Hello,
after reading pages on pages of HOI 3 discussions (and including HOI 2 ones) one of the main (if not the main) contradiction in game wishes is to have any freedom a player chooses AND AT THE SAME TIME to have a game that feels historical accurate.
Both together is impossible, period.
To solve this issue - why not let the player choose at start of game, if he wants a more historical or a free gameplay? Choosing free, event chains are deactivated (bar general ones) and the player of any country may do whatever he wants. Choosing historical the player is subject to event chains at least until outbreak of war BUT at the same time limited in options (for force composition, DOWs at will, political changes etc.).
If the devs follow that kind of approach, they acheive the best of both worlds. Players going on a WC as Romania - fine, choose free and do whatever you fancy inside game limitations. Players going for history (and branching off after crucial milestones like Vichy) may do so, but have to respect the historical limitations of the country they choose (e.g. very few naval bombers for Germany as Goering did not want a maritime air fleet, no carrier focus of the German navy as they simply lacked a strong fraction of its military supporting this idea, limited IC even in wartime as womens work in factories was way outside of acceptable Nazi ideology borders etc.).
I make this proposal because the combination of free game with the original event chain still implemented if very few boundary conditions are met is one of the sources - if not the one source - for the absurd exploits HOI II allowed for.
Let me close with my major wish for HOI III. It´s not historical accuracy, not division construction kit and not diplomacy on ambassadors clerks level. I´t is quite simple an AI that´s able to pose a challenge for the player.
Regards,
Thorsten
after reading pages on pages of HOI 3 discussions (and including HOI 2 ones) one of the main (if not the main) contradiction in game wishes is to have any freedom a player chooses AND AT THE SAME TIME to have a game that feels historical accurate.
Both together is impossible, period.
To solve this issue - why not let the player choose at start of game, if he wants a more historical or a free gameplay? Choosing free, event chains are deactivated (bar general ones) and the player of any country may do whatever he wants. Choosing historical the player is subject to event chains at least until outbreak of war BUT at the same time limited in options (for force composition, DOWs at will, political changes etc.).
If the devs follow that kind of approach, they acheive the best of both worlds. Players going on a WC as Romania - fine, choose free and do whatever you fancy inside game limitations. Players going for history (and branching off after crucial milestones like Vichy) may do so, but have to respect the historical limitations of the country they choose (e.g. very few naval bombers for Germany as Goering did not want a maritime air fleet, no carrier focus of the German navy as they simply lacked a strong fraction of its military supporting this idea, limited IC even in wartime as womens work in factories was way outside of acceptable Nazi ideology borders etc.).
I make this proposal because the combination of free game with the original event chain still implemented if very few boundary conditions are met is one of the sources - if not the one source - for the absurd exploits HOI II allowed for.
Let me close with my major wish for HOI III. It´s not historical accuracy, not division construction kit and not diplomacy on ambassadors clerks level. I´t is quite simple an AI that´s able to pose a challenge for the player.
Regards,
Thorsten