Don't worry, I agree with PI and I will NOT comment on LURID events.
However, I think in the rightly closed thread III.Salem had a legitimate point
IMHO, in a "perfect game", each and every time a major event could change the world (e.g. Munich 38 : Will Deladier and Chamberlain bend over or will they come back to their senses and make a stand?; Pacific '41: will the Japanese succeed in launching a surprise attack on Pearl Harbour or will they be detected by USA's assets ?;Germany '44: will Operation Valkyrie succeed or not ?) the human player, IF NOT DIRECTLY INVOLVED, should have the choice to either go with the historical outcome or accept a random one for a less historical but more re-playable game. I understand this would likely be difficult to implement, but I think that this should make everybody happy.
Another thought : in real life, during a battle one loses manpower for three different reasons : 1)soldiers are killed or permanently injured,2) they are wounded and/or shocked but they are able, after some time, to recover; they remain, for whatever reason, trapped behind enemy lines and can join their Country only at the end of the war.
In the HoI series, the first are simulated as "permanent loses", the second through "trickle back" mechanisms, but, AFAIK, there is no way to deal with the third group; do you think it would make sense, at the end of a war, to give back each involved Country a certain percent of their losses, simulating people who are at last able to join again their Country ?
However, I think in the rightly closed thread III.Salem had a legitimate point
and I wish to comment on this.III.Selim; said:I think some events like Operation Barbarossa, Attack on Pearl Harbor, Iraqi Revolution, or July 14 Plot can trigger on the exact date. Also AI should response to the events historically. ONLY HUMAN PLAYER SHOULD BE UNHISTORICAL VARIABLE IN THE GAME.
IMHO, in a "perfect game", each and every time a major event could change the world (e.g. Munich 38 : Will Deladier and Chamberlain bend over or will they come back to their senses and make a stand?; Pacific '41: will the Japanese succeed in launching a surprise attack on Pearl Harbour or will they be detected by USA's assets ?;Germany '44: will Operation Valkyrie succeed or not ?) the human player, IF NOT DIRECTLY INVOLVED, should have the choice to either go with the historical outcome or accept a random one for a less historical but more re-playable game. I understand this would likely be difficult to implement, but I think that this should make everybody happy.
Another thought : in real life, during a battle one loses manpower for three different reasons : 1)soldiers are killed or permanently injured,2) they are wounded and/or shocked but they are able, after some time, to recover; they remain, for whatever reason, trapped behind enemy lines and can join their Country only at the end of the war.
In the HoI series, the first are simulated as "permanent loses", the second through "trickle back" mechanisms, but, AFAIK, there is no way to deal with the third group; do you think it would make sense, at the end of a war, to give back each involved Country a certain percent of their losses, simulating people who are at last able to join again their Country ?