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.\Mods\Ab_Urbe_Condita\DB\defines.txt
_COUNTRY_ALLIANCE_MAX_ = 3 #Positive; 5 (default)

So, if you get more countries at start in alliance (more than 3) there will be a crash or you only will not be able to create new alliance with more than 3 countries ?
You only will not be able. Сountries will refuse.
I had made this change a long time ago, because with the default 5 in my scenarios countries went for too weird unhistorical alliances. So, it is for a kind of historisity/balance. But we can bring back the number five and try to redo the balance by working with relations.

Since I have a reason to write the post, here is the new version: https://www.mediafire.com/file/o2wl6uyvohenuf6/Ab_Urbe_Condita_next.zip/file
Sorry, but still without the new technologies. It is a difficult task, I am currently working on it, doing many tests. Here is what I did in between times:

New country — Kibyra (Cibyra Magna), great city in Asia Minor. "Cibyra alone could muster 30,000 infantry and 2000 cavalry" (no source is given in the Wikipedia on this numbers). The country can be established in any scenario in the "Prygia Pacatiana" province.

New events for Pontus (Pontic rule over Armenia Minor and Colchis; mission of Aristion), Athenae (Tyrannos Aristion), Getae (Burebista, Death of Burebista), Cyrenaica (Ophellas, Ophellas' ambitions), Aegyptus (Ptolemies and Cyrenaica), Colchis (Decentralisation in Colchis), Cibyra (Formation of the Tetrapolis). New Intelligentia Artificialis (AI) events. One Provinciae event (decline of Gerrha). One Temere (random) event (Galatian youth became mercenaries).
With every new version I improve many old events, sometimes rewrite them, fix the grammar and little by little transfer the texts of the events to the \Localisation\English\events.csv for avoiding text overflow. I noticed too late that without this, the text is cut off by the game if it exceeds a certain size.

New monarchs for Getae (Basileus Burebista), Athenae (Tyrannos Aristion), Characene, Arsacidae, Armenia Minor and Cibyra.
New leaders for Seleucidae, Athenae, Galatia, Characene, Turdetani, Getae, Atropatene, Armenia Minor, Aegyptus, Pharia, Cyrenaica, Asia, Macedonia and Rebelles.

More pictures and descriptions for countries and events. More armynames, navynames, leadernames and colonynames. No more land connestion between Euboea and Boeotia. Historical additions here and there, and balancing.

The Peloponnesian War short scenario ("431 ACN — Bellum Peloponnesiacum"):
One more country from the main scenario was included — the Ilercavones. The event for Colchis. Two events about the Malian Gulf tsunami of 426 BC. Balancing. Minor addings.

Grand scenario "89 ACN — Bella Mithridatica":
Under development. Balancing. Minor addings.

And the most important — little pine tree for Tenerife, the "Nivaria" province.
 
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The new version: https://www.mediafire.com/file/vvi0duw7rgp3wh6/Ab_Urbe_Condita_v.1.5_new_tech-system.zip/file

Finally, it has the new land and naval technology systems.
No more crashes in any scenario (as far as I can see). Oh, wait, after many-many games I experienced 1 (one) crash (in the middle of the "I. 431 — 404 ACN — Bellum Peloponnesiacum").
Of course, all scenarios have been adapted to the new technologies. There is an interesting side-effect: many countries (for example, Chinese warring states) finally begin to use larger armies, as I want them to, because advanced land technologies give them less attrition.
I shall continue to correct and adjust the details of the technology system in new versions, because it it still needs more tests. It is pretty crude, a kind of a carcass, but already fine (I hope so). So, definitely, there will be new editions.
Please, tell me about any weird and inconsistent things with the new technologies, if you find any.
I have never touched Db\combat.txt, because I know nothing about CRT and that tables.

I am sorry that so many versions of the modification were so unstable. But I am glad we were able to find the cause and fix it. Thanks to everyone who helped. I really broke my head trying to find the cause of crashes.

The new content in this version as a bonus:

More monarchs for Tamna-guk. More armynames, navynames, leadernames and colonynames, pictures and descriptions. Historical additions here and there, and balancing.
Usan-guk country was deleted from the grand scenario, the tribal union first mentioned only in the 6th century AD. But it can be established if any country colonise the province of Usan and release it (or via rebellion).

The Peloponnesian War short scenario ("I. 431 — 404 ACN — Bellum Peloponnesiacum"):
New events for Athenai (Cleon and the tribute, Mytilenean revolt and the Mytilenean Debate, Brasidas' Thrakian expedition, Loss of Amfipolis, Peace of Nicias), Boiotia (Victory over Plataia, Boiotarkhes Pagondas and his tactics, Euboians made themselves part of Boiotia), Sparta (Brasidas' Thrakian expedition, Neodamodeis, Peace of Nicias), Makedonia (VPs for claims) and Korinthos (VPs for claims). One new Tykhaios (random) event. Event about the death of Sophocles. The "Violation of ekekheiria" event-system: any country which is at war with Elis country (the Olympic host) in the summer of 326, 330, 334, 338, 342 or 346 AUC gets 1 badboy point.
New leaders for Athenai: Phormio as strategos and as navarkhos, his son Asopius, Cleon, Archestratus as strategos and as navarkhos, Hagnon. One new leader for Sparta — navarkhos Hegesandridas (Agesandridas).
One country from the main scenario was included — the Contestani. So, Koinon ton Akhaion has no more provinces in Iberia. Only Wikipedia thinks that the city of Ilici (Helike, Illice, Colonia Iulia Illici Augusta) was founded by the Achaeans from Helike. And, of course, Wikipedia gives no source. Every other site that has the same information about Ilici as a colony of Achaean Helike just citate the Wikipedia.
Balancing. Minor addings.

