Trmdrg

Sergeant
Feb 19, 2015
91
1
The new version: http://www.mediafire.com/file/rvw93ynhiktk6ni/History_of_Rome.zip/file (reuploaded with quick fix).

New countries: Qedar/Cedar (Arabian tribal kingdom between the Nabataeans and Babylonia, at the moment, just a victim for the Nabataeans), Ifugao (the community of rice-farmers on the Luzon island in the Philippines (sic.). Maybe, we should delete Ifugao (with Nok and Sao African cultures as not civilizations of a full value), later I'll add several neighbours for Ifugao (like the Khmers- Funan) and it will be not lonely. New events for Sparta (the reforms of Cleomenes III), Roma, Veneti Adriatici, Dian, Bosporus, Bithynia, Etrusci, Nabatea, Carthago. New random and provincespec events. Many, many fixes in the texts and scripts of the events. All countries were divided into three technological groups: civilisation, barbarism and ferity (at now only Nok, Sao and Ifugao are in ferity techgroup). Much more monarchs and leaders. Much more pictures and descriptions. Minor fixes and additions here and there. Now the Romans and the Italics, the Egyptians and several eastern cultures have unique sprites for their buildings (from Historia Antiqua and Roma Universalis). Many colonynames, armynames, navynames were added. Many, many new leadernames. All leadernames (and tags for them) were fixed: there were too many incorrect names from my "ancestors" in modding. For example, almost all Germanic names there were medieval, not the antique ones. However, I'm not sure in the Chinese, Koreanic and Viet names (I'm not an orientologist). All the map have been completely divided on the proper continents and regions, but not the proper areas: if you see the geographical area Italia in a very strange place — that's the province I didn't work on with and most likely without proper parametres and cityname.

The new scenario (sic.) — the Peloponnesian War ("431 ACN — Bellum Peloponnesiacum"). It is a short scenario (starts in 323 and ends in 25 april 350 AUC) with 84 countries (at now, against 267 in the main scenario). It's still under development, but you already can see what it will be. 15 new countries for the new scenario: Aradus (the Phoenicians, can be established also in the main scenario), Cercinitis, Chedi (Mahajanapada in India, can be established in the main scenario until 454 AUC), Cilicia (can be established also in the main scenario), Corcyra, Croton, Cumae, Lyncestis (the Epirotic tribe and minor kingdom in the west Macedonia), Melos, Mudraya (the Achaemenid satrapy of Egypt), Sidon (the Phoenicians, can be established in the main scenario), Sindica (probably the Maeotians), Surasena (Mahajanapada in India, can be established in the main scenario until 454 AUC), Tegea (can be established in the main scenario), Xshatsa (the Achaemenid Empire itself). 208 new events have been written for the new scenario, but it is only a skeleton, a base for the future work (but the scenario is already playable). It should be a short but intensive scenario with a lot of action. The aim is to get as much victory points as possible. There are possibilities to receive VPs via events by doing some hidden (un)historical missions, like successful siege of Athenae for Sparta, Boeotia or Corinthus, conquest of Brutium for the Lucani, uniting of Cyprus by Salamis or Paphus, controlling the whole Sicilia for Carthago or Syracusae, rule over Epidamnos (Taulantia province) for Corinthus, rule over or annihilation of Avanti for Magadha (and vice versa), rule over Latium for the Etrusci, etc.

Of course, primarily I'll work on the main campaign. I should make the main campaign more stable and less linear. With fewer severe events, which take provinces from the player's country and give to other country for historical purposes.
 
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Scar_Face

Private
Sep 10, 2005
20
1
Are the Rong culture in this game supposed to represent the yuezhi? im confused as to chinese ethnography/geography

edit: in general im confused. the rong from history seem to be all over the place, primarily where they are located in ftg but also in hebei and overlapping with the beidi territories in the game, which themselves also seem to have extended all over northern china including overlapping with the rong majority regions in the game.
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
Are the Rong culture in this game supposed to represent the yuezhi? im confused as to chinese ethnography/geography

edit: in general im confused. the rong from history seem to be all over the place, primarily where they are located in ftg but also in hebei and overlapping with the beidi territories in the game, which themselves also seem to have extended all over northern china including overlapping with the rong majority regions in the game.

