Would it be feasible to have a slider to set the variability in the events that occur during the game, especially for the non-player countries? Would this be something that could be modded in?
In the WWW, even though they wanted to play 'historically' (cough, Anglo-Franco, cough) there seemed to be an awful lot of events firing that were very non-historical. Alf Landon in the US, Trotsky in the SU, even Poland giving up Danzig when Johan didn't guarantee beforehand. For the last one, they actually reverted to a saved game to make sure it fired.
I'm thinking of a slider where on one extreme would be a very very historical game, with little chance of these ahistorical events firing, and the other extreme would be a much higher percent that the ahistorical ones fire? Sort of like on one extreme, there's less than a 1% chance of Alf Landon winning, and the other extreme, it might be 25% (just a figure pulled from thin air)... That on one end, there's less than a 1% chance of the Trotsky event happening to the SU, and on the other it might be 25% (again, thin air), etc.
This would allow a very historical game for those who wanted one, but also allow for a lot of monkey wrenches to be set in place if the player(s) so wanted?
Not sure how many things are triggered by choices made by the players (i.e. Johan's choice of waiting to guarantee Poland), and how many of them are just plain random, but might be a way to satisfy those who want a historical gameplay and those who want a non-scripted game as well.
In the WWW, even though they wanted to play 'historically' (cough, Anglo-Franco, cough) there seemed to be an awful lot of events firing that were very non-historical. Alf Landon in the US, Trotsky in the SU, even Poland giving up Danzig when Johan didn't guarantee beforehand. For the last one, they actually reverted to a saved game to make sure it fired.
I'm thinking of a slider where on one extreme would be a very very historical game, with little chance of these ahistorical events firing, and the other extreme would be a much higher percent that the ahistorical ones fire? Sort of like on one extreme, there's less than a 1% chance of Alf Landon winning, and the other extreme, it might be 25% (just a figure pulled from thin air)... That on one end, there's less than a 1% chance of the Trotsky event happening to the SU, and on the other it might be 25% (again, thin air), etc.
This would allow a very historical game for those who wanted one, but also allow for a lot of monkey wrenches to be set in place if the player(s) so wanted?
Not sure how many things are triggered by choices made by the players (i.e. Johan's choice of waiting to guarantee Poland), and how many of them are just plain random, but might be a way to satisfy those who want a historical gameplay and those who want a non-scripted game as well.
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