The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
There is a question about cotton in Egypt and Kush. Cotton became important in Egypt only about the 1st century AD (came from Persia and India). There was no cotton in Egypt before this date. Our modification covers both periods: without and with cotton production in Egypt. According to the name of our modification, our scenarios should end at least at 476 (480) AD (1229 (1233) AUC). As far as I know, we can't change goods in province via any scripts, can we? I want to hear your opinion. So far I have removed the cotton from Egypt.
Oh, thank you. That's great.You can change the goods with a simple event.
"command = { type = goods which = x value =y }" where x is the proviceID, and y is the new goods.
How do you intend to solve carthages colony manpower problems? maybe set up a seperate carthaginain country that is a vassal to the main tag?
Hey,first at all Nice Work, thank you for keep this mod alive
But I have sound issues, when i install the current version from september, I have no music and no ingame sound :/ I tryed 3 Hours to fix this ,with reinstall and other stuff
can anyone help me pleaseee, i want to play this mod so much
Thank You
Sorry, but I know nothing about multiplayer in FtG.How do you make this mod compatible with multiplayer?