Revert to 2.1.6 is on steam.
You can play to HIP !
Where? The beta options for me only have 1.111 and 2.0.4?
Revert to 2.1.6 is on steam.
You can play to HIP !
Downloaded this yesterday, I rolled the game back to 2.0.4 but I keep getting runtime errors when I try to load the game with HIP. I've tried with all DLC's I have loaded, I've tried with a select few and with none at all. Can't get it to work.
edit: proof that a watched pot does boil it looks like 2.1.6 just hit in the last 5 minutes. Hooray!
I wonder what it says tho. The pulldown menu is too short, so I get '2.1.6 - Old version 2.1.6 (must manually disabl…)'. Manually disable what?Revert to 2.1.6 is on steam.
You can play to HIP !
I wonder what it says tho. The pulldown menu is too short, so I get '2.1.6 - Old version 2.1.6 (must manually disabl…)'. Manually disable what?
I wonder what it says tho. The pulldown menu is too short, so I get '2.1.6 - Old version 2.1.6 (must manually disabl…)'. Manually disable what?
BjornB said:- Right click the game -> Properties -> BETAS -> select 2.1.6 in the dropdown list!
IMPORTANT! If you own any post 2.1.6 DLC's you will have to manually disable these in the CK2 launcher, or your game will inevitably crash.
They've stated more than once that they will never maintain multiple versions of the map.
So is all of HIP minus SWMH compatible with the new patch?
SWMH will be included in today's preview/beta release[1] for 2.2, which will be ready with an ETA of about 1 hour maximum. SWMH, however, will never feature a 769 start date, and currently (hoping to address this ASAP), it does not sport any tribal settlements, so if you want to play with tribal mechanics, you'll have to play the vanilla map. [If you want the same nice SWMH map, then that will work seamlessly. Tribal settlements are a very high priority to patch into the SWMH map.]
[1] We're calling today's release a "preview/beta" release for 2.2, because it does not include CPR or ARKOPack. A "full" release will follow with ARKOPack (and definitely many other changes / fixes / tweaks!) once Arko gets time to patch his work, which he won't be doing before the weekend. Cybrxkhan is temporarily unavailable and will be needed to address CPR's issues with patch 2.2. However, CPR will certainly be back in class soon enough.
The only thing that did not (yet) survive the patch was the special extended version of NBRT+ for SWMH. However, NBRT+ Light was heroically saved, and though its textures and shaders aren't quite so cool as the previous, extended version for SWMH, it still works with SWMH (and everything else) and still looks a hell of a lot better than any vanilla map graphics you've seen otherwise. [Many may not know that EOOQE, author of NBRT+, has left the modding community. He was such a graphics guru that none of us can replace his work, so managing to compatch it is somewhat of a miracle.]
It took months to get an 867 bookmark working.Maybe I've just missed it, but has there been a reason cited as to why SWMH won't ever support a 769 start? I get that it's a lot of work to get bookmarks right, but that doesn't seem to have stopped y'all before.