Grand scenario "III. 89 ACN — Bella Mithridatica":
Under development. Tamna-guk included. Balancing. Minor addings.

I just thought that it would be correct to draw up a list of historical sources used to create this modification, but it would be a giant list, and I just do not remember everything.

The stupid questions rubric:
Does anybody know here, how the game chooses the general to command if the army has several generals with same rank? How the game chooses their order? My experiments show that it is not an alphabetical or ID principle.
 
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...
The stupid questions rubric:
Does anybody know here, how the game chooses the general to command if the army has several generals with same rank? How the game chooses their order? My experiments show that it is not an alphabetical or ID principle.

As far as I know EU2 and FtG simply go by rank. Monarchs always trump generals even if both have the same rank.

So "category = monarch" means that this is the king or an important member of the royal family - he will always take command even if generals with better ranks or better abilities are present.

If no "monarch" is present, but only generals then the one with the better rank takes command.

When several leaders with the same rank meet who are all "general" then I have no idea. It would make sense to go with best abilities if rank is the same, but as abilities do not count for anything when a higher rank shows up I doubt that.

However no country should have more than a handful reknowned military leaders - the majority would alwways be the generic (in FtG 2/2/2/0) leader with the lowest rank. In which country do you have the problem that several leaders of same rank appear in the same province at the same time?


e.g. Habsburg leaders

Code:
historicalleader = {
    id = { type = 6 id = 09251 }
    category = monarch
    name = "Henry IV"
    startdate = {
        day = 1
        month = october
        year = 1399
    }
    deathdate = {
        day = 20
        month = march
        year = 1413
    }
    rank = 0
    movement = 3
    fire = 3
    shock = 4
    siege = 0
    dormant = no
    remark = "Henry Boilingbroke - Vilinus 1390, Jerusalem 1392/3, Glendower rebellion 1400-15."
}
historicalleader = {
    id = { type = 6 id = 09252 }
    category = general
    name = "Warwick"
    startdate = {
        day = 17
        month = november
        year = 1403
    }
    deathdate = {
        day = 1
        month = may
        year = 1439
    }
    rank = 4
    movement = 3
    fire = 4
    shock = 4
    siege = 0
    dormant = no
    remark = "Richard de Beauchamp, earl of Warwick - Glendower rebellion 1400-15, Lollard uprisings 1413-16, Normandy 1420s."
}
 
As far as I know EU2 and FtG simply go by rank. Monarchs always trump generals even if both have the same rank.

So "category = monarch" means that this is the king or an important member of the royal family - he will always take command even if generals with better ranks or better abilities are present.

If no "monarch" is present, but only generals then the one with the better rank takes command.

When several leaders with the same rank meet who are all "general" then I have no idea. It would make sense to go with best abilities if rank is the same, but as abilities do not count for anything when a higher rank shows up I doubt that.

However no country should have more than a handful reknowned military leaders - the majority would alwways be the generic (in FtG 2/2/2/0) leader with the lowest rank. In which country do you have the problem that several leaders of same rank appear in the same province at the same time?


e.g. Habsburg leaders

Code:
historicalleader = {
    id = { type = 6 id = 09251 }
    category = monarch
    name = "Henry IV"
    startdate = {
        day = 1
        month = october
        year = 1399
    }
    deathdate = {
        day = 20
        month = march
        year = 1413
    }
    rank = 0
    movement = 3
    fire = 3
    shock = 4
    siege = 0
    dormant = no
    remark = "Henry Boilingbroke - Vilinus 1390, Jerusalem 1392/3, Glendower rebellion 1400-15."
}
historicalleader = {
    id = { type = 6 id = 09252 }
    category = general
    name = "Warwick"
    startdate = {
        day = 17
        month = november
        year = 1403
    }
    deathdate = {
        day = 1
        month = may
        year = 1439
    }
    rank = 4
    movement = 3
    fire = 4
    shock = 4
    siege = 0
    dormant = no
    remark = "Richard de Beauchamp, earl of Warwick - Glendower rebellion 1400-15, Lollard uprisings 1413-16, Normandy 1420s."
}
No problems. Just curiosity.
Three Athenian strategoi led me to these thoughts. At the very beginning of the "I. 431— 404 ACN — Bellum Peloponnesiacum" in the province of Chalcidice. Archestratus, Phormio and Hagnon (Ab_Urbe_Condita\Scenarios\323\Leaders\leaders_ATH.txt). I do not even know which of them was the leader of the siege of Potidaia, but each of them was present there. During classical times, the Athenaioi loved to elect a bunch of strategoi at once to command one army or fleet.

If we give to a monarch not a zero rank, then ingame he is a general, not a monarch at all. I mean the icon and the name of his rank.

I forgot to mention in the changelogs that I gave new names to the ranks of generals and admirals.

In the game monarchs can be very annoying and nasty. For example, in the "I. 431— 404 ACN — Bellum Peloponnesiacum" Basileus Perdiccas II of Makedonia can intervene in the siege of Potidaia and steal the province from the Athenaioi, because he is a monarch-leader, and Athenian strategoi are just generals. But in reality Athenian strategoi would not give any chance to the ruler of such barbarous northern kingdom to command over the Athenaioi in the V century BC. However, I do not think that it is a sufficient reason to take away monarch title from Perdiccas II and make him a simple general. Hm. Maybe it is.
 