This question should be adressed not to me, but to the authors of the very first versions of the mod. I made only few changes in the cultures of that region (the Ordos loop). I think that Rong culture should be deleted and its lands shoud be divided between the Xiongnu and Qiang cultures (and Scythian?). The Rong are considered to be members of the Tibeto-Burman branch of the Sino-Tibetan languages and ancestors of the Qiang, but we already have the Qiang culture. Anyway, the Rong is just a common word for different western barbarians, if I'm not wrong. But if we delete Rong culture, what culture should be the primary culture of Yiqu state? (it doesn't exist in the current verison of the mod, but I'll create this kingdom soon).
I think that the Yuezhi should be represented by the Scythian culture.

P. S. I'll upload the new version of the mod soon. Many, many changes and improvements. I'm still alive.
 
Last edited:

Scar_Face

Private
Sep 10, 2005
20
1
This question should be adressed not to me, but to the authors of the very first versions of the mod. I made only few changes in the cultures of that region (the Ordos loop). I think that Rong culture should be deleted and its lands shoud be divided between the Xiongnu and Qiang cultures (and Scythian?). The Rong are considered to be members of the Tibeto-Burman branch of the Sino-Tibetan languages and ancestors of the Qiang, but we already have the Qiang culture. Anyway, the Rong is just a common word for different western barbarians, if I'm not wrong. But if we delete Rong culture, what culture should be the primary culture of Yiqu state? (it doesn't exist in the current verison of the mod, but I'll create this kingdom soon).
I think that the Yuezhi should be represented by the Scythian culture.

P. S. I'll upload the new version of the mod soon. Many, many changes and improvements. I'm still alive.
looking forward to any new updates ^_^

edit: i realized if you wanted to create a semblance of religious disunity in paganism as the game progresses you could create mystery religions which are subsets of graeco-roman in the religious db, meaning each cult you create: cybele, cult of the emperor etc, would not be convertable back its mainstream state variant. consequently you could add in events if rome controls x province that it will convert to a mystery religion which would be a more or less unsolvable problem until the rise of christianity.
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
Current version: http://www.mediafire.com/file/kd6jkqtqid5cmdn/History_of_Rome.zip/file

New countries: Moscha (Muscat), Yiqu (Rong kingdom to the north-west of Qin; no more Rong culture all-over Asia, only in the Ordos region), Triballi (a Thracian tribe), Viteliu (Italia, the federation of the Italic tribes agaist Roma during the Social War ( 91— 87 BC)). New events for Roma, Armenia, Aegyptus, Caucasian Iberia, Scythia, Shu, Yiqu, Qin, Qi, Ba, Pergamum. New random and provincespec events. Many fixes in the texts and scripts of the events. The Olympic events were prolonged up to the 205th Olympic Games (794 AUC, 41 AD). Olympic winners now get 2 victory points as do the Olympic host (Elis province). More monarchs and leaders, colony-, army-, navy- and leadernames,.. More pictures and descriptions. Minor fixes and historical additions here and there, from the provinces (for example, all provinces and cities in China were revised), cultures,.. to the specific features of the states.

The Peloponnesian War short scenario ("431 ACN — Bellum Peloponnesiacum"):
New countries: Koinon ton Khalkideon (Chalcidian League), Amisos (Pontic polis) and Kemet (the native dynasties of the ancient Aegyptus, the country appeares in the scenario via events or revolts). More already existing countries have been placed on the map of this short scenario (even in India and China). 171 new events (379 in total). New monarchs and leaders (including famous Alcibiades and Lysander). Really take a look at China in this scenario, I have used many Chinese historical sources trying to represent in the game the situation in China of that period. I gave much more income and manpower to the Chinese provinces to help the states there use historical armies of hundreds of thousands. Maybe it is still not enough. Even Achaemenid Persia with its great income doesn't build such huge armies for some reason. Maybe AI doesn't build monstrous armies under any conditions.

Here in the archive you can also find the new scenario "89 ACN — Bella Mithridatica", but it is only the beginning of the work on the new grand scenario, it's not playable now. Rather, the scenario is playable, but it has now only 27 countries. I upload such raw scenario just because I have a terminal illness IRL, so I upload everything. (I'll continue my work).

