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The Guru

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Do people care enough about this as a customization option?

I find it a good idea. First because I don't see any disadvantages in a customization option, since you may always ignore it if you don't like it, while it opens the game to other players' perspectives on the issue. Then because I'm all for immersion and roleplay, and I find myself in the same position as Woody Man: once you really know all the tricks of the game, you really welcome some well-thought, coherent restrainers to keep it challenging.
(BTW, where can I find the original changelog for trait restrictions?)

Regarding reformed raiding, our little community of players (here in Belgium) all find it pretty silly (Jeezes, I didn't even realize you could raid other reformed pagans!!! that's a total non-sense) but sadly they don't bother subscribing to forums and have their voice heard (trait: slothful). This being said, we'd rather see pagan reformation a (very?) difficult thing to achieve, since it never happened historically, and it makes it a more challenging objective.

May I say I really appreciate your attentiveness to players' opinions and swift responses to the ongoing debates. :)

(one little question: can you activate customization decisions in the middle of a game or does it have to be activated at start?)
 
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The Guru

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I see you've replied to my "invite wife to court and get the husband" issue.

Couldn't it be possible to just disable the "invite to court" option for a married woman? That would settle the matter once and for all.

I mean, with a character with the attractive trait and a seduction focus you can literally drain all neighbouring realms from every interesting counsellor just by inviting their wives...
the craziest thing is that it's even easier to abduct fellas from different cultures and religions!!! Marry them to girls from your religion (they don't object) and then their wives will get such a horrendous opinion of the liege - because of the foreigner+infidel penalties that they'll come flying back to your court as soon as you invite them, and their husband with them!
i played a Norse character from Nordland and filled my court exclusively with Tengri and Slavic counsellors exfiltrated from foreign courts, including a brilliant zealous Marshall who hated me (opinion -100, soon recruited to be my Marshall) but left for my court anyway! :laugh:
it's atrocious...
 
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Kowalinho

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Three questions.

1) Can i make matrilinear marriages for muslims? I tried to add "yes" or deleting lines for them in religions.txt but with no effect.
2) How to reduce number of event for "(s)he threw at me at dinner", i get them almost every few minutes
3) Is there quick way to reduce number of my court, because i have almost 2k people at my court, other rulers have at most 100 people
 

zijistark

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I see you've replied to my "invite wife to court and get the husband" issue.

Couldn't it be possible to just disable the "invite to court" option for a married woman? That would settle the matter once and for all.

No, the closest we could come due to lack of moddability is to disable 'invite to court' for all characters under all circumstances, which is obviously unacceptable. You should be taking this issue up with Paradox, as they're the only ones that have control over that code.
 

zijistark

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Will do. Is there some particular forum where I have a tiny chance to make my voice heard?

That'd probably be the CKII Suggestions Forum. It's not really a bug per se (or at least they wouldn't consider it one), so I guess that's the place.
 

elvain

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Has anyone on the HIP team considered adding the Iranian Intermezzo bookmark mod into HIP? It seems to be quite well balanced and well thought out, so it might make a nice addition

http://forum.paradoxplaza.com/forum...-MOD-Iranian-Intermezzo-Bookmark-for-year-935
Yup, I am watching this thread/mod closely and it indeed is very interesting.

The SWMH team is considering adding at least one more bookmark for SWMH (after the eastern expansion is done). ATM there are generaly 2 major ones: 955 The Lechfeld, or something around 1000 when quite many things happened - the 1000 seems little more popular (however I personaly favour 955 little more), but it needs to be decided which exact date should we use, as there were many interesting events which happened between 1000-1015 and many of them deserve to be bookmarked.
You can check the discussion here.
 

hyme

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Adding the old trait restrictions back to CBs could be a scenario customization option. It would definitely make the tooltips for CB usage a hell of a lot more cluttered whether it was in use or not, though. And, priorities. Do people care enough about this as a customization option?
I would use it.
 

zijistark

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I would not. Although I could see the CB trait restrictions being useful if they were imposed on the AI only.

This is actually already the case, EXCEPT for when the AI is targeting a player rather than another AI or when the AI is a Lucky Ruler.

:mellow: isn't the player powerful enough... a competent CK2 player will more often than not paint the map his colour in a handful generations...