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No problems. Just curiosity.
Three Athenian strategoi led me to these thoughts. At the very beginning of the "I. 431— 404 ACN — Bellum Peloponnesiacum" in the province of Chalcidice. Archestratus, Phormio and Hagnon (Ab_Urbe_Condita\Scenarios\323\Leaders\leaders_ATH.txt). I do not even know which of them was the leader of the siege of Potidaia, but each of them was present there. During classical times, the Athenaioi loved to elect a bunch of strategoi at once to command one army or fleet.

If we give to a monarch not a zero rank, then ingame he is a general, not a monarch at all. I mean the icon and the name of his rank.

I forgot to mention in the changelogs that I gave new names to the ranks of generals and admirals.

In the game monarchs can be very annoying and nasty. For example, in the "I. 431— 404 ACN — Bellum Peloponnesiacum" Basileus Perdiccas II of Makedonia can intervene in the siege of Potidaia and steal the province from the Athenaioi, because he is a monarch-leader, and Athenian strategoi are just generals. But in reality Athenian strategoi would not give any chance to the ruler of such barbarous northern kingdom to command over the Athenaioi in the V century BC. However, I do not think that it is a sufficient reason to take away monarch title from Perdiccas II and make him a simple general. Hm. Maybe it is.
The rank and the category are independant of each other.

That means ingame a monarch with a rank = 1 might have the same symbol like a general with rank = 1 but the monarch still ranks higher because of the category = monarch

If the problem is that Mazedonia has a king who should be a monarch-leader, and the athenians have not because you see them as a democracy - why not make Pericles a "monarch"? After all the whole time was later called the Age of Pericles in which he lead athenian politics.
 
The rank and the category are independant of each other.

That means ingame a monarch with a rank = 1 might have the same symbol like a general with rank = 1 but the monarch still ranks higher because of the category = monarch

If the problem is that Mazedonia has a king who should be a monarch-leader, and the athenians have not because you see them as a democracy - why not make Pericles a "monarch"? After all the whole time was later called the Age of Pericles in which he lead athenian politics.
No problem. Just thoughts.

Pericles died in 429 BC from the plague. My short scenario about the Peloponnesian war starts in 431 BC (323 AUC). So, in this tiny timespan he only leaded two naval expeditions for plunder, avoided open battle on land and died (and still commanded the Athenian general policy). It was the very end of Pericles' career and life. And the time for the new leaders — Cleon and, later, Alcibiades and others. We definitely need an event about Pericles' death. And, maybe, Pericles as a leader for two years, but I am going to make him 0 general or 0 admiral — he was re-elected as a strategos — or do not create him at all.
He was even trialed and forced to leave the post of strategos. Although, the Athenaioi forgave Pericles and re-elected him as strategos, but anyway the first years of the Peloponnesian war represent the collapse of the Pericles' policy.
 
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No problem. Just thoughts.

Pericles died in 429 BC from the plague. My short scenario about the Peloponnesian war starts in 431 BC (323 AUC). So, in this tiny timespan he only leaded two naval expeditions for plunder, avoided open battle on land and died (and still commanded the Athenian general policy). It was the very end of Pericles' career and life. And the time for the new leaders — Cleon and, later, Alcibiades and others. We definitely need an event about Pericles' death. And, maybe, Pericles as a leader for two years, but I am going to make him 0 general or 0 admiral — he was re-elected as a strategos — or do not create him at all.
He was even trialed and forced to leave the post of strategos. Although, the Athenaioi forgave Pericles and re-elected him as strategos, but anyway the first years of the Peloponnesian war represent the collapse of the Pericles' policy.

In AGCEEP Habsburg Austria has one leader that lasts only until 1422 in a game that starts 1419, so having him as a leader at the start of the game is technically no problem.
 


The game does not look at the abilities, when there are several generals with same rank. You can see that on the example of three Athenian strategoi that I mentioned above: Hagnon, Phormio, Archestratus (it is ingame order). But Phormio has the best abilities. And this is not alphabetical or ID principle or their order (or reverse order, I made tests) in the leaders_ATH.txt. I cannot even imagine what guides the game in choosing the order of the generals.
 
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Havard just sent me a wayback link to his old EU2 modding bible and there his page about leaders was:

Well if the problem is that Hagnon, Phormio and Archestratus are in the same province at the same time with the same rank - then change something about that.
Phormio and Archestratur could be just as well admirals instead of generals as they did command flotillas and fleets, too.

Or simply make Pericles a monarch for two years to prevent Perdiccas from stealing the siege.

Or make Hagnon, Phormio and Archestratus not the same rank. Use seniority, e.g. the english wiki mentions Phormio first in 440 BC during the Sarmian war as being in command of part of the fleet and give him a rank higher than the other two.

So you have several options. It is advised however not to have one guy appear in several instances (so if someone was a great admiral and a great general then that would require him to split into two persons which would be weird - so decide if he would be better as an admiral than a general).
 
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Havard just sent me a wayback link to his old EU2 modding bible and there his page about leaders was:

Well if the problem is that Hagnon, Phormio and Archestratus are in the same province at the same time with the same rank - then change something about that.
Phormio and Archestratur could be just as well admirals instead of generals as they did command flotillas and fleets, too.

Or simply make Pericles a monarch for two years to prevent Perdiccas from stealing the siege.

Or make Hagnon, Phormio and Archestratus not the same rank. Use seniority, e.g. the english wiki mentions Phormio first in 440 BC during the Sarmian war as being in command of part of the fleet and give him a rank higher than the other two.

