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Saintrl

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Like I said, cybrxkhan had already made a separate ethiopiangfx using Byzantine headgear and clothes even before sifsilver and I took over. ;)
Hmmm, but still uses the default africangfx for the portraits.

That would definitely be a CPR Plus territory, since we can't freely distribute modified DLC material. But a good call nonetheless!
Right, I'll bring it up with sifsilver in the CPR+ thread later when I have a good idea just how many things this could effect.

Ah well, one of these days someone will probably release a complete portrait replacement mod replacing all these semi-not-realistic-at-all portraits with ones that look almost anime. :p
 

cuttheenemy

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Simple questions:

1 - It says the 1066 William The Conqueror start is the preferred balance start. What does that mean? I don't understand balance in the context of this game :)

2 - If I get into a game of HIP, will horse lords mess it up when it comes out shortly?

PS:
For simple questions, I wanted to avoid making entire threads. Is this the correct place for them?
 

Gwyn ap Nud

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Balance means that that start date is the most likely to be historically plausible as they have balanced the armies and such to guide characters towards a somewhat historical outcome. Contrast with the weirdness of the earlier start dates with their eternal green and purple blobs and ahistorically stable Karlings.
 

AnaxXiphos

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Simple questions:

1 - It says the 1066 William The Conqueror start is the preferred balance start. What does that mean? I don't understand balance in the context of this game :)

2 - If I get into a game of HIP, will horse lords mess it up when it comes out shortly?

PS:
For simple questions, I wanted to avoid making entire threads. Is this the correct place for them?

Questions are welcome here, for sure.

As for your second question: Yes, it's very possible Horse Lords will mess up any game started on the previous patch, whether you're using HIP or not. If you want to maintain game continuity, you're better off waiting to start a long campaign until after Horse Lords releases and HIP updates to support it.
 

Saintrl

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Balance means that that start date is the most likely to be historically plausible as they have balanced the armies and such to guide characters towards a somewhat historical outcome. Contrast with the weirdness of the earlier start dates with their eternal green and purple blobs and ahistorically stable Karlings.
Good choices when selecting day one customization decisions could let you reset the map so that everything is balanced (everyone is no higher than duchy for example, but only for Catholics and other non-Pagan religions). Of course, at that point screw history! :p
 

SirRitter

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Thanks a lot for the mod, it really improves the game, specially for history buffs such as myself.

One question: do you have any idea when this will be updated after the release of horse lords and the new patch? I ask not to piss you off, but because I imagine that with the so called "full mod support" being offered by paradox developers of major mods such as yourself have access to beta(hope I'm not wrong about this!).

Cheers
 

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Thanks a lot for the mod, it really improves the game, specially for history buffs such as myself.

One question: do you have any idea when this will be updated after the release of horse lords and the new patch? I ask not to piss you off, but because I imagine that with the so called "full mod support" being offered by paradox developers of major mods such as yourself have access to beta(hope I'm not wrong about this!).

Cheers

Some HIP team members are in the beta, some are not. Those who are in aren't allowed to share anything with those of us who aren't, and even if they were (or if we were all in the beta), without access to the final versions of files we couldn't really be sure HIP was compatible until we went over the released version anyway. So the answer is that it will take us a little time after release to get HIP compatible. It'll probably happen within a couple of weeks, but we really can't be sure.
 
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zijistark

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I'm not sure what do you mean by "install folders". I did everything according to the guide and that's what my mod folder looks like after the installation.
http://screenshooter.net/101963004/kkkrtjn

Also, like I already said, the 2.2.1 version of the mod works just fine, but I would like to play the newest one.
You need to make sure that HIP.exe completes execution. It will tell you that installation is complete and that you can press ENTER. Do NOT install to a custom folder if you don't know about that (or care). The defaults for all prompts are correctly explained immediately after the installer starts-- after you select a language. However, there may be some old install instructions out there that still say 'default is always yes,' which, as you and the installer pointed it out, that is not so.

If that doesn't create a 'Historical Immersion Project' folder after saying it did so, well, that won't happen...
 

SirRitter

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I was wondering, woud the map part of the mod(SWMH) crash if I tried to run it with the new dlc/patch? I suppose it is probably a silly question, but I have no idea how modding the map works. I assumed not having the new provinces would be buggy or crash the game, but then agan SWMH doesn't have many provinces already in the game(all of india, for instance!).
 

zijistark

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As for your second question: Yes, it's very possible Horse Lords will mess up any game started on the previous patch, whether you're using HIP or not. If you want to maintain game continuity, you're better off waiting to start a long campaign until after Horse Lords releases and HIP updates to support it.
Don't forget: it may take HIP awhile to update for Horse Lords this time. We're tired of rushing to put out compatches before the main patch is even stable (forcing us to continually compatch as Paradox releases more minor patches, plus also somewhat violating the HIP guarantee that somebody's always looking out for your game quality), and we are also trying to get the last bits of SWMH's expansion, NBRT+'s associated rewrite, etc. finalized at the same time, so it won't be the lightning-fast single day turnaround that we've done in the past.

Good choices when selecting day one customization decisions could let you reset the map so that everything is balanced (everyone is no higher than duchy for example, but only for Catholics and other non-Pagan religions). Of course, at that point screw history! :p

Yeah, EMF does let you pretty much say "screw history" if you want. But nevertheless, if you happen to be one of the types of folks that would like to finish in 1453 with a Europe / Near East that doesn't wildly differ from loosely representative history (except perhaps for your contributions), the 1066 start is the way to go rather than 867 or 769. With the very latest EMF (especially with the beta, if looking at proper HRE formation and such), 867 is getting fairly close to a relatively well-balanced start, although obviously the extra time duration to 1453 and simply the number of butterflies still make for something fairly crazy. [Though with SWMH, the Seljuks don't spawn properly after the 867 start, which is a sore point.]