I agree. But compromises. Some people prefer that the AI act according to its traits for the most part (which does slow-down AI expansion via means of special CBs like holy war or pagan subjugation in general) while they accept that players are a question mark that shouldn't come to a full-stop because of a particular modder's intrinsically ambiguous and subjective interpretation of the game's personality traits. I certainly accept the latter, although I'm not such a big fan of the former, so long as players are fine with the fact that the AI will tend to blob more than usual (though obviously still far less capable, like players).
 

The Guru

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I agree. But compromises. Some people prefer that the AI act according to its traits for the most part (which does slow-down AI expansion via means of special CBs like holy war or pagan subjugation in general) while they accept that players are a question mark that shouldn't come to a full-stop because of a particular modder's intrinsically ambiguous and subjective interpretation of the game's personality traits. I certainly accept the latter, although I'm not such a big fan of the former, so long as players are fine with the fact that the AI will tend to blob more than usual (though obviously still far less capable, like players).

I agree. But didn't you suggest it as a customization option? This leaves the player free to choose whatever he prefers. Also from my experience of our little community, new players tend to dislike restrictions when they start playing, trying to master the system and see how far they can go, but after a while those very same players welcome some sort of constraint on the player's freedom just to keep the game challenging. So I think the customization option is ideal both to please different kinds of players as well as individual players at various satges of their mastery of the game.
 

The Guru

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Couldn't it be possible to just disable the "invite to court" option for a married woman? That would settle the matter once and for all.

No, the closest we could come due to lack of moddability is to disable 'invite to court' for all characters under all circumstances, which is obviously unacceptable. You should be taking this issue up with Paradox, as they're the only ones that have control over that code.

Coming back to that, wouldn't it simply be possible to add a (dissuasive) number of "minusses" for "married woman" when checking if the invitation is accepted?
 

zijistark

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I agree. But didn't you suggest it as a customization option? This leaves the player free to choose whatever he prefers. Also from my experience of our little community, new players tend to dislike restrictions when they start playing, trying to master the system and see how far they can go, but after a while those very same players welcome some sort of constraint on the player's freedom just to keep the game challenging. So I think the customization option is ideal both to please different kinds of players as well as individual players at various satges of their mastery of the game.

I suggested that it could be a customization option if there was sufficient enough interest in actually using the old trait restrictions for players, because technically, it can be. However, I don't want to present players with an overflow of customization options that they never use, because it'd be a waste of our time as well as confusing for users / dilutes the more potent customization options. Hence, I'd like to hear what more users think.

I do agree that more experienced players tend to prefer more restrictions. Whether that is true for personality traits gating player access to various CBs, though, I don't know. [Despite my experience, I personally strongly dislike specific character personality traits preventing war. It's not very plausible or historical as a concept. War was not an entirely personal issue, and using specific traits makes the whole thing rather arbitrary and discourages certain types of personalities being played.]

Coming back to that, wouldn't it simply be possible to add a (dissuasive) number of "minusses" for "married woman" when checking if the invitation is accepted?

No. None of that is moddable. You can thank Paradox.
 
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The Guru

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War was not an entirely personal issue, and using specific traits makes the whole thing rather arbitrary and discourages certain types of personalities being played

Oh I wouldn't think of making the traits the sole determinant, just a modifier ( on fabricate claim probability, war cooldown, etc). This said, I think one thing missing from the game are the benefits of peace. War was not something to engage in lightly, and the real-life ruler probably faced more reasons for hesitation than the average armchair conquer freak playing CK2. It feels a bit like peace, in CK2, is just an interlude to prepare the next war and carries few benefits in itself. So rulers who don't favour the bloodbath approach just seem to suffer from a handicap, rather than having their own advantages.
I'd love a game were war would carry more inpredictability and more inherent risks and be more generally disruptive ( special events, cost, damage to the economy - specialy in the wake of passing armies - penalties for non-military research, disease, and more than anything, armies suffering from movement and concentration delays and realistic desertion rates; attrition is currently a negligible impact nuisance, while in reality it plagued most feudal armies).
Rulers that did not engage in war every time they had a chance to were not simply cowards. There may have been some wisdom behind that.
 
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