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unmerged(12544)

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I had experienced two ctds recently, which I could not pin down, one in '39 and one in '40, both did not reappear after a reload.

Update on the speed issue:
Currently I am trying to optimize the event structure. HIP starts here on my machine with 6 seconds per game day and goes up to about 14 in 1942. Vanilla starts with 4 seconds, so it might be faster and only need 2/3rd of the time.
I have found the reason, why HIP is slower than vanilla, it is the big number of province improvements at start (air and naval bases). Removing most of them makes it also run with 4 seconds per game day at start. I would say the improvement is worth the speed reduction.
 
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Marlborough

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Soviets

My last two games (as US and UK) the Germans have whipped the Soviets and forced the bitter peace by mid/late 42 each time. Even with the winter effects, they dont seem to bog down enough in late 41 and continue to drive deeper into Russia.

I wonder if this needs a bit of tweaking, I would think that for AI Germany, beating the SU and forcing the bitter peace should not be a very common occurence, perhaps 1 in 5 or 1 in 10 times happening.
 

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When the human player plays the Soviets, Greman's, really doesn't do well at all I'd be afried if you tweaked it to much to much playing the Soviets would be to easy. The Germans get into that marsh section it stops them every time. If I'm not mistaken when the AI plays the Soviets no upgrades go into effect till outbreak of war so a lot of WWI stuff figthing WWII stuff. I've allways would of liked to seen events put in that would direct the German Army head for these city's first than these city's next than the big 3.
 

unmerged(12544)

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Marlborough said:
I wonder if this needs a bit of tweaking, I would think that for AI Germany, beating the SU and forcing the bitter peace should not be a very common occurence, perhaps 1 in 5 or 1 in 10 times happening.
It needs more tweaking, currently Germany is too successful. The next version will see changes there.
jackson63ii said:
When the human player plays the Soviets, Greman's, really doesn't do well at all I'd be afried if you tweaked it to much to much playing the Soviets would be to easy. The Germans get into that marsh section it stops them every time. If I'm not mistaken when the AI plays the Soviets no upgrades go into effect till outbreak of war so a lot of WWI stuff figthing WWII stuff. I've allways would of liked to seen events put in that would direct the German Army head for these city's first than these city's next than the big 3.
Human Soviet is a problem, versus the AI there is always a point, where the AI no longer attacks, because it faces too many units. You should limit yourself to not more than 180 inf divs in mid 1941. Germany AI requires 0.8 during the surprise phase and 0.98 later as minimum attack odds.

Soviet AI does upgrade a bit pre war, this then goes down to zero for Barbarossa. For Germany AI it might make sense to upgrade less versus a human player during Barbarossa.
 
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nelly644

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I had a bit of a funny situation while playing the Soviets, the other day. Germany invaded poland alright, but the poles managed to capture a couple of slovak provinces. The poles annexed slovakia, and moved west towards germany proper, which was totally undefended. Meanwhile, germany, who had taken all of poland proper, simply garrisoned its border with me, but just let poland overrun germany without even a single fight!
 

unmerged(51140)

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Already suggested this to Panther II. Don't know if it will be included in this mod yet, but wanted to hear some feedback anyway:

Alpha%20Version.jpg


The text is in German, but I guess you get the idea anyway.

The Techs (collumn by collumn) are:

Light Tank Division
Medium Tank Division
Heavy Tank Bataillon

Tank Destroyer Bataillon
motorised/Armored Rocket Artillery Regiment
motorised/armored Anti-Air Regiment
Recon/Armored-Car Bataillon

Anti-Tank Regiment
Rocket-Artillery-Regiment
Anti-Air Regiment
Signal Regiment

Artillery Regiment
motorised/armored Artillery Regiment
Engineer Regiment

If you're wondering.. there will be 3 more light Tanks, three more motorised AAs, zwo more Armored Cars, and three more Signal Regiments.
I haven't added those yet.

The headline reads:
Army I, Army II, Navy, Air Force, Overview
Industry, Army Doctrines, Secret Weapons, Navy Doctrines, Air Force Doctrines
 

Golwar

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hmm, why do all the techs end in 1945 ? There are 5 Panzer evolutions in 7 years but than there exists no alternative possibility where engineers didn't stop with developing new weapons ? ;)
I know that HIP tries to be historical, but HoI2 is also a what-if game and it doesn't fit that everything ends in '45, while even the game runs some years longer.

That's one of the most annoying parts in the current game. You research till you reach the final goal in one area. And when you are "perfect" where you need it, you start to add the rest because you can't get any further. Completly unrealistic.

I don't say that it's HIPs specific problem, its more a general annoyance :D
And i expect more of HIP than of the rest !
 

unmerged(51140)

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The next tech jump would be '47 Which is kinda useless since

1st: It's unlikely you have upgraded all units to '45 standard by the end of '45 if you researched that tech in that year or late '44.

2nd: When do you want to upgrade to '47 tech if the game ends in that year?

The techs we have for '45 techs are stuff like FlaK-Panzer Coelian, IS-III, Panther II, E-50.... That's all stuff that was around only as a prototype in Mid-'45. So developing that and getting those units will be more than engough for the last two years '46 and '47
 

unmerged(12544)

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Thanks Golwar for your trust in HIP. There is e.g. Infantry '47, but for armor you have to consider, that you have to research it first, then start production (medium amor '45 takes about 200 days). So a medium armor '47 would certainly make no sense.

There will be significant changes to the amor tech tree and also the engineers.
 

Golwar

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Well it is possible to start research before the historical year. And for many it might be an option to start researching tanks 1 years ahead, instead of completing other not needed technologies ;)
And that's what i meant, even if it isn't necessarily such a great idea to aim at a 1947 tech - it still should be possible anyways.

Btw as you mentioned those 200 days, couldn't it be an option to drop the prices for older versions instead of simply increasing time & ic-cost with each newer version ? It would be interesting to find a balance of production technology and its resulting prices.

For exampel you could replace the general Assembly Lines by many more intermediate steps.
Vehicle Assembly Line 1939 vs Panzer'39
Vehicle Assembly Line 1941 vs Panzer'41
Vehicle Assembly Line 1942 vs Panzer'42
Vehicle Assembly Line 1943 vs Panzer'43
Vehicle Assembly Line 1945 vs Panzer'45

If you have VAL 43 and Panzer 41 prices & time should drop by 10% for exampel. If both fits you pay the usual 100% and if production tech is behind you get a handicap.

Just a little idea that i had right now. Have no time to think of some more details ;)

P.S. Find es irgendwie lustig wenn 3 Deutsche in einer kleinen Debatte unter sich auf Englisch zurückgreifen :D
 

unmerged(12544)

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Golwar said:
Well it is possible to start research before the historical year. And for many it might be an option to start researching tanks 1 years ahead, instead of completing other not needed technologies ;)
Sure.
Golwar said:
Btw as you mentioned those 200 days, couldn't it be an option to drop the prices for older versions instead of simply increasing time & ic-cost with each newer version ? It would be interesting to find a balance of production technology and its resulting prices.
Not possible with the HIP discount system. The key stone of it is, that model_0 costs as much as ALL other models.
Golwar said:
For exampel you could replace the general Assembly Lines by many more intermediate steps.
Vehicle Assembly Line 1939 vs Panzer'39
Vehicle Assembly Line 1941 vs Panzer'41
Vehicle Assembly Line 1942 vs Panzer'42
Vehicle Assembly Line 1943 vs Panzer'43
Vehicle Assembly Line 1945 vs Panzer'45
Might be something for a industry tech revision. My intention was, by linking armor to industry, to slow down an armor tech rush.
Golwar said:
If you have VAL 43 and Panzer 41 prices & time should drop by 10% for exampel. If both fits you pay the usual 100% and if production tech is behind you get a handicap.
Won't work in HIP. Here Germany pays 100% for everything except subs, Japan pays about 66% for most things. If you would implement a possible additional second discount of 10%, then Germany would pay 90% and Japan 56%. This would destroy the whole approach (ratio). HIP prices should reflect historical prices, if you add a time advantage/discount, then you have no more historical ones.
Golwar said:
Just a little idea that i had right now. Have no time to think of some more details ;)
Sure, ideas anytime, you can also send me an email (see install.txt).
 
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unmerged(51140)

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While playing around with the Armor and Air Force Tech Trees
I was taking a shot at the Infantry Tree as well.

I know there are a few arrows missing but those are not absolutely necessary I think. I think you can guess that you need Marine '35 for Marine '38. I just didn't have the room for those anymore.
But I think it looks still more organised than the one we're using now.

I changed something regarding the "required techs"
Korps/Armies can now be built without any infantry tech, just the older Korps/Army tech is needed. I think it makes more sense to have
the development of organisation, logistics and general tactics not depend on the equipment and weaponry and special tactics of the Infantry units.

What do you think?

Btw... Merry Christmas ;)

OldInfantryTree.jpg
 
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