So you have several options. It is advised however not to have one guy appear in several instances (so if someone was a great admiral and a great general then that would require him to split into two persons which would be weird - so decide if he would be better as an admiral than a general).
There is nothing about leaders order on that page.

I say for the third time: I have no problem with leaders. I just want to know, how the hell the game defines the order of leaders with same rank.

I have just remembered one thing. One person here suggested implementing HRE mechanics to the modification. How I see it: Emperor = Hegemon of Hellas. HRE = Greek states. This could represent the Hellenic league ("the League of Corinth") of Alexander III, Antipater, Antigonus and Demetrius. Or Sparta / Athenai as a hegemon in Hellas. The Delian league. Or Roma and her socii.
But I stopped implementing this when I realised that HRE mechanics replace the shield and flag of the country with the HRE shield and flag. I cannot imagine what shield and flag should have any (and every) Hellenic hegemon ("Holy Roman Emperor") in our modification, what picture should be on the shield. It is a pity that we cannot use the HRE mechanics without changing the shield and flag.
 
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It seems there's a patch that's needed.
Mod works now when I downloaded the patch and replaced files.
 
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I am sorry for not replying to the messages above: my browser lied to me that there are no new messages on this thread. Yes, of course, you should apply this modification to the latest version of the "For the Glory" (1.3).

However, here is quite a big update: https://www.mediafire.com/file/104v0yz5yvjg065/Ab_Urbe_Condita_v.1.55.zip/file

Six new countries:
Han, the Han dynasty of China, "LIU" tag. I use for Han the shield of "China" from the "Roma Universalis" modification of the "Europa Universalis II", because I have no better. I have no idea what is depicted on it, what this inscription means. It would be great if a person who knows Chinese reads for us what is written on these second hand Chinese shields. I think this is something wild and out of topic.
The Wuhuan and Xianbei — nomadic peoples in northern China, a result of the Donghu split in 209 — 208 BC. After 207 AD (961 AUC) the Wuhuan change their name to "Kumo Xi".
Commagene (Basileion tes Kommagenes) and Sophene (Tsop'k) — "buffer states" on the Euphrates river between Cappadocia, Syria, Mesopotamia, and Armenia.
Madurai (Koodal) — an important Dravidian city (victim for Pandya).

Four new cultural events for the main scenario: "Diocles Carystius" (for the province of Attica), "Mencius" (for the province of Linzi), "Berossus' Babyloniaca" (for Seleucidae), and "Manetho's Aegyptiaca" (for Aegyptus). Five new "Provinciae" events: "Gallic invasion of Paeonia", "Founding of Burdigala", "Holy Hierosolyma" (prevents the province of Iudaea from changing its religion if it still has the Hebrew culture), "Eruption of Mount Vesuvius". The "Buddhism in Longcheng (Liucheng)" event. Event for the Donghu "Disintegration of the Donghu federation". Events for the Wuhuan and the Xianbei. Event for the Senones ("Senones' defeat in Gallia Cisalpina"). Two events "Carni descended towards the plains". Event for Pandya ("Annexation of Koodal (Madurai)"). Eleven events for tiny Commagene. Four events for little Sophene. Four new "Temere" (random) events: one for the Wuhuan — "Rewards from Huangdi", one for Han China — "Peasant rebellion", and two for any Judaic country controlling Hierosolyma — "Pilgrims' offerings" and "Temple treasures" (a chance to use some of the Temple treasures in times of war at the cost of a big badboy penalty and inflation).
One new monarch for Joseon (Tanje Wi Janghang). One for Miletus (Tyrannos Timarchus). Monarchs for the Senones, Tricasses, Namnetes, Ambiliates, Xianbei and Dong-Yue (Tribal leaders). 3 for the Pictones. 4 monarchs for the Wuhuan. 12 monarchs for Commagene. 14 monarchs for Sophene. Monarchs for Pandya (8) and Madurai (3).
Leaders for Commagene (7 leaders), Pandya (5), Sophene (4), the Wuhuan (Qiuliju, Tadun), Caucasian Iberia (Basileus Artoces, Rhadamistus), Scordisci (Cerethrius, Bathanatus), Chalcis sub Libanum (Herod Agrippa II), the Senones (Britomaris), the Pictones (Rex Duratius), Madurai (Akutai), Albania (Basileus Oroezes), Miletus (Tyrannos Timarchus), Rebelles (Spartacus).
Much more armynames, navynames, leadernames, and colonynames, pictures, and descriptions. Historical additions here and there, and balancing. Much work with the map (coordinates, sprites, income, manpower, cultures, goods,..)
In the main scenario ("II. 322 ACN — Diadochi"), Lysimachus, the satrapes of Thrake, now has his capital in Tirissa (Tirizis, Kale Akra; "Crobyzi" province). Strabo tells that Lysimachus' capital was there, when cities of the Pontic Pentapolis rebelled. And I found no other information on his capital before founding of Lysimachia.
Chu now has more provinces to the south of the Yangtze in the main scenario.
Van Lang now has Bronze Age technologies.
There are no more the Bituriges Vivisci and Tricasses in the scenarios — they were quite a late formations.
I replaced the Agesinates with the Ambiliates tribe.

