Do people care enough about this as a customization option?
I find it a good idea. First because I don't see any disadvantages in a customization option, since you may always ignore it if you don't like it, while it opens the game to other players' perspectives on the issue. Then because I'm all for immersion and roleplay, and I find myself in the same position as Woody Man: once you really know all the tricks of the game, you really welcome some well-thought, coherent restrainers to keep it challenging.
(BTW, where can I find the original changelog for trait restrictions?)
Regarding reformed raiding, our little community of players (here in Belgium) all find it pretty silly (Jeezes, I didn't even realize you could raid other reformed pagans!!! that's a total non-sense) but sadly they don't bother subscribing to forums and have their voice heard (trait: slothful). This being said, we'd rather see pagan reformation a (very?) difficult thing to achieve, since it never happened historically, and it makes it a more challenging objective.
May I say I really appreciate your attentiveness to players' opinions and swift responses to the ongoing debates.
(one little question: can you activate customization decisions in the middle of a game or does it have to be activated at start?)
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