universalis IV
  • Starvoid
  • IPO Investor
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
Formula is: chane_to_hit = Acc - max(0, eva - trk).
So weapon with high tracking can help hitting target with high evasion. But if the target don't have much evasion, it won't make the gun more accurate.
This is true.

And in regards to mass drivers - consider that their accuracy is much lower than lasers, so every point of evasion is a bigger loss in overall damage dealt.

You choose the weapon depending on what you are planning to fight.
 
  • 10
Reactions:

domein

Vintage Brewer
64 Badges
Jan 20, 2012
496
405
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Stellaris: Galaxy Edition
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Necroids
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Warlock 2: The Exiled
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Knights of Pen and Paper 2
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
Use overwhelming force, this works every time. As every battle happens in the flat field, law of overwhelming force works perfectly.
Would be cool if ships would cover each other with shields, or if they could hide from enemy fire behind debris from destroyed friendly ships, or take cover in the asteroid fields.
Ah dreams dreams.
 

DarkFenX

Second Lieutenant
14 Badges
May 21, 2016
129
34
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
This is true.

And in regards to mass drivers - consider that their accuracy is much lower than lasers, so every point of evasion is a bigger loss in overall damage dealt.

You choose the weapon depending on what you are planning to fight.
Thank you for confirmation.
 
  • 1
Reactions:

Knightroglycerine

Corporal
32 Badges
Jun 6, 2016
48
104
  • Europa Universalis IV: Cossacks
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Cities: Skylines - Campus
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Cities: Skylines Industries
Wait, I'm still a bit confused. Does accuracy counter evasion, or does tracking counter evasion? Or both, and in that case, why have two stats that do the same thing?
 

EntropyAvatar

General
71 Badges
Dec 5, 2008
2.118
2.275
  • Darkest Hour
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Leviathan: Warships
  • Heir to the Throne
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV
Wait, I'm still a bit confused. Does accuracy counter evasion, or does tracking counter evasion? Or both, and in that case, why have two stats that do the same thing?

The way I'd put it, evasion counters accuracy, and tracking counters evasion. The difference is pretty subtle, but the max() in formula makes accuracy and tracking different. Namely, accuracy is always useful, but tracking is only useful up to the point where it fully counters evasion. So accuracy helps you hit battleships, but tracking doesn't play much role there. On the other hand, even 100% accuracy by itself is going to have a low hit rate against high-evasion corvettes, so you need tracking there.
 

chopak

Major
53 Badges
Dec 16, 2010
530
601
  • Sword of the Stars II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Pirates of Black Cove
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Deus Vult
  • Europa Universalis III
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • The Showdown Effect
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
Evasion counters Accuracy, and Tracking counters Evasion. Tracking want do much if your gun has shitty Accuracy.
 

Torakka

Major
89 Badges
Oct 20, 2010
749
524
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Pillars of Eternity
Wait, I'm still a bit confused. Does accuracy counter evasion, or does tracking counter evasion? Or both, and in that case, why have two stats that do the same thing?
According to the formula above, accuracy and tracking both kind of counter evasion, but there are also some differences:

1) Tracking only counters evasion, so any amount of tracking over current target's evasion value is useless (it might, of course, still be usefull later when targeting another ship with higher evasion).

2) Accuracy determines your maximum change to hit (I.E. against a target with 0% evasion). It is harder to "cap" than tracking.

Basically, having these separate stats means that the developers (and modders) can make certain weapons and modules good against either all ships (accuracy) or only high evasion ships, I.E corvettes and maybe some destroyers (tracking).

EDIT: TLDR, if you ever have a choice between +1 accuracy and +1 tracking, pick the accuracy.
 

Napalm Sideburns

Recruit
2 Badges
Sep 6, 2016
5
23
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders: Planetfall Sign Up
Evasion counters accuracy, tracking counters evasion.
  • 50% accuracy and 0% tracking and 0% evasion = 50% chance to hit.
  • 50% accuracy and 50% tracking and 0% evasion = 50% chance to hit. (50 - max(0, (0-50)) = 50 - max(0, -50) = 50 - 0 = 50 )
  • 50% accuracy and 0% tracking and 50% evasion = 0% chance to hit.(50 - max(0, (50-0)) = 50 - max(0, 50) = 50 - 50 = 0 )
  • 50% accuracy and 50% tracking and 50% evasion = 50% chance to hit.(50 - max(0, (50-50)) = 50 - max(0, 0) = 50 - 0 = 50 )
 
  • 4
  • 1
Reactions: