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This debate has been raging ever since, and the lack of a historical "railroad" event system (à la HoI2) in HoI3 is only adding to the fires.

What lack?

All the major historical events from hoi2 are now in.

Except you can now SEE the triggers for them and decide whenever you want to trigger them when they are possible.

(And the AI always does them as soon as they are possible)
 

Tasmosunt

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What lack?

All the major historical events from hoi2 are now in.

Except you can now SEE the triggers for them and decide whenever you want to trigger them when they are possible.

(And the AI always does them as soon as they are possible)
Would it be possible for us to remove all of the events, in there current form from our game, and replace them with events that take place on the historic date?
 

Mightfox

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I never understand why people think that games like this should have everything happening at the exact same time as was historical even though various other things have changed and it's like an alternate universe.
Though, I agree there should be more things to cause exciting wars to happen if the normal route is avoided.
 

Socratatus

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My understanding is the nature of the new "event" system will increase the number of "ahistorical" games from HoI2 and HoI1.

I'm not interested in this. My strong preference is for a game to play out roughly historical up until the point that my own actions have a strong impact (that is, at least until the opening of war)

But this is a contradiction, ironic and even hypocritic. You want the game to stay true to exact history while you do what YOU want (possibly altering history).

You act while the AI is hogtied. You gain a completely unfair (knowing what`s going to happen) advantage.

Supposing you went back in time and was in the British Prime Minister`s Chamberlain`s place before the war in 1939. You want everyone else to be just as they were historically even if you decided NOT to agree a peace deal with Hitler?

Ridiculous. The AI should be allowed as much freedom as you.
 

Nikolai II

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Would it be possible for us to remove all of the events, in there current form from our game, and replace them with events that take place on the historic date?

Most likely.

And it might also be possible to leave them in as decisions, but change some trigger condition that the earliest opportunity is at the historical date.
That IMO would be the nicest mod solution - the AI still gets to choose to not do it if they do not fulfill the prerequisites (Like Germany being a French puppet) but else they do it.
 

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What lack?

All the major historical events from hoi2 are now in.

Except you can now SEE the triggers for them and decide whenever you want to trigger them when they are possible.

(And the AI always does them as soon as they are possible)
Ahh, I can see it now. middle of winter 1937 suddenly danzig or war becomes available to Ai Germany with a mediocre army, the bulk of which will probably be parked in the Swiss border or some place not needed. Boom ww2 starts. 2 weeks later, GB lands in Wilhelmshaven. Couple of months later Germany is overrun by polish cavalry and surrenders. WW2 ends
:rofl:
 

TheLoneGunman

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Ahh, I can see it now. middle of winter 1937 suddenly danzig or war becomes available to Ai Germany with a mediocre army, the bulk of which will probably be parked in the Swiss border or some place not needed. Boom ww2 starts. 2 weeks later, GB lands in Wilhelmshaven. Couple of months later Germany is overrun by polish cavalry and surrenders. WW2 ends
:rofl:

Well we don't know the requirements for Danzig or War yet, but the thought of this happening is kinda hilarious.

You forgot to mention the German Panzers surrendering to the Polish Cavalry... :rofl:
 
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Ahh, I can see it now. middle of winter 1937 suddenly danzig or war becomes available to Ai Germany with a mediocre army, the bulk of which will probably be parked in the Swiss border or some place not needed. Boom ww2 starts. 2 weeks later, GB lands in Wilhelmshaven. Couple of months later Germany is overrun by polish cavalry and surrenders. WW2 ends
:rofl:

Well we don't know the requirements for Danzig or War yet, but the thought of this happening is kinda hilarious.

You forgot to mention the German Panzers surrendering to the Polish Cavalry... :rofl:

Is it a laugh based on that Myth
Its not funny.

EDIT:
Poland - alone and also SU attacked on 17th
1 September – 6 October 1939
36 days (and its plains and not mountains like Norway)
France + Holland and Belgium + BEF
10 May – 25 June, 1940
46 days
LOL
one of the best and biggest armies of the world?

Whats so funny here? Laugh. Cavalry? Maybe but moronism is something different. Those uber motorised German armies even in 1944...

:mad:

EDIT
Gen. Guderian, who in his memoirs stated that he encountered his staff wearing helmets, preparing an anti-tank gun for a possible Polish cavalry attack, and that the panic of the first day of war was overcome quickly.
:rofl:
 
Last edited:

vertinox

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This can be translated as
a) the game will MORE historical then HOI2 with war firing in 99,99% of the time and the rest happens when player himself does something against it
b) the game will be LESS predetermined in its time frame, so sometimes you will be ready for the war and sometimes won't. After all with the concept of reserve divisons it would be extremely gamey to know the exact time of every major attack...

Yeah. Its only natural that Germany would want Anschluss and Sudentanland, but what if Neville had lost an earlier parliamentary election and the Austrians were less inclined to be annexed and the Czechs declared war in response to Germany.
 

TheLoneGunman

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Is it a laugh based on that Myth
Its not funny.

EDIT:
Poland - alone and also SU attacked on 17th
1 September – 6 October 1939
36 days (and its plains and not mountains like Norway)
France + Holland and Belgium + BEF
10 May – 25 June, 1940
46 days
LOL
one of the best and biggest armies of the world?

Whats so funny here? Laugh. Cavalry? Maybe but moronism is something different. Those uber motorised German armies even in 1944...