The Peloponnesian War short scenario ("I. 431 — 404 ACN — Bellum Peloponnesiacum"):
New events for Athenai ("Pericles' death"), Korinthos ("Financial help from the Persians"), Korkyra ("Korkyraioi subjugated Bouthroton"), Pandya ("Koodal (Madurai)", Madurai ("Koorkai conquered Pandya"), Aigyptos (Kemet) and Mudraya ("Amyrtaeus entered Heliopoulis", "Amyrtaeus entered Heroopolis", "Amyrtaeus entered Pelousion" — Amyrtaeus gains provinces around the Delta by just controlling them or if they rebelled from Persian Egypt). 18 new cultural events for poleis: "Anaxagoras' death and legacy","Ion o Khios", "Aristophanes", "Gorgias", "Herodotus' death and legacy", "Democritus", "Hippocrates of Kos", "Protagoras' death and legacy", "Agathon", "Thessalus", "Zeuxis", "Erekhtheion", "Socrates", "Euripides' death and legacy", "Euripides' posthumous trilogy", "Iophon", "Parrhasius", "Polybus". The majority of them are for Attica (Athenai), but also for Bottia (Pella), Caria (Miletos) and Troas (Lampsakos).
New leaders for Athenai: Pericles as strategos and as navarkhos (not at the same time, of course, four terms), Thrasyllus (two terms).
Madurai, Donghu and even Tamna-guk included. Balancing. Minor addings.

Grand scenario "III. 89 ACN — Bella Mithridatica":
Under development.
Colossal Han Empire included (122 provinces (including 7 trading posts) versus 149 of Roma). All Chinese provinces were revised and modified for historicity. I have changed the names of many provinces (and cities) in China, so, there are no more chaos and typos of the original map: the provinces are named now after the Han commanderies or, quite rare, the Han counties (if more than one province correspond to commandery). So, good luck trying to find a province in China that has a different name than what is written on the map texture. (The same problem was in the AGCEEP). I have also done much work with province incomes, manpower, cultures and populations in China. Han trading posts in the Tarim Basin — a temporary decision until I create the Tocharian Kingdoms. Centres of the Han commanderies = provinces with bailiff. Centres of the big Han provinces = provinces with courthouse. Capitals of the minor vassal kingdoms = provinces with cityrights. Maybe I should create that minor puppet kingdoms as independent vassal states later.
The Senones, Veneti, Osismii, Curiosolitae, Pictones, Namnetes, Ambiliati, Wuhuan, Xianbei, Xiongnu, and Commagene included. Balancing. Minor addings.

I have found some funny mechanics in the game: the higher the land technology level is, the larger armies AI creates. I mean bigger single army-stacks. And it is not about land attrition, I tested this. It is only about numerical value of the level of the land technologies. So, on the 30+ or 40+ land levels AI uses too big stacks, even unhistorically big. Thus, maybe it is not so bad decision to redo the technology-system once again, making 40-60 levels just dummies with unreachable high costs (I have not done it yet).

I have problems with simulating nomad empires and federations like the Xiongnu, Xianbei and others with the EU2 engine. The problem is that all countries build fortresses. I cannot prevent them from doing it. And all countries (as far as I could see) use the same infantry/cavalry proportion. I do not think that it is a good decision to create tons of events that will destroy fortresses in the provinces of the great Eurasian steppe. And I do not think that it is a good decision to give nomads such a low land level that they will be unable to build any fortresses, because the warfare of the nomads to the north of China was so progressive (at least in some spheres) that it was the Chinese who adopted military technologies from them, not vice versa. I would be interested to read your thoughts on nomadic states and the EU2 engine.

I hope that the last issue which could lead to rare crashes was fixed — in the scenarios the HRE is now the Rebels, not the MUS country-tag.

What should be done first (instead of what I am doing):
1) At least primitive events for the Roman expansion.
2) Events for disintegration of the Seleucid and Maurya Empires.
3) More events for the Qin expansion, and events for the rise of Han.
4) Events, countries and monarchs for Bactria and Indo-Greek kingdoms.
5) Transfer all event-texts from .txt to the \Localisation\English\events.csv to avoid text overflow.
6) Make the event-system less strict at least to the human player? Avoid forced province ceding and annexations.

Whenever possible, I use the authentic monarch titles. Can anyone help me find what title the Phoenician monarchs used? I mean kings of Tyrus/Sidon/Byblus/Aradus. And, less important, titles of the neo-Hittite monarchs and Urartu monarchs.
Yes, I think about scenario of the first year AUC, sooner or later it should appear, it will be called "Aetas Ferrea" ("Iron Age"). It is a secret, but you can already find the files for Assyria, Urartu, Mannaea and Carchemish.
Update: I have found that the Phoenician monarchs used the title Melik, just a variation of the Semitic Malik, Melekh. And the Hitties (actually, the Luwians) had the word Hantawatt(i) for king (one of the modern phonetical interpretations), and I hope that the neo-Hittites had the same. So, the only question which remains is about the titles of the Kings of Urartu.
 
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I am sorry for not replying to the messages above: my browser lied to me that there are no new messages on this thread. Yes, of course, you should apply this modification to the latest version of the "For the Glory" (1.3).

However, here is quite a big update: https://www.mediafire.com/file/104v0yz5yvjg065/Ab_Urbe_Condita_v.1.55.zip/file

Six new countries:
Han, the Han dynasty of China, "LIU" tag. I use for Han the shield of "China" from the "Roma Universalis" modification of the "Europa Universalis II", because I have no better. I have no idea what is depicted on it, what this inscription means. It would be great if a person who knows Chinese reads for us what is written on these second hand Chinese shields. I think this is something wild and out of topic.
The Wuhuan and Xianbei — nomadic peoples in northern China, a result of the Donghu split in 209 — 208 BC. After 207 AD (961 AUC) the Wuhuan change their name to "Kumo Xi".
Commagene (Basileion tes Kommagenes) and Sophene (Tsop'k) — "buffer states" on the Euphrates river between Cappadocia, Syria, Mesopotamia, and Armenia.
Madurai (Koodal) — an important Dravidian city (victim for Pandya).

