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zijistark

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How do I get rid of the decadent trait ?
Hajj is the easiest way. If you're the dynasty head and referring to the "Decadent Dynasty" trait, however, then you need to either convince decadent dynasty members in your subrealm to either a) straighten-up (can lead to a Hajj, joining a holy order, etc.), b) exile them from your subrealm, or c) kill them. As Kharijite you've a few more options.
 

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Hajj is the easiest way. If you're the dynasty head and referring to the "Decadent Dynasty" trait, however, then you need to either convince decadent dynasty members in your subrealm to either a) straighten-up (can lead to a Hajj, joining a holy order, etc.), b) exile them from your subrealm, or c) kill them. As Kharijite you've a few more options.
Thanks :) I was referring to the decadent trait for your character. Thankfully my caliph died while having sex (what a fitting death to a decadent men :D ).
May I ask what are the other, harder ways to get rid of it ? In my case, my character had already gone on Hajj when he became decadent so after I finished plotting to kill all the decadent members of my dynasty, I was left with my caliph accruing decadence all by himself with no apparent means to stop it.
 

High Elder Ash

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Hey, I'm playing as custom Visigoth character, but one of my provinces converted to Visigothic culture and Visigoths don't have a special unit building. Was wondering if they could just be given Caballero or if it's a bug or what?
 

Ese Khan

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Hey, I'm playing as custom Visigoth character, but one of my provinces converted to Visigothic culture and Visigoths don't have a special unit building. Was wondering if they could just be given Caballero or if it's a bug or what?
If you are using SWMH, Visigothic is not meant to be a playable culture.
 

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Is Jade Dragon worth having with the mod? Does it add anything notable?

The only thing JD is strictly necessary for, is CPR+. So if you value your portraits highly, then yeah, JD is necessary. If you run HIP without CPR+, then JD is not necessary.

Apart from CPR, i'd say it's a coin-toss based on your preferred area to play in.
 

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Why is Namur's culture changing from french to german in 1170 in the history ? And would you add wallonian cullture or is it too small ? It slowly became a thing between the 8th and 12th century and was totally a thing in the 13th.
 

cchiu23

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Can somebody explain to me how the imperial decay system works? I want to see the HRE collapse so independent german kingdoms can be formed, but I knock it down to 100% decay and the empire doesn't collapse?

Meanwhile the byzantines have only gone down to 69% imperial decay but their empire dissolved
 

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Can somebody explain to me how the imperial decay system works? I want to see the HRE collapse so independent german kingdoms can be formed, but I knock it down to 100% decay and the empire doesn't collapse?

Meanwhile the byzantines have only gone down to 69% imperial decay but their empire dissolved
The dissolution has nothing to do with Imperial Decay (yet ?).

From the wiki on empire dissolution
  • Any empire that either drops below a certain realm size or, in the case of Byzantium and the Latin Empire, loses control of Constantinople will now automatically be forfeit.
  • If the emperor lacks any kingdom titles at time of forfeiture, EMF will search for an appropriate, de jure kingdom title (one which has no holder and passes the "50% rule" for provinces controlled within the kingdom as well special title creation conditions) and grant it to the emperor. This prevents the Emperor from losing all his duke vassals (and avoids major border gore) when the empire title is destroyed. If no de jure kingdom title can be created for the emperor, a titular kingdom title with a base title of his capital county -- same CoA as capital county and a related political map color -- will be created on-demand.
 

Guthix

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What are the requirements to make the "Levantine" crusade culture develop?
 

zijistark

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What are the requirements to make the "Levantine" crusade culture develop?
It's currently unused (except for Ruler Designer), as it's waiting upon a few other things to fall into place before I release the code for its melting pot.
 

Guthix

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It's currently unused (except for Ruler Designer), as it's waiting upon a few other things to fall into place before I release the code for its melting pot.
Aww. I look forward to seeing it realized!
 

Danielv

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OOPS: The HIP installer could NOT successfully determine your active CKII
game folder! Thus, it cannot auto-detect whether you meet all the portrait DLC
prerequisites for CPRplus. All _other_ HIP modules can be installed, however.

I got all portrait DLCs, but it doesnt seem to work?
 

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The installation instructions say to put it in your 'mod' folder. Where is this 'mod' folder supposed to be? I put it in a mod folder in the executable directory, but now I've got others telling me it should be in a mod folder in my Documents path structure. But no mod folder was created there when I installed CK2. Which is the correct location?
 

Fizzydog

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The installation instructions say to put it in your 'mod' folder. Where is this 'mod' folder supposed to be? I put it in a mod folder in the executable directory, but now I've got others telling me it should be in a mod folder in my Documents path structure. But no mod folder was created there when I installed CK2. Which is the correct location?

it should be in your documents path structure, if it's not there pretty sure you could just create it, and if mods dont show up in your launcher's mod tab just validate files or reinstall.
 

zijistark

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OOPS: The HIP installer could NOT successfully determine your active CKII
game folder! Thus, it cannot auto-detect whether you meet all the portrait DLC
prerequisites for CPRplus. All _other_ HIP modules can be installed, however.

I got all portrait DLCs, but it doesnt seem to work?
The installer is saying that it cannot find your game folder at all. It doesn't matter that you own all the portrait DLC if it can't find your game folder in order to learn that. The installer locates your game folder by looking up Crusader Kings II in your Steam Library. If your game folder is not where Steam thinks it is (if Steam thinks anything at all), the installer will not be able to find it.
 

Finarfin

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May 7, 2003
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it should be in your documents path structure, if it's not there pretty sure you could just create it, and if mods dont show up in your launcher's mod tab just validate files or reinstall.

That's strange because the mod shows up in my launcher and runs fine, and I don't recall specifying a location for it during installation.