:mad:

Dont' worry Grey Wolf, I know its a myth. I was just poking fun at the irony. Perhaps the Polish would have made their own myth regarding the supposedly "invincible" German tanks. :D
 
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What lack?

All the major historical events from hoi2 are now in.

Except you can now SEE the triggers for them and decide whenever you want to trigger them when they are possible.

(And the AI always does them as soon as they are possible)

That's precisely what I meant with "lack of a "railroad" event system". The events have actual triggers, and the player can control whether he wants these events to happen in the first place, which is almost completely the opposite of how most historical events worked in HoI2.


Not that I'm complaining... :)
 

TheLoneGunman

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Read edit above ;)

I LOLed at that!

And an anti-tank gun to stop horses, that's a little overkill don't you think?

They must have been quite scared! :D
 
Apr 1, 2009
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I LOLed at that!

And an anti-tank gun to stop horses, that's a little overkill don't you think?

They must have been quite scared! :D

:rofl:
that was in his personal memories LOL
isnt that enough to break that Myth :rolleyes: but it unfortunately still exists :(

EDIT again:
Polish cavalry was Mounted Infantry (ok some Uhlans too but minority) mostly with AT guns and was during reorganization (read motorization/mechanization) - also used tankettes so nothing strange about that AT gun of his staff ;)
 
Last edited:

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I only expect a better historical layout then HoI2 had, afther all isnt a sequel made for that?

With a better layout i mean if i put everything in the hands of the AI with only "historical" leaders in charge and only go for the historical Events then the game should also go that way, HoI2 often didnt no matter how hard you tried to go historical.
HoI2 had many situations were it looked like any support given to an AI had no effect.
Ofcourse HoI2 had mods to make that better and HoI3 most likely will to, but i say a sequel should allready be better in those aspects.


Now for those who are afther 100% historical might better buy a WW2 documentry instead of a WW2 "game" becaus a game is ahistorical afther the first moment and were is the fun afther all without any ahistorical ways?.

A historical feeling in the game is however a diffrent story...
One can go ahistorical afther some time but still be in a situation that woundt be out of the question in reality, HoI2 had many faults even when you tried everything to go in a historical way and i only hope thats improved in HoI3.
 

Tyson_48

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That's precisely what I meant with "lack of a "railroad" event system". The events have actual triggers, and the player can control whether he wants these events to happen in the first place, which is almost completely the opposite of how most historical events worked in HoI2.


Not that I'm complaining... :)

I am pretty sure that PI will have some senseable triggers implemented in the decisions.

So scenarios like
Ahh, I can see it now. middle of winter 1937 suddenly danzig or war becomes available to Ai Germany with a mediocre army, the bulk of which will probably be parked in the Swiss border or some place not needed. Boom ww2 starts. 2 weeks later, GB lands in Wilhelmshaven. Couple of months later Germany is overrun by polish cavalry and surrenders. WW2 ends
won't happen.


Seriously PI are not incompetent amateurs because River A is 0,0001mm more to south than in reality...so the important "railroads" to WW2 in a WW2-GAME will be in.
 

henkalv

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the AI is made to be smart right? So wouldent that mean that it takes smart decsisions, and what F.eks Germany did at the time did seame smart to them. So wouldent that mean that what the AI does(most times) would be historical becuase it seems smart at the time
 

Nikolai II

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Ahh, I can see it now. middle of winter 1937 suddenly danzig or war becomes available to Ai Germany with a mediocre army, the bulk of which will probably be parked in the Swiss border or some place not needed. Boom ww2 starts. 2 weeks later, GB lands in Wilhelmshaven. Couple of months later Germany is overrun by polish cavalry and surrenders. WW2 ends
:rofl:

Heh.

But that early it would be rather unlikely for GB to be allied to Poland, so at least it would be a one-on-one.
And if a prerequisite for Danzig is that Anschluss and Münich agreement+Czech dismemberment have been effected, then Germany will at least have the Austrian army and the good Czech tanks to fight with. :p
 

Socratatus

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the AI is made to be smart right? So wouldent that mean that it takes smart decsisions, and what F.eks Germany did at the time did seame smart to them. So wouldent that mean that what the AI does(most times) would be historical becuase it seems smart at the time



I am hoping that Paradox have programmed in the Human error element in the AI`s decision making. AI should be smart but sometimes make mistakes, just like us.
 

unmerged(25936)

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What you may or may not know is that you touched upon an issue that's been inspiring ferocious arguments ever since EU3 came out completely lacking deterministic historical events.

EU is, however, qualitatively different in nature then HOI. Europa Universalis is a period game, Hearts of Iron, fundamentally, is a war game. One buys Hearts of Iron to play World War 2. While many people have different ideas of how that should be accomplished, and I am certainly not trying to impose my idea of a "good time" on anyone else, I don't think its unreasonable to expect, assuming I as a player do nothing crazy myself (for example, turn the US fascist, or invade Turkey as the USSR) for the war to bear a passing resemblance to World War 2 at the start (when my strategic decisions begin to have an unavoidable, direct, and significant impact on the AI).

Prior to that, however, just as an example, if I am the US doing nothing but building up my navy and industry and being isolationist in diplomacy, I see no reason to not expect Germany to act like Hitlers Germany, Japan to aggressively pursue a Chinese policy, and Great Britain to appease.


That's how I want it. I don't expect anyone else to want that. I just wanted to know how likely is that outcome as the game ships and how easy can I alter it to be like that if it's highly variable.