Do you think that it is good to have so many different cultures in the game, or should we decrease the number of cultures? For example, Balearic may become Iberian, Sardic — Ligurian or Iberian, Palmyrene — Syriac, Epirotic — Hellenic...

looking forward to any new updates ^_^

edit: i realized if you wanted to create a semblance of religious disunity in paganism as the game progresses you could create mystery religions which are subsets of graeco-roman in the religious db, meaning each cult you create: cybele, cult of the emperor etc, would not be convertable back its mainstream state variant. consequently you could add in events if rome controls x province that it will convert to a mystery religion which would be a more or less unsolvable problem until the rise of christianity.

Very interesting comception. Of course we should represent them somehow, but I'm not sure that inconvertibility of such cults is a right decision. But this is a very interesting path. Along with some disunity in paganism of that epoch there was no hostility between pagan cults. At least on such a large scale as it was between monotheistic religions later. Pagan cults were tolerant to each other with rare exceptions. But maybe not when we speak about mystic cults of the late Antiquity, not about classical paganism. So, we should try your concept, I think. I would have already created new religions (not only mystic cults, but, for example, Assyro-Babylonian religion), but I don't have correct icons for them. I'm not an artist. I really need an artist to create new shields, flags, icons,.. And I also need a hero, who can modify our Ptolemaic map: several provinces need to be split. Not to mention many mistakes in provincenames on the map.

Thank you for your reply. It is very important for me. You can always share your opinion or suggest any changes and additions here or via private messages.

As usual sorry for my bad English.

Update (1.12.2020): I have just reuploaded the archive with several fixes and additions.
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
The new version: https://www.mediafire.com/file/u96whwf11h67mfv/History_of_Roma.zip/file

The new countries: Scordisci (Celtic tribe around Singidunum; in the main scenario the country appears in 474 AUC), Axum (Aksem or, before 400 BC, D'mt, Da'amat; the kingdom in Aethiopia on the shore of the Mare Arabicum), Characene (Kharakene, the kingdom around Charax Spasinu, thriving port on the shore of the Mare Persicum). New events for Axum, Scordisci, Epirus, Roma, Dardani. New random and provincespec events. The events that enables buddhism (in 226 AUC; for future more ancient scenarios, in the current ones buddhism has already emerged) and christianity (in 783 AUC). The new goods: bitumen (asphaltum), pottery (and glass), honey (and wax). Prices of the goods were lowered. Country with judaism or christianity religion can claim itself the defender of faith. Many fixes in the texts and scripts of the events. I have corrected the names of several countries. More monarchs and leaders, colony-, army-, navy- and leadernames,.. More pictures and descriptions. There are too many minor fixes and historical additions here and there.

The Peloponnesian War short scenario ("431 ACN — Bellum Peloponnesiacum"):
36 new events (415 in total). Balancing. Minor addings.

Grand scenario "89 ACN — Bella Mithridatica":
Under development. Much more countries have been included. It is even somewhat playable now.

My questions to you:
  1. If you play the "431 ACN — Bellum Peloponnesiacum" scenario as Massalia, after one month you can see that your income in Massalia center of the trade (where you is a monopolist) is not an income but loss, lol. As it is in your budget. How can it be?
  2. There are no possibilities for us to edit more deep mechanisms of the game than that of the defines.txt? For example, mechanism of the war exhaustion.
  3. What do you think about the events-rewards giving you victory points for solving historical problems? The system that we have in "431 ACN — Bellum Peloponnesiacum". I mean events that gives VPs for (for example) victory in the Peloponnesian War, control over the whole Sikilia, returning of the lands of the ancestors, etc. Should I create such events in the main scenario?
  4. If you have played this modification and you are alive, then, please, write here your opinion on it, pros and cons (even the obvious ones).
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
I'll try out the new version in the weekend. Keep the faith and keep up the good work.

Then, please, take this, the new version (minor update): https://www.mediafire.com/file/1vss7lqzmr2fln3/History_of_Rome.zip/file

New country — Tamralipataka — a kingdom (janapada) and port city (Tamralipti) in ancient North-East India. I have created this country for the "431 ACN — Bellum Peloponnesiacum" scenario, but it can emerge in any other scenario.
Minor fixes and additions.
Six Indian kingdoms have been included in the "89 ACN — Bella Mithridatica" scenario.
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
However, here is the new version of the modification: DELETED. Look for the last posts in this thread.

I want to give the new name to it — "Ab Urbe Condita". No more Rome. Only Roma. However, I am not an artist, so the title screen is still the same.
  • New countries: the Nasamones (a Berber tribe below Cyrenaica), the Suessetani (a Celtic tribe in Hispania Tarraconensis), Dhanyawadi (Arakanese kingdom in India extra Gangem), Pyu (city-states in India extra Gangem), Sadhuim (Mon city-state in India extra Gangem). So, now we have three countries in modern Burma. Yes, I am an expert in doing less important things instead of urgent ones. I have deleted the Olcades country, because we do not have good separate province in Hispania for them. Their placement in the grand scenario in the previous versions (from the very first version) was a mistake.
  • I have returned the Burman culture. Deleting it was my mistake. Dian is now a Burman kingdom, not a Miao one. No more Libyan culture, only the Berber one. Because even the Nasamones, an eastern tribe, were culturally close to the Garamantes and Numidae. If we leave Libyan as the culture separated from the big Berber one, then only for petite areas near the Nilus' Delta itself, this makes little sense.
  • Events for Mauretania, Carthago, Massylii, Varduli, Vascones, Nabataea, Aegyptus, Masaesyli, Regnum Parthorum, Numidia, Garamantes, Cyrenaica. New Provinciae, Temere (Random) and Intelligentia Artificialis (AI) events. Finally we have the events for the Berber kingdoms, events for the establishing of Numidia, the claims for Arsacidae and something else.
  • Climate have become much colder. As it should be. Now you can see snow in Macedonia, Thracia, Britannia, Cantabria and Asturia, in the mountain ranges of North Africa,.. Longer winters in Germania. We had unreasonably warm climate in the previous versions. Even for nowadays. But in the ancient times climate was colder.
  • Much more pictures and descriptions. Many new monarchs and leaders (historical, of course). Much more army-, navy-, leader- and colonynames.
  • Minor fixes, historical additions here and there, and balancing.
The Peloponnesian War short scenario ("431 — 404 ACN — Bellum Peloponnesiacum"):
9 new events (424 in total). Several countries from the main scenario were included (the Nasamones, Dhanyawadi, and Kuntala — no more vacuum in the Deccan
Plateau). New leaders. Balancing. Minor addings.

Grand scenario "89 ACN — Bella Mithridatica":
Under development. 32 countries from the main scenario (the "Diadochi" scenario) were included (see Hispania, Aquitania and India extra Gangem). Sometimes
the scenario crashes after the very first month. Sometimes it does not. I am in searching for the cause.

Strange ugly sticks that you can now find in the provinces "Marsi" and "Frisii" in Germania represent Irminsul, and the "Pillars of Hercules" in the land of the Frisii, described by Strabo. Lol. Very little stick protruding from the city of Gades is also the Pillar of Hercules. In every new version I add many new details to the map, correct the coordinates, correct provincenames (there are too many mistakes and misprints on that Ptolemy map, you know. Sadly, I can't correct the names written on the textures of the provinces, only the ones in the code),.. So, every little detail, every little sprite that you can see on the map has its sense, it is not a random shit.

Upd: I forgot to mention one more new country, Ailao, Thai kingdom in modern Yunnan province of China.
 
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Trmdrg

Sergeant
Feb 19, 2015
91
1
About "III. 89 ACN — Bella Mithridatica" scenario:
This new grand scenario is under active development. But, as I said before, sometimes the scenario crashes after the very first month. Sometimes it does not. I am in searching for the cause.
Can anybody help me with crashes in the 29th of august (the 1st of september?)? Strange situation. The game does not crash if we change the number of Roman allies in the war between Pontus and Roman coalition from 4 to 3.
Ab_Urbe_Condita\Scenarios\665\665.txt
The very first war.
If we write:
...
defenders = {
id = { type = 9430 id = 3 }
type = war
expirydate = { year = 0 month = january day = 0 }
participant = { ROM BIT RHO } #or { ROM LYC RHO }, but not original { ROM BIT RHO LYC } and (WHY?) not { ROM BIT LYC }
}
Then the game becomes stable. I. e. if we exclude Bithynia or Lycia (but not Rhodus) from the war, there are no crashes. I see no mistakes in the code of their land- and naval-units
How can it be? Any thoughts? Maybe I do not see some evident things.
 
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ConjurerDragon

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Have you set moddebug to yes? If so with what exact error does the game crash?

The game is set to fast speed after unzipping. Have you tried normal speed? Sometime the two fastest speeds cause problems that do not appear in the slower speeds.
 
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ConjurerDragon

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  • Climate have become much colder. As it should be. Now you can see snow in Macedonia, Thracia, Britannia, Cantabria and Asturia, in the mountain ranges of North Africa,.. Longer winters in Germania. We had unreasonably warm climate in the previous versions. Even for nowadays. But in the ancient times climate was colder....

Not in the Roman Empire:

Please don´t make Germania the "Russia" of Rome. It was not General Winter which defeated Varus - it was the geography, mainly the dense forests he was lured into, where his legions could not operate in formation and weather with some heavy rain that made even the few available paths into mudholes.
 
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Even if you rename the mod after chaing a lot, the files should still give credits to the creation of History of Rome, e.g. in the old file there was:
"remark = "A result of merge of Historia Antiqua and Roma Universalis and their transfer to FtG""

That should remain in the mod.txt file

In the menu where the player selects what country to play you should make a choice: Either less countries visible at first sight or shorten their names. Currently the names of the countries overlap and it looks horrible (resolution 1280X1024). The player still can select other countries by right-clicking any of the visible and then chosing a different country from the list.
 
Last edited:

Trmdrg

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Feb 19, 2015
91
1
Have you set moddebug to yes? If so with what exact error does the game crash?

The game is set to fast speed after unzipping. Have you tried normal speed? Sometime the two fastest speeds cause problems that do not appear in the slower speeds.
Nothing special there. The last strings before crash in the moddebug.txt are about an interface:
mod_file.cpp:110 Opened vanilla file "gfx\map\terrains\crb\unitbg_plains.bmp" with mode "rb".
mod_file.cpp:99 Checked for moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\crb\unitbg_frame.bmp". Not found, searching for vanilla file.
mod_file.cpp:110 Opened vanilla file "gfx\interface\Glory\crb\unitbg_frame.bmp" with mode "rb".
mod_file.cpp:110 Opened moddir file "mods\Ab_Urbe_Condita\gfx\map\flags\special\flag_retreat.bmp" with mode "rb".
mod_file.cpp:110 Opened moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\banner\shield_flarp_mil.bmp" with mode "rb".
mod_file.cpp:110 Opened moddir file "mods\Ab_Urbe_Condita\gfx\map\flags\special\flag_retreat.bmp" with mode "rb".
mod_file.cpp:110 Opened moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\banner\shield_flarp_mil.bmp" with mode "rb".
or
mod_file.cpp:99 Checked for moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\crb\unitbg_frame.bmp". Not found, searching for vanilla file.
mod_file.cpp:110 Opened vanilla file "gfx\interface\Glory\crb\unitbg_frame.bmp" with mode "rb".
mod_file.cpp:99 Checked for moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\iw_hprovince.bmp". Not found, searching for vanilla file.
mod_file.cpp:110 Opened vanilla file "gfx\interface\Glory\iw_hprovince.bmp" with mode "rb".
mod_file.cpp:99 Checked for moddir file "mods\Ab_Urbe_Condita\gfx\map\terrains\crb\unitbg_mountain.bmp". Not found, searching for vanilla file.
mod_file.cpp:110 Opened vanilla file "gfx\map\terrains\crb\unitbg_mountain.bmp" with mode "rb".
mod_file.cpp:99 Checked for moddir file "mods\Ab_Urbe_Condita\gfx\interface\Glory\crb\unitbg_frame.bmp". Not found, searching for vanilla file.
mod_file.cpp:110 Opened vanilla file "gfx\interface\Glory\crb\unitbg_frame.bmp" with mode "rb".
Normal speed does not help.
There are no ingame messages about the crash. The program FtG crashes itself. The error-message belongs to my Windows. Yes, I am an Engrish-speaker.
I can also add that the problem is not in the events, because without the events at all, the Bella Mithridatica scenario still can crash in the end of the very first month.

Please don´t make Germania the "Russia" of Rome. It was not General Winter which defeated Varus - it was the geography, mainly the dense forests he was lured into, where his legions could not operate in formation and weather with some heavy rain that made even the few available paths into mudholes.
Hm. Do you think the "tundra" (inconsistent name) climate with snow november through march is too much for Germania? In "Russia" there is "arctic" (same here) with snow october through may and movement penalty. Even for nowadays Germany it would be ncontinental/tundra. No? Anyway, it is only an attrition + the white color.
One can find many examples of colder climate in that times in the ancient sources: battles on the ice of lake Maeotis (Azov sea); difficulties for the Romans in the snowy mountains on the north of Hispania; Brasidas' winter campaign against the Athenian colonies in Thracia during the Peloponnesian War,..
About the Roman warm period. I have to admit that I have not heard about this theory for this specific region.

Even if you rename the mod after chaing a lot, the files should still give credits to the creation of History of Rome, e.g. in the old file there was:
"remark = "A result of merge of Historia Antiqua and Roma Universalis and their transfer to FtG""

That should remain in the mod.txt file
Will this line satisfy you: remark = "Version 1.4. Former "History of Rome". Some resources from the "Historia Antiqua" and "Roma Universalis" mods were used"?
I used no events, no monarchs, no leaders, no countries from that mods. Only sprites: shields, flags, units and details of the interface.

In the menu where the player selects what country to play you should make a choice: Either less countries visible at first sight or shorten their names. Currently the names of the countries overlap and it looks horrible (resolution 1280X1024). The player still can select other countries by right-clicking any of the visible and then chosing a different country from the list.
Even if we have just TWO countries, they retain the same interval, and the names merge.
I cannot go for shortening the names. The short names would be inconsistent and horrible in their meaning. What will be the substitute for, for example, Basileia ton Seleukidon? Seleukidai? It should be a country-name, not rulers-name, I think. What for Ptolemaike Basileia? Aigyptos? No way.
Is it really looks so horrible? I have no problem with it. It is not so bad in the last two scenarios, only in the Bella Mithridatica the selection of the leading countries is so specific.
 
Last edited:

luk3Z

Rebel
1 Badges
May 15, 2007
400
12
  • For The Glory
I fixed few potential bugs in the interface file (FTG\Mods\Ab_Urbe_Condita\Localisation\English\interface.csv).
Currently interface file is compatibile and updated to FTG 1.3 Beta 11 Dec. 2017 patch.
Anyway this mod crashes sometimes, so it is advised to save game regularly.

How to handle with crashes:
1. If you want to find out whether any event makes crash you can turn off all events for a while and make some tests (without events).
FTG\Mods\Ab_Urbe_Condita\Scenarios\III. 89 ACN — Bella Mithridatica.eeg
Add # to line 182:
#include = "db\events.txt"

If there is a crash then something is wrong with globaldata file for example: FTG\Mods\Ab_Urbe_Condita\Scenarios\665\665.inc (this file contains all info about dates, wars and other scenario configuration). If above working and there is no crash anymore then we're going to next step.

2. Next step will be adding # to corresponding event file to which we have suspects that something is wrong with it:
FTG\Mods\Ab_Urbe_Condita\DB\events.txt by adding # to this event in relevant line (according to country's tag).

Good software for monitoring changes in files is WinMerge - I'm using it & recommended it (or even Compare plugin to N++).

I hope it helps.

Download:
 
Last edited:
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Trmdrg

Sergeant
Feb 19, 2015
91
1
I fixed few potential bugs in the interface file (FTG\Mods\Ab_Urbe_Condita\Localisation\English\interface.csv).
Currently interface file is compatibile and updated to FTG 1.3 Beta 11 Dec. 2017 patch.
Anyway this mod crashes sometimes, so it is advised to save game regularly.

How to handle with crashes:
1. If you want to find out whether any event makes crash you can turn off all events for a while and make some tests (without events).
FTG\Mods\Ab_Urbe_Condita\Scenarios\III. 89 ACN — Bella Mithridatica.eeg
Add # to line 182:
#include = "db\events.txt"

If there is a crash then something is wrong with globaldata file for example: FTG\Mods\Ab_Urbe_Condita\Scenarios\665\665.inc (this file contains all info about dates, wars and other scenario configuration). If above working and there is no crash anymore then we're going to next step.

2. Next step will be adding # to corresponding event file to which we have suspects that something is wrong with it:
FTG\Mods\Ab_Urbe_Condita\DB\events.txt by adding # to this event in relevant line (according to country's tag).

Good software for monitoring changes in files is WinMerge - I'm using it & recommended it (or even Compare plugin to N++).

I hope it helps.

Download:
When I was in search for a problem, I followed exactly this instruction. As I said before, the Bella Mithridatica scenario crashes even without the events at all.

Thank you for fixing the interface.csv. I am Russian, so, I can understand fellow Slavic languages, but I had problems with downloading the file from this Polish hosting. However, finally I managed to download it.

The crash of the 29th of august in the Bella Mithridatica scenario still occurs.

So, I have reupload the modification with luk3Z's interface-file (and my several minor fixes in map-coordinates + several new hebrew leadernames): https://www.mediafire.com/file/ggfye293713f8fl/Ab_Urbe_Condita.zip/file
 
Last edited:

luk3Z

Rebel
1 Badges
May 15, 2007
400
12
  • For The Glory
I've checked this today. It looks like crashing in random situations (sometimes it not crashing at all).
In scenario file III. 89 ACN — Bella Mithridatica.eeg there is the line 175 (try to comment it by adding #, coz it's turning out that there is no random events file in this mod):
I will make some test later.

Code:
#    option = {
#        name = "Random Events"
#        tag = random
#        status = yes
#    }

2. In FTG\Mods\Ab_Urbe_Condita\DB
I've updated countries_special.txt to latest 1.3 Beta patch.
Download:
 
Last edited:

Trmdrg

Sergeant
Feb 19, 2015
91
1
I've checked this today. It looks like crashing in random situations (sometimes it not crashing at all).
In scenario file III. 89 ACN — Bella Mithridatica.eeg there is the line 175 (try to comment it by adding #, coz it's turning out that there is no random events file in this mod):
I will make some test later.

Code:
#    option = {
#        name = "Random Events"
#        tag = random
#        status = yes
#    }

2. In FTG\Mods\Ab_Urbe_Condita\DB
I've updated countries_special.txt to latest 1.3 Beta patch.
Download:
The random events exist. Ab_Urbe_Condita\DB\Events\Temere.eue
("Temere" is "random" in Latin, if I'm not mistaken).
I am busy right now, I'll download and try your countries_special later. Thank you.
 

luk3Z

Rebel
1 Badges
May 15, 2007
400
12
  • For The Glory
In this situation you should add to:
FTG\Mods\Ab_Urbe_Condita\DB\events.txt this code:

Code:
儿F random
event = "DB\Events\Temere.eue"
九LSE
event = "DB\Events\Temere_NO_random.eue"
九NDIF

Temere_NO_random.eue should be an empty file.

And then of course uncomment this:

Code:
#    option = {
#        name = "Random Events"
#        tag = random
#        status = yes
#    }

You can see how it's working here: FTG\Mods\AGCEEP\Db\events.txt
If the game crashing after last day of the month it may be connected with pirates (PIR) or rebels (REB) appearing, so you should not modify them.
 
Last edited:

Trmdrg

Sergeant
Feb 19, 2015
91
1
In this situation you should add to:
FTG\Mods\Ab_Urbe_Condita\DB\events.txt this code:

Code:
儿F random
event = "DB\Events\Temere.eue"
九LSE
event = "DB\Events\Temere_NO_random.eue"
九NDIF

Temere_NO_random.eue should be an empty file.

And then of course uncomment this:

Code:
#    option = {
#        name = "Random Events"
#        tag = random
#        status = yes
#    }

You can see how it's working here: FTG\Mods\AGCEEP\Db\events.txt
If the game crashing after last day of the month it may be connected with pirates (PIR) or rebels (REB) appearing, so you should not modify them.
Can we write
Code:
¤IF random
event = "DB\Events\Temere.eue"
¤ENDIF
and not create an empty file?

And, of course, I delete
Code:
event = "DB\Events\Temere.eue"
from the main events-list Ab_Urbe_Condita\DB\events.txt.