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Ispil

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I've restored byzantine empire as Komnenos but it seems I can't give out viceroyalties. Are they removed?
We use our own system for viceroyalties. If your government is Imperial (it should be), then all Imperial vassals are effectively "viceroyalties" in the sense that you have free revoke on duke or above, free vassal revoke, and when they die you get an event deciding whether to accept their successor or not.
 

Piisamirotta

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Is it just me or do rulers declare tributary wars a lot more on this new update? Been a while since I played though, might be misremembering, but in my current game pretty much every king level title has ~2 tributaries 50 years in.

Highlights being the Spanish Catholic kings making the Islamic rulers their tributaries (so no other kind of war is really happening down there).

I've noticed the same behavior, but I think it might be a vanilla thing. Before the update I played a lot of that and it seemed that half of the map was tributaries.

Has anyone else noticed that building destruction due to sieges might be scaled too high? Doesn't seem like the AI is capable of building anywhere as even occasional wars eat away all the upgrades. The mighty Theodosian walls don't seem to stand so mighty after a couple decades of running the game, and my active raiding seems to eat away kingdoms pretty much anywhere I choose to land.
 

Peter Bond

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Missed release by two days. Finally, I could buy Holy Fury with good consciousness. Played it with a friend before (vanilla) but it all felt so small and easy I quietly had to abandon it. Thanks for the hard work!! Feels good to be count again ;)
 

Ferreira

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Has anyone else noticed that building destruction due to sieges might be scaled too high? Doesn't seem like the AI is capable of building anywhere as even occasional wars eat away all the upgrades. The mighty Theodosian walls don't seem to stand so mighty after a couple decades of running the game, and my active raiding seems to eat away kingdoms pretty much anywhere I choose to land.
Yeah, seeing the same in my campaign. Plus, if a war is scrappy and the same province trades hands a few times it gets destroyed to the ground very quickly. Might be realistic, but the AI doesn't seem to be able to cope long-term.

As an example, the capital holding of England has literally just a level 1 Barracks in it. Most capitals in Spain are also the same, some actually having nothing built in them ~70 years in from the 1066 bookmark.
 

Piisamirotta

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Yeah, seeing the same in my campaign. Plus, if a war is scrappy and the same province trades hands a few times it gets destroyed to the ground very quickly. Might be realistic, but the AI doesn't seem to be able to cope long-term.

As an example, the capital holding of England has literally just a level 1 Barracks in it. Most capitals in Spain are also the same, some actually having nothing built in them ~70 years in from the 1066 bookmark.

The AI also seems to be making a beeline for the capital in both vanilla and HIP, which makes the problem even worse for the AI I guess. Just won a war by virtue of the andalusians deciding that my army sieging down their holdings wasn't worth the trouble, better sail half the world away to land all their troops to die on the beaches of the Isle of Man.
 

Ferreira

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This building destruction on siege thing seems to be a pretty big issue, even if my first playthrough was a bit of an outlier considering I had Expanded Trade enabled and the AI focuses on the trade post quite heavily if they have one.

I really like the idea, though finding a reasonable middle ground seems kinda hard after messing around with the values for the event for a bit (plus testing it is also hard as you need games to run for a while to see ramifications). For now I've completely disabled (hopefully?) the feature by deleting the events.

Events are emf_siege.200 and emf_siege.201 in the file named the same (emf_siege).
 

Piisamirotta

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This building destruction on siege thing seems to be a pretty big issue, even if my first playthrough was a bit of an outlier considering I had Expanded Trade enabled and the AI focuses on the trade post quite heavily if they have one.

I really like the idea, though finding a reasonable middle ground seems kinda hard after messing around with the values for the event for a bit (plus testing it is also hard as you need games to run for a while to see ramifications). For now I've completely disabled (hopefully?) the feature by deleting the events.

Events are emf_siege.200 and emf_siege.201 in the file named the same (emf_siege).

Thanks. Going to try dropping the values on my own installation and see where it goes.

Edit: A real quick test shows that by dropping the values to about half a settlement which is not built up gets wrecked, one that has already got some walls up may or may not lose buildings, before the drop they pretty much always did. Will see how it goes in the long run, with half the weights it's likely that a built up settlement in the endgame will not see any damage from most sieges.
 
Last edited:

mechl

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This building destruction on siege thing seems to be a pretty big issue, even if my first playthrough was a bit of an outlier considering I had Expanded Trade enabled and the AI focuses on the trade post quite heavily if they have one.

I really like the idea, though finding a reasonable middle ground seems kinda hard after messing around with the values for the event for a bit (plus testing it is also hard as you need games to run for a while to see ramifications). For now I've completely disabled (hopefully?) the feature by deleting the events.

Events are emf_siege.200 and emf_siege.201 in the file named the same (emf_siege).

Yea buildings are a bit too expensive and a ton of provinces being sieged down is a bit too common in CK2 for that event to have such high values.
 

Lewa263

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Yea buildings are a bit too expensive and a ton of provinces being sieged down is a bit too common in CK2 for that event to have such high values.
Maybe the event could add a province modifier to reduce building cost after destroying buildings. You're re-using what's left of the previous building, so you don't need as many building supplies.
 

stagamancer

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I'm playing as the Duke of Sicily (Byzantine). It seems I can't declare any holy wars on North African rulers that I'm connected to only via sea (declaring a holy war on the Muslims on Sicily worked fine). Is this likely HIP related or HF?