I suggest a new option when you start a new game "Events: Historical/Ahistorical" and a corresponding event option attribute "historical = yes".
Basically an event author would add that attribute to the historical option of an event and if the game is running in historical mode, the AI would always chose that option; otherwise the AI choice would be based on chance, like it is now.
Maybe even add "(Historical)" to the button so the player knows this would be the historical option.
Basically an event author would add that attribute to the historical option of an event and if the game is running in historical mode, the AI would always chose that option; otherwise the AI choice would be based on chance, like it is now.
Maybe even add "(Historical)" to the button so the player knows this would be the historical option.