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zijistark

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Either the performance of HIP took an enormous hit since last time I played it or I have a misbehaving mod alongside HIP. I guess it's a bit of both, the same compilation of mods works without issue with CK2+.
Time runs for about 3 or 4 days at a time after wich the PC takes anything between half a second and two seconds break in which the game does not respond to commands.
I'm assuming you indeed have a misbehaving mod alongside HIP. However, you really can't compare to CK2+, because a) you don't know why you're experiencing this extreme lag (generally, something is broken if it's that bad -- I experience virtually no lag on speed 5 until 30-50 years into the game since 2.6's performance improvements), and b) CK2+ doesn't do much of what HIP does -- there are fewer characters and rulers in the game, primarily, due to their map, and it doesn't include extensive portrait or game graphics overhaul mods, which all obviously affect the workload.
 

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I made a small and not extensive test a few minutes ago.
I ONLY loaded HIP and I had the aforementioned lags. Seems like a bit more time between the lagspikes but they do happen. So a misbehaving mod alongside HIP is pretty much ruled out.
And the comment wasn't about comparing CK2+ to HIP but to point at the fact the other mods do work with other big overhaul mods so it was unlikely they are the sole culprits in the first place. If you feel better about it I have pretty similar problems with 2.7 AGOT.
Given I have not the strongest PC of mankind I hazard a guess a quad 2,9 GhZ, 8 GB of Ram and DirectX10 Graphics with 512 MB alloted Ram should nevertheless be plenty to run CK2 ...
 

zijistark

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I made a small and not extensive test a few minutes ago.
I ONLY loaded HIP and I had the aforementioned lags. Seems like a bit more time between the lagspikes but they do happen. So a misbehaving mod alongside HIP is pretty much ruled out.
And the comment wasn't about comparing CK2+ to HIP but to point at the fact the other mods do work with other big overhaul mods so it was unlikely they are the sole culprits in the first place. If you feel better about it I have pretty similar problems with 2.7 AGOT.
Given I have not the strongest PC of mankind I hazard a guess a quad 2,9 GhZ, 8 GB of Ram and DirectX10 Graphics with 512 MB alloted Ram should nevertheless be plenty to run CK2 ...
Do you have the M&M DLC enabled? I'm curious if disabling it has an impact upon this lag.

Certainly, as I've gone through the code and am now again with the 2.7.1 compatch, it's astounding to me how decadently a lot of this is written (certainly nothing I'd ever do with content being added to EMF), and given that most of the performance profile of said decadence would degrade heavily with increasing character count (esp. for CPUs with less than 8MB of L3 cache, or various other cache-related bottlenecks), I'm wondering if it's simply due to the much greater amount of characters on the SWMH map than the regular map interacting with M&M.

This leads me to my next instruction: see what happens you disable SWMH and use the regular map. If that's reasonable, you can try MiniSWMH, although that's still most of SWMH, but it may help (personally I prefer it anyway, because it removes some groups from the edges of the map that otherwise tend to have very strange and ahistorical impacts upon the world).

EDIT:

Note that some of the most CPU-intensive stuff in this patch may actually be not locked in the M&M DLC (e.g., the way all characters in all top realms are actively deciding whether to try to recruit others into secret-religion-societies), so disabling M&M and still observing lag probably doesn't say much (though if it were to be lessened, it says something).

If comparing to CK2+, the regular map is a much closer fit to theirs, so I'd definitely suggest playing with your module selections in the installer.

Performance is, personally, a very hot topic for me (it's also what I do professionally), so I appreciate any feedback you can give on the matter with your setup, if perhaps a particular module deselection in the installer makes a massive difference (though without EMF you're basically talking straight vanilla for events, factions, revolts, laws, and all the other stuff that module does, more or less akin to most of CK2+ in terms of function as well as sometimes literally the same code).
 
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Hasiotus

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Hi!
I tried to change the Coat of Arms of Britannia Empire by the Vanilla one, but my skills on photoshop are poor...
Can someone help me?
I wish have the old Coat of Arms of Britannia instead of the HIP one, and after i wish to change again for the Coat of Arms of Britanny duchy!
 

Toa Kraka

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Hi!
I tried to change the Coat of Arms of Britannia Empire by the Vanilla one, but my skills on photoshop are poor...
I wish have the old Coat of Arms of Britannia instead of the HIP one, and after i wish to change again for the Coat of Arms of Britanny duchy!
You don't need to use Photoshop. Just copy the vanilla files into your HIP folder, overwriting the HIP files.
The vanilla files can be found in Program Files (x86)/Steam/steamapps/common/Crusader Kings II/gfx/flags/e_britannia.tga and d_brittany.tga. Copy them into the analogous location in your HIP folder in Documents/Paradox Interactive/Crusader Kings II/mod.
 

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It was really important for me, because i am Breton (celt) and there is a story telling that one day, the Red Dragon (celt) will beat the White Dragon (anglosaxons) who stoll his place! This day is coming in CK2 =)
 

Toa Kraka

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Ok thanks, i thought i had to photoshop the "Flagfiles" with all flag in one picture!
I think those are automatically generated by the game in the loading process. You'll need to delete those "cache" files to let the game regenerate them.

Also, instead of copying the vanilla files into the HIP folder, you can just delete the relevant HIP files, in which case they'll fail to overwrite the vanilla versions when the mod is loaded.
 

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Is the byzantine-specific version of imperial coronation with weak/strong basileus only available for characters in the orthodox group? I had a messalian character take the throne and only got the generic imperial coronation option, but console switched to orthodox and saw that the other one became available.
 

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Is the byzantine-specific version of imperial coronation with weak/strong basileus only available for characters in the orthodox group? I had a messalian character take the throne and only got the generic imperial coronation option, but console switched to orthodox and saw that the other one became available.
Yes, it's specific to Orthodox Christianity, because that's just the way the special mechanic was written. It doesn't make sense for a non-Orthodox to have an Orthodox coronation. Unfortunately, this is tied to the weak/strong basileus thing when it doesn't have to be, but hindsight is 20/20.
 

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I asked this awhile back and didn't get an answer, but what is the event that causes the rise of Bogomil in Bulgaria? I've been looking through both the HIP event files and the ck2 base files for awhile and haven't found the event.

Even more frustrating, is every time I play Bulgaria it never seems to happen, but every time I don't the game's like "lol old bogo at it again wit his gnosto shenanigans"
 

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I asked this awhile back and didn't get an answer, but what is the event that causes the rise of Bogomil in Bulgaria? I've been looking through both the HIP event files and the ck2 base files for awhile and haven't found the event.

Even more frustrating, is every time I play Bulgaria it never seems to happen, but every time I don't the game's like "lol old bogo at it again wit his gnosto shenanigans"
Can you give me some sort of phrase to search for in the mod files from the event text / title / anything fairly exact so that I can find it relatively quickly?
 

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Can you give me some sort of phrase to search for in the mod files from the event text / title / anything fairly exact so that I can find it relatively quickly?
I believe I may have been confused with CK2Plus' Bogomil rising event chain, but at the same time I'm still looking for a generic event that is supposed to occur (and my not even occur) that simulates Paulicianism migration. I think the event is roughly "Bogomilists in Bulgaria!" or "Cathars in France!".
 

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I asked this awhile back and didn't get an answer, but what is the event that causes the rise of Bogomil in Bulgaria?
events/emf_heresy.txt/emf_heresy.2110 will fire approximately ten years after 950 for any king or emperor whose realm contains the County of Philippopolis, as long as:
- Philippopolis is Paulician, Orthodox, Iconoclast, or Monothelite
- Philippopolis is not Greek
- Philippopolis doesn't already have a Heretic Stronghold province modifier
 

Guthix

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events/emf_heresy.txt/emf_heresy.2110 will fire approximately ten years after 950 for any king or emperor whose realm contains the County of Philippopolis, as long as:
- Philippopolis is Paulician, Orthodox, Iconoclast, or Monothelite
- Philippopolis is not Greek
- Philippopolis doesn't already have a Heretic Stronghold province modifier

Excellent! I swear I searched every single file, but my searching generally amounts to Open file in Notepad++ -> Ctrl+F "bogo" -> find nothing -> Open file in notepad++...etc.


EDIT: Just as you said, the Bogomil rising actually occurred exactly on the year 950, and allowed me to convert the entire Bulgarian empire to Bogomil!
 
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