Or keep a copy of the current version of the game outside the Steam folder…

And that is brilliance, yes. The game is actually only a couple GB, and it's easy enough to copy out of the Steam folder if you want to ensure that a game you start now will keep working after Horse Lords.

Thanks a lot for the mod, it really improves the game, specially for history buffs such as myself.

One question: do you have any idea when this will be updated after the release of horse lords and the new patch? I ask not to piss you off, but because I imagine that with the so called "full mod support" being offered by paradox developers of major mods such as yourself have access to beta(hope I'm not wrong about this!).

Cheers
See above, my first reply in this post. We'll just have to see how the new content and the compatibility patch come together once we see the code.

But:

What "full mod support" is being offered by paradox developers/anyone of major mods? Did I miss a memo or something? We don't receive any special treatment / any support at all from Paradox, aside for them now officially hosting the wiki that the community had already put together for modding "documentation," indirectly. Perhaps AGOT does or something? Where did you see this?
 

zijistark

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I was wondering, woud the map part of the mod(SWMH) crash if I tried to run it with the new dlc/patch? I suppose it is probably a silly question, but I have no idea how modding the map works. I assumed not having the new provinces would be buggy or crash the game, but then agan SWMH doesn't have many provinces already in the game(all of india, for instance!).
Whenever the map itself changes at all (as in, add or remove provinces), it is going to be save-incompatible. That's why we're going to try to roll-out the SWMH expansion at the same time as the Horse Lords patch update (and a bunch of other stuff...).
 

SirRitter

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What "full mod support" is being offered by paradox developers/anyone of major mods? Did I miss a memo or something? We don't receive any special treatment / any support at all from Paradox, aside for them now officially hosting the wiki that the community had already put together for modding "documentation," indirectly. Perhaps AGOT does or something? Where did you see this?

Well, there is that "announcement: full time mod support" thread at this modding subforum. I thought it involved something like that, sorry for the confusion :D

Whenever the map itself changes at all (as in, add or remove provinces), it is going to be save-incompatible. That's why we're going to try to roll-out the SWMH expansion at the same time as the Horse Lords patch update (and a bunch of other stuff...).

Hey sorry to make yet another question, but I didn't understand this reply: do you mean that SWMH will be compatible with horse lords immediately after the dlc is released, or do you mean that you want to release the new version of SMWH before horse lords because making SMWH compatible with the new dlc and patch will take a while?

Thanks a bunch!
 

zijistark

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Well, there is that "announcement: full time mod support" thread at this modding subforum. I thought it involved something like that, sorry for the confusion :D

Oh, that was from when Paradox gave Captain Gars a new role as "guy who floats between different games and tries to implement stuff that would help modding / suggestions for the modding language / dev kit." That's what they mean by "mod support" (enhancing their own game's scripting potential).

Hey sorry to make yet another question, but I didn't understand this reply: do you mean that SWMH will be compatible with horse lords immediately after the dlc is released, or do you mean that you want to release the new version of SMWH before horse lords because making SMWH compatible with the new dlc and patch will take a while?

Thanks a bunch!

The plan going forward is that we will try to wrap-up the new SWMH expansion (main question here is actually whether NBRT+SWMH will be ready, though) + more content that's been waiting for that patiently + the full HIP compatibility patch for CKII 2.4.X -> all in one release. This way, we avoid having to break savegame compatibility twice, when only once is required (for the 2.4 update). This is only tentative; plans may change when we see where we're at on July 14th.
 
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So people asking for an ETA on the EE should expect a few more weeks wait to coincide with HL, or am I totally reading you wrong? Just to clarify for folks who have been asking.

You're not reading it wrong. We're so close to the release of HL, that it would be silly for us to roll it out now, only for HL to break save game compatibility in 11 days
 
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SirRitter

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When HL and the new patch are out and you take a look at the code and what has changed, hopefully you guys will give us an ETA for the new release.

Basically I love this mod an will wait for it to be released before playing the new dlc :)
 

Arko

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You're not reading it wrong. We're so close to the release of HL, that it would be silly for us to roll it out now, only for HL to break save game compatibility in 11 days
If one doesn't update (or rolls back version), saves are not broken :p
I don't think it really worth it to make players waiting few weeks more when they already waited one year for this marvellous expansion, especially for a patch that be potentialy broken and hotfixed and repatched again during the following weeks (...or not if Paradox leaves in holidays).

Just my own opinion here, not HIP team's, since nothing is decided yet.
 
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theKing1988

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If one doesn't update (or rolls back version), saves are not broken :p
I don't think it really worth it to make players waiting few weeks more when they already waited one year for this marvellous expansion, especially for a patch that be potentialy broken and hotfixed and repatched again during the following weeks (...or not if Paradox leaves in holidays).

Just my own opinion here, not HIP team's, since nothing is decided yet.

Well, we all sort of agreed to hold the release until NBRT was fully compatched anyway, didn't we? And unless i missed something, EOOQE is still working on that.

So we'll be waiting anyway
 

Arko

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Well, we all sort of agreed to hold the release until NBRT was fully compatched anyway, didn't we? And unless i missed something, EOOQE is still working on that.

So we'll be waiting anyway
NBRT yes, HL not really.