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unmerged(4868)

Lt. General
Jul 12, 2001
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So we all HATE it when Spain settles colonizes and keeps Boston.

We also hate it when England settles colonizes and holds onto Buenos Aires or Rio de Janeiro (instead of the Portuguese)... and we hate seeing it when Rio de Janeiro ends up with Anglosaxon or Polish culture instead of the normal Portuguese.

Well I have started making a FEW mini events (suitable for EEP or AGC) that would at least guarantee some historical accuracy for a few colonies of strategic importance.

I am posting 2 of them below, more to come....


=========================================

Code:
[color=blue]

#Halifax#
event = {
	id = xxxxxx
	trigger = {
			owned = { province = 116 data = -1 }
	}
	random = no
	country = ENG
	name = "Halifax"
	desc = "The coastal settlement of Chebucto (modern day Halifax) was an 
Acadian settlement in Nova Scotia. Early in the 18th century, English explorers 
and admirals found it perfectly suitable as a naval base 
because of its good natural harbor. It eventually became 
the base of operations for British interests in Canada."
	style = 4
	date = { day = 1 month = january year = 1710 }
	offset = 90
	deathdate = { day = 1 month = january year = 1760 }

	action_a = {
		name = "Splendid!"
		command = { type = addcore which = 116 }
		command = { type = population which = 116 value = 500 }
		command = { type = provincetax which = 116 value = 1}
		command = { type = fortress which = 116 value = 1 }
		command = { type = provinceculture which = 116 value = anglosaxon }
	}
}



#Nouvelle Orleans#
event = {
	id = xxxxxx
	trigger = {
			owned = { province = 46 data = -1 }
	}
	random = no
	country = FRA
	name = "Nouvelle Orleans"
	desc = "The coastal settlement of Nouvelle Orleans (New Orleans) was the 
gateway for French settlement of the Louisiana territories. In 1732, Louisiana became 
a French crown colony, and the historic port city would play 
an important strategic role by the time of the Napoleonic Wars."
	style = 3
	date = { day = 1 month = january year = 1690 }
	offset = 90
	deathdate = { day = 1 month = january year = 1750 }

	action_a = {
		name = "Bien!"
		command = { type = addcore which = 46 }
		command = { type = population which = 46 value = 500 }
		command = { type = provincetax which = 46 value = 1}
		command = { type = fortress which = 46 value = 1 }
		command = { type = provinceculture which = 46 value = french }
	}
}

[/color]


OK, my points are:

#1. this is a rewards based system. if England doesn't own or start settlement of Nova Scotia by a certain date, then it does NOT deserve to have this event trigger for Halifax.

same goes for the French

#2. the fortresses will help to guarantee that an English colony like Halifax will REMAIN English.

will also help guarantee that a French settlement like New Orleans will stay in French hands, etc

will also help gurantee that a Dutch colony like Jakarta stays Dutch. get the picture yet?

#3. The CB shields are somewhat controversial, but not really. These colonies that I am posting here are ones that were of HUGE STRATEGIC and military importance. New Orleans was not just a splendid and rich colonial city, but it had also become an inherently FRENCH-CULTURED colonial city. Hence, the CB shield may be appropriate.

Same with Halifax, which became the de facto Military HQ of Canada by the 1800s. Definitely the base of operations for Canadian Loyalists by the time of the American Revolution. Since it was the base for "British crown loyalists"..... then why should it be subjected to a high revolter percentage like the rest of those hostile American colonies?? I dont think so. Hence my CB shields makes perfect sense.

What does the CB shield accomplish? It makes sure that if some other nation takes or tries to steal Halifax, then the English AI will see that the province is IMPORTANT ENOUGH to recapture. Same with New Orleans, etc.


#4. on Culture change.... it makes sure that these colonial cities will "revert" to whatever historically accurate culture they should have. The same-culture factor will also make sure that the colony is an economically productive one. Keep in mind that cities and colonies which are not state culture are basically useless garbage that have economic and stability penalties.
 
Last edited:

unmerged(4868)

Lt. General
Jul 12, 2001
1.597
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Originally posted by Jinnai
colonist and population increase is too much,either one or the other.

Hmmm I'm actually thinking of removing the colonists now. The reason for population increase is because it would help convert these important colonies into cities faster (unless they are already cities with populations of several thousand, in which case the increase would not make much difference)

however, by the time of late 1600s and early 1700s, neither England nor France really need extra colonists any more. both nations (in 99% of EU2 games) are already flooded with conquistadors and extra colonists

So I would tend towards removing the colonists.

Edited the script, coloniststs removed.
 

unmerged(4868)

Lt. General
Jul 12, 2001
1.597
0
One more: Batavia

One more colony event added: Batavia for the Dutch :)


Code:
[color=blue]

#Batavia#
event = {
	id = xxxxxxx
	trigger = {
			owned = { province = 702 data = -1 }
	}
	random = no
	country = HOL
	name = "Batavia"
	desc = "In 1619, Dutch trade master Jan Pieterszoon Coen conquered the 
Indonesian fortress of Jayakarta (modern day Jakarta). It was renamed as 
the Dutch settlement of Batavia and would become the headquarters of 
the prestigious Vereenigde Oostindische Compagnie, the corporation that 
symbolized the Dutch overseas trade empire. The Dutch took great pride 
in this colony as the name Batavia was the Latin name for the Netherlands 
(derived from the tribe Batavii), and would also be used to name the 
short-lived Dutch republic of the early Napoleonic period, 
the Batavian Republic."
	style = 3
	date = { day = 1 month = january year = 1618 }
	offset = 90
	deathdate = { day = 1 month = january year = 1660 }

	action_a = {
		name = "Geweldig!"
		command = { type = addcore which = 702 }
		command = { type = trade value = 200 }
		command = { type = population which = 702 value = 500 }
		command = { type = provincetax which = 702 value = 1}
		command = { type = fortress which = 702 value = 1 }
		command = { type = provinceculture which = 702 value = dutch }
		command = { type = provincereligion which = 702 value = reformed }
	}
}

[/color]
 
Last edited:

Avernite

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Why isn't that "great" not replaced by a Dutch term, like the bien for the French? I propose "geweldig" :)
 

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Great event on Batavia, but I think there might be some additional bonusses to be added. Quoted from 'The Dutch Republic Its Rise, Greatness and Fall 1477-1806': "In 1619, the fourth governor-general and on of the most famous, Jan Pietersz. Coen, seized Jakarta and transferred the VOC's headquarters in Asia there. Coen wanted to name his new conquest 'New Hoorn'after his birthplace, but the Heren XVII preferred a name with unifying connotations for the enitre Republic and instead chose 'Batavia'.
Batavia rapidly developed into the foremost European military, naval and commercial base in Asia, far outstripping Goa and Malacca, and remained such until the late eighteenth century. The Dutch rebuilt the town and provided it with formidable fortifications.
Though it was not until the late seventeenth century that the town developed much landward interaction with other parts of Java, from the first it served as the general rendezvous for Dutch Sips and cargoes converging from the oulying parts of the Indonesian archipelago, India, the China Sea, and Japan. It was also the principal Dutch military garrison in the East Indies and in the seventeenth, and much of the eighteenth, centuries constituted the largest concentration of Europeans anywhere in Asia.
The town acquired a vroedschap, onsistory, orphanage, and the other usual civic institurions of Dutch towns of the time. By 1700 there were about 6,000 Europeans at Batavia, alsmost as many as were then to be bound in Dutch South Africa. However, the vast majority of the men were soldiers, seamen, or other employees of the VOC, and Batavia never developed an economically independent Dutch burgher class.
The total size of Batavia grew from about 8.000, in 1624, to atound 70,000 :eek: by 1700. The non-European population, untypical of the rest of Java, was extremely mixed, the largest community being the Chinese. There were also sizeable groups from other parts of Indonesia and of Malays. The consistory of Batavia, which after a few years organized services in Malay and Portuguese, as well as Dutch, employed four Dutch Reformed preachers as ealry as 1632."


Sorry for the rather long text, but it illustrates rather well the additional proposals I would make:
Give Batavia/Jakarta also a CoT, Taxcollector, Cityrights, Chief Judge, a bigger population boost of about 5,000 and perhaps besides culture to Dutch also religion to reformed.
This sounds like an extremely lost of extras, but the Batavia/Jakarta colony was really that important and the AI-run dutch only built a pitiful colonial 'empire' consisting of nothing more then a few tradeposts here and there and a few pitifull colonies :( :rolleyes: .
 

unmerged(4868)

Lt. General
Jul 12, 2001
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Originally posted by Alkar

Give Batavia/Jakarta also a CoT, Taxcollector, Cityrights, Chief Judge, a bigger population boost of about 5,000 and perhaps besides culture to Dutch also religion to reformed