Four new cultural events for the main scenario: "Diocles Carystius" (for the province of Attica), "Mencius" (for the province of Linzi), "Berossus' Babyloniaca" (for Seleucidae), and "Manetho's Aegyptiaca" (for Aegyptus). Five new "Provinciae" events: "Gallic invasion of Paeonia", "Founding of Burdigala", "Holy Hierosolyma" (prevents the province of Iudaea from changing its religion if it still has the Hebrew culture), "Eruption of Mount Vesuvius". The "Buddhism in Longcheng (Liucheng)" event. Event for the Donghu "Disintegration of the Donghu federation". Events for the Wuhuan and the Xianbei. Event for the Senones ("Senones' defeat in Gallia Cisalpina"). Two events "Carni descended towards the plains". Event for Pandya ("Annexation of Koodal (Madurai)"). Eleven events for tiny Commagene. Four events for little Sophene. Four new "Temere" (random) events: one for the Wuhuan — "Rewards from Huangdi", one for Han China — "Peasant rebellion", and two for any Judaic country controlling Hierosolyma — "Pilgrims' offerings" and "Temple treasures" (a chance to use some of the Temple treasures in times of war at the cost of a big badboy penalty and inflation).
One new monarch for Joseon (Tanje Wi Janghang). One for Miletus (Tyrannos Timarchus). Monarchs for the Senones, Tricasses, Namnetes, Ambiliates, Xianbei and Dong-Yue (Tribal leaders). 3 for the Pictones. 4 monarchs for the Wuhuan. 12 monarchs for Commagene. 14 monarchs for Sophene. Monarchs for Pandya (8) and Madurai (3).
Leaders for Commagene (7 leaders), Pandya (5), Sophene (4), the Wuhuan (Qiuliju, Tadun), Caucasian Iberia (Basileus Artoces, Rhadamistus), Scordisci (Cerethrius, Bathanatus), Chalcis sub Libanum (Herod Agrippa II), the Senones (Britomaris), the Pictones (Rex Duratius), Madurai (Akutai), Albania (Basileus Oroezes), Miletus (Tyrannos Timarchus), Rebelles (Spartacus).
Much more armynames, navynames, leadernames, and colonynames, pictures, and descriptions. Historical additions here and there, and balancing. Much work with the map (coordinates, sprites, income, manpower, cultures, goods,..)
In the main scenario ("II. 322 ACN — Diadochi"), Lysimachus, the satrapes of Thrake, now has his capital in Tirissa (Tirizis, Kale Akra; "Crobyzi" province). Strabo tells that Lysimachus' capital was there, when cities of the Pontic Pentapolis rebelled. And I found no other information on his capital before founding of Lysimachia.
Chu now has more provinces to the south of the Yangtze in the main scenario.
Van Lang now has Bronze Age technologies.
There are no more the Bituriges Vivisci and Tricasses in the scenarios — they were quite a late formations.
I replaced the Agesinates with the Ambiliates tribe.

The Peloponnesian War short scenario ("I. 431 — 404 ACN — Bellum Peloponnesiacum"):
New events for Athenai ("Pericles' death"), Korinthos ("Financial help from the Persians"), Korkyra ("Korkyraioi subjugated Bouthroton"), Pandya ("Koodal (Madurai)", Madurai ("Koorkai conquered Pandya"), Aigyptos (Kemet) and Mudraya ("Amyrtaeus entered Heliopoulis", "Amyrtaeus entered Heroopolis", "Amyrtaeus entered Pelousion" — Amyrtaeus gains provinces around the Delta by just controlling them or if they rebelled from Persian Egypt). 18 new cultural events for poleis: "Anaxagoras' death and legacy","Ion o Khios", "Aristophanes", "Gorgias", "Herodotus' death and legacy", "Democritus", "Hippocrates of Kos", "Protagoras' death and legacy", "Agathon", "Thessalus", "Zeuxis", "Erekhtheion", "Socrates", "Euripides' death and legacy", "Euripides' posthumous trilogy", "Iophon", "Parrhasius", "Polybus". The majority of them are for Attica (Athenai), but also for Bottia (Pella), Caria (Miletos) and Troas (Lampsakos).
New leaders for Athenai: Pericles as strategos and as navarkhos (not at the same time, of course, four terms), Thrasyllus (two terms).
Madurai, Donghu and even Tamna-guk included. Balancing. Minor addings.

Grand scenario "III. 89 ACN — Bella Mithridatica":
Under development.
Colossal Han Empire included (122 provinces (including 7 trading posts) versus 149 of Roma). All Chinese provinces were revised and modified for historicity. I have changed the names of many provinces (and cities) in China, so, there are no more chaos and typos of the original map: the provinces are named now after the Han commanderies or, quite rare, the Han counties (if more than one province correspond to commandery). So, good luck trying to find a province in China that has a different name than what is written on the map texture. (The same problem was in the AGCEEP). I have also done much work with province incomes, manpower, cultures and populations in China. Han trading posts in the Tarim Basin — a temporary decision until I create the Tocharian Kingdoms. Centres of the Han commanderies = provinces with bailiff. Centres of the big Han provinces = provinces with courthouse. Capitals of the minor vassal kingdoms = provinces with cityrights. Maybe I should create that minor puppet kingdoms as independent vassal states later.
The Senones, Veneti, Osismii, Curiosolitae, Pictones, Namnetes, Ambiliati, Wuhuan, Xianbei, Xiongnu, and Commagene included. Balancing. Minor addings.

I have found some funny mechanics in the game: the higher the land technology level is, the larger armies AI creates. I mean bigger single army-stacks. And it is not about land attrition, I tested this. It is only about numerical value of the level of the land technologies. So, on the 30+ or 40+ land levels AI uses too big stacks, even unhistorically big. Thus, maybe it is not so bad decision to redo the technology-system once again, making 40-60 levels just dummies with unreachable high costs (I have not done it yet).

I have problems with simulating nomad empires and federations like the Xiongnu, Xianbei and others with the EU2 engine. The problem is that all countries build fortresses. I cannot prevent them from doing it. And all countries (as far as I could see) use the same infantry/cavalry proportion. I do not think that it is a good decision to create tons of events that will destroy fortresses in the provinces of the great Eurasian steppe. And I do not think that it is a good decision to give nomads such a low land level that they will be unable to build any fortresses, because the warfare of the nomads to the north of China was so progressive (at least in some spheres) that it was the Chinese who adopted military technologies from them, not vice versa. I would be interested to read your thoughts on nomadic states and the EU2 engine.

I hope that the last issue which could lead to rare crashes was fixed — in the scenarios the HRE is now the Rebels, not the MUS country-tag.

What should be done first (instead of what I am doing):
1) At least primitive events for the Roman expansion.
2) Events for disintegration of the Seleucid and Maurya Empires.
3) More events for the Qin expansion, and events for the rise of Han.
4) Events, countries and monarchs for Bactria and Indo-Greek kingdoms.
5) Transfer all event-texts from .txt to the \Localisation\English\events.csv to avoid text overflow.
6) Make the event-system less strict at least to the human player? Avoid forced province ceding and annexations.

Whenever possible, I use the authentic monarch titles. Can anyone help me find what title the Phoenician monarchs used? I mean kings of Tyrus/Sidon/Byblus/Aradus. And, less important, titles of the neo-Hittite monarchs and Urartu monarchs.
Yes, I think about scenario of the first year AUC, sooner or later it should appear, it will be called "Aetas Ferrea" ("Iron Age"). It is a secret, but you can already find the files for Assyria, Urartu, Mannaea and Carchemish.
Update: I have found that the Phoenician monarchs used the title Melik, just a variation of the Semitic Malik, Melekh. And the Hitties (actually, the Luwians) had the word Hantawatt(i) for king (one of the modern phonetical interpretations), and I hope that the neo-Hittites had the same. So, the only question which remains is about the titles of the Kings of Urartu.
http://armenianhighland.com CRADLE OF CIVILIZATION - PART II / "Since times immemorial Ararat [also Ayrarat in Armenian sources, Aratta in Sumerian inscriptions, Urartu in Assyrian inscriptions and Ararat in Hebrew sources] has been a Holy Mountain and a Holy land for the peoples of the ancient world."

It appears that Urartu is an Assyrian word. The texts go on to say that in 2000 B.C. the Sumerians descended from Ararat.
 
http://armenianhighland.com CRADLE OF CIVILIZATION - PART II / "Since times immemorial Ararat [also Ayrarat in Armenian sources, Aratta in Sumerian inscriptions, Urartu in Assyrian inscriptions and Ararat in Hebrew sources] has been a Holy Mountain and a Holy land for the peoples of the ancient world."

It appears that Urartu is an Assyrian word. The texts go on to say that in 2000 B.C. the Sumerians descended from Ararat.
Yes, I know that Urartu is an exonym from the Assyrian inscriptions. The rulers of Urartu (at least the later ones) called their land Biainili. But my question is about the actual title of the Urartu Kings, not about the names of the Urartu country. Well, titles, you know, for example, Basileus Megas, Rex, Maharaja, Assyrian Sharru, Semitic Malik/Melik,..
 
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Update: https://www.mediafire.com/file/4ozb3cq4s8m4282/Ab_Urbe_Condita_v.1.56.zip/file
I forgot to set the options to the default (sound, messages, speed), so, please, do it yourself.

New countries: Utica ('tq) and the Maldives (Dheeva Mahal).
The actual name of the Elis country has been changed to Falis (should it be Walis?), because that is how it was in the Elean dialect of the Northwestern Doric. The name of the Sabines has been changed to endonym Safini. The Bruttii have become Bretti. The name of the Nabataei has been changed from modern Arabic Nabatiyyah to Aramaic endonym Nabatu (Nabato?).
New culture — Nubian.
New religion — Tengrism (for the Xiongnu, Donghu and Turkic cultures).
Nine events for Andhra (about the Satavahana dynasty). One new event for Pontus — "Religion of the Kingdom of Pontus". One event for the Maldives ("Buddhism in the ante Taprobanam insulae"). One new little event for the Nemean Games. New AI events. Many fixes and additions to the old events (for example Cappadocia via the event "Hellenisation of Cappadocia" can go for partial or total Hellenisation or do not go for it at all).
New monarch for Iudaea — Iosephus ha-Kohen filius Gurioni, the leader of the Iudaean Provisional government. New monarchs: for the Lusitani — Dux Tautalus; for the Carpetani: Rex Hilernus, Rex Thurrus. Twenty five new monarchs for Andhra. Eleven for Axum. Seven for Anuradhapura.
Six new leaders for the Lusitani. Leaders for Pontus: Ariobarzanes filius Mithridati, Basileus Megas Mithridates II. Two leaders for the Carpetani: Rex Hilernus and Rex Thurrus. Two leaders for Chalcis sub Libanum: Strategos Philippus filius Iacimi and Hipparkhos Darius. Leaders for Paphus (Basileus Nicocles) and Salamis (Basileus Nicocreon). Leader for the Turdetani — Rex Luxinius. Leader for Asia — Andronicus. Two leaders for Carthago: Boetharchus Hasdrubal and Himilco Phameas. Five leaders for Andhra. Four new leaders for Axum. Three for Anuradhapura. Two leaders for the Dalmatae. One for the Salluvii. One for the rebels. Strategos Pyrrhias for Aetolia.
Extensive work with the map and sprites.
As usual, almost every aspect of the modification has been tweaked to better simulate the era.
A lot of new armynames, navynames, leadernames, and colonynames, pictures, and descriptions.

The Peloponnesian War short scenario ("II. 431 — 404 ACN — Bellum Peloponnesiacum"):
Utica and the Maldives have been included.
Three new events for the Lucani ("Leukanoi conquered Poseidonia", "Arming servants", "Civil war"). Two events for Ashmaka ("Loss of Paudanyapura" and "Ashmaka retook Paudanyapura"). One event for Kalinga ("Kalingas seized Champa"). One new event for Magadha ("Capital of Shishunaga"). Four new Poleis event: "Against Argos", two cultural events for Attica ("Hermippus" and "Plato Comicus") and one for Bottia or Caria ("Timotheus of Miletos"). Athenian event "Mytilenean revolt and the Mytilenean Debate" was split on the two events.
New leaders for Roma: Dictator Quintus Servilius Priscus Fidenas, Gaius Servilius Axilla as Consul, as Tribunus, and as Magister Equitum.
Balancing — Athenai now have a better chance to survive. The Athenaioi now have two more provinces — Aeolis (for the polis of Mytilene) and Nicaea (for Cius), I took them from Persian Phrygia Hellespontica, because Mytilene during this period was much more important than Adramyttion / Pergamon.
One more province for Chedi.
Minor addings.

New grand scenario "I. 734 ACN — Aetas Ferrea" (the Iron Age):
734 BC = 20 AUC.
I wanted to create a scenario of the first year AUC, but I have faced weird behaviour of the game. If I create the scenario with 1 — 19 startyear, then every country for some reason (I do not know why) automatically has every diplomatic relation, except war, alliance and vassalage, with every existing country at the very start. I mean guaranty of independence, trade agreement, military access, warning,.. So, I was forced to create a scenario of the 20th year AUC to avoid this weird behaviour. The earliest I can.
There is one more thing: the game thinks that all claimed (and casusbelli) provinces were captured in the absolute start year (1). So, there is 1% nationalism in all claimed provinces until the 30th year AUC. This is nasty and leads to revolts, maybe I should move the start date to the 30th year AUC to avoid this.
The scenario is under construction. It is playable (I mean, there are no bugs, errors in it), but yet I have included only 76 countries here and there.
Twenty three new countries were created for this scenario: Assyria (Mat Ashur), Babylonia (Mat Babil), Elam (Haltamti), Urartu (Biainili), Phrygia (Muska), Lydia (Sfarda), Tyrus (Sur), Damascus (Aram), Karkamish (Karkamisha), Tabal (Sura?), Kummuh (Kummaha), Kammanu (Malizi), Mannaea (Manna), Israel (Yisra'el), Ammon ('Aman), Moab (Ma'ab), Idumaea ('Edam), the Philistini (Peleset?), Ellipi, Hermopolis (Wenet? — Nome name, Khemenu? — city name), Heracleopolis (N'art Khentet? — Nome name, Henen-Nesut? — city name), Vidarbha, Matsya. Of course, with historical monarchs, leaders, with pictures and other things.
Tons of ancient monarchs and leaders for our old countries.
Four new cultures: Hittite, Luwian, Hurro-Urartian, Canaanite.
New events (for this ancient times): 4 for Ashmaka, 3 for Kalinga, 1 for Assyria, 1 for Kush, 1 for Axum, 1 for Ellipi, 1 for Avanti, 1 Provinciae. And random events, of course.
Finally, there are AI-colonisers in this scenario.

Grand scenario "IV. 89 ACN — Bella Mithridatica":
Under development. Anuradhapura and the Maldives have been included. The Seleucid-Iudeo, Andhra-Magadha and Pandya-Anuradhapura wars from the beginning. Three more provinces for Andhra, two for Nabataea. Balancing. Minor historical addings and changes.

I remind you that the very main scenario is "III. 322 ACN — Diadochi". It is the best tested and contains the largest number of countries.
"II. 431 — 404 ACN — Bellum Peloponnesiacum" is a short but very intensive (hundreds of events for this 26 years) and interesting scenario, the purpose of which is to gain as many victory points as possible by the end date (25 april 350 AUC).

I am seriously ill IRL (I even uploaded this version with an unfinished scenario in a hurry). If I live, there will be new versions. If there are no updates for a long time — I am dead.

I would be happy to hear your opinions. Any of your ideas is very interesting to me and will be thought over by me.
I still need an artist (to draw new shields and flags based on the coins and epigraphical sources), an assistant, who can deeply edit the map (to split and correct the provinces) and an assistant to correct my Engrish texts.
Please, write your ideas or information about my mistakes here or via private messages.

The latest version: https://www.mediafire.com/file/4ozb3cq4s8m4282/Ab_Urbe_Condita_v.1.56.zip/file (I duplicated the link for those who do not want to scroll the page).
 
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Thats why my GoT mod starting on 1st Jan 20.
In my opinion this mod is brilliant. I really like ancient/medieval times.
I hope you return to health as soon as possible. Health is most important in our life.
 
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