NBRT yes, HL not really.
My point was, there is no guarantee that EOOQE will have NBRT ready tomorrow anyway. He could potentially not have it ready before the 14th
NBRT yes, HL not really.
Not being a HIP member anymore I must say I agree with Arko.If one doesn't update (or rolls back version), saves are not broken
I don't think it really worth it to make players waiting few weeks more when they already waited one year for this marvellous expansion, especially for a patch that be potentialy broken and hotfixed and repatched again during the following weeks (...or not if Paradox leaves in holidays).
Just my own opinion here, not HIP team's, since nothing is decided yet.
Sigh. I just came back from months of not touching steam games and I see that Valve has done away with the option to disable automatic updates. What a pain in the arse.And that is brilliance, yes. The game is actually only a couple GB, and it's easy enough to copy out of the Steam folder if you want to ensure that a game you start now will keep working after Horse Lords.
To my understanding, there was *never* an option to disable automatic updates. The only thing Valves says they changed is how the options are worded, but they did the same thing back then as now: update on launch, or stay updated all the time.Sigh. I just came back from months of not touching steam games and I see that Valve has done away with the option to disable automatic updates. What a pain in the arse.
This solution will work in the interim as I have a long ongoing campaign, big thanks!
The option to disable automatic updates does not disable the requirement for Steam to install the latest updates before launching your game. This option will only allow you to delay the update until you next choose to launch the game.
There are no options for running Steam games without all necessary updates.
I would have thought so.Won't we still have the 2.3.4 beta as usual?
I assume so. That would obviously be recommended. If you want to be sure of savegame-compatibility in the middle of a major patch cycle, sure, go back-up your game folder, but you obviously no longer need to do this if the version you want to maintain is the last minor patch for an older, major CK2 patch. Paradox at least now does us the service of making sure those stay available.I would have thought so.
Indeed, my drive backup software keeps essentially every version since 1.06b (I missed some betas, and the software lost a few where 2 patches happened in the same week). At one point I was considering publishing a list of changed/added files for every patch, but there didn't seem to be much interest. Similarly, I think it would be useful if every mod listed the files it changes or overrides. Then people could easily see if 2 mods affect the same file(s), they aren't compatible.I assume so. That would obviously be recommended. If you want to be sure of savegame-compatibility in the middle of a major patch cycle, sure, go back-up your game folder, but you obviously no longer need to do this if the version you want to maintain is the last minor patch for an older, major CK2 patch. Paradox at least now does us the service of making sure those stay available.
Personally, I try to keep a copy of even every minor patch or even open beta patch version. This makes it much easier to track changes in the vanilla game for an overhaul modder like myself.
Similarly, I think it would be useful if every mod listed the files it changes or overrides. Then people could easily see if 2 mods affect the same file(s), they aren't compatible.
It is more overhead than it is worth to enable 'early access' to comprehensive updates like the SWMH expansion. It takes a tremendous amount of effort releasing all these packages together, and it would take even more and make tracking upon feedback that much harder if there were multiple release options. Add in to that the fact that SWMH version changes tend to break savegames, and it's just a mess for the brand that we try to uphold.Two cents from somebody who's utilized HIP modules for a while:
Would it make sense to allow the HIP community to play with what you've produced - and, in the process, potentially identify issues that could be complicated by Horse Lords or subsequent further modifications - as opposed to continually tweak it without greater player input? That feedback could be very helpful in expediting the process of weeding out potential issues, and could make issues down the line less complex.
This is just my opinion - one nobody asked for, admittedly - but I think it could actually help a project that I've grown to equate with quality, and general community responsiveness.
YesWe can wait.
Quick question: are the revamped hre cultures going to be incuded in the EE ?
Very useful, but what I was thinking was a centralized list where a user could pick 2 or more mods (before installing) to see if they interfere with each other. Also, by comparing vanilla files that have change recently with files a mod affects, it could show if the mod likely needs updated.Something similar to this is done with the file 'file2mod_map.txt' that the installer generates right inside your compiled HIP folder. In ascending lexicographic order, it lists every single file that was installed by a HIP mod alongside from which module it came. Handy.
If mod compatibility were as simple as whether filenames overlap, that would indeed be great. However, compatibility is a more complex beast in practice.Very useful, but what I was thinking was a centralized list where a user could pick 2 or more mods (before installing) to see if they interfere with each other. Also, by comparing vanilla files that have change recently with files a mod affects, it could show if the mod likely needs updated.
About 1066 being the most balanced start date: That applies only to the earlier start date in 1066, correct? How much less balanced is the later one (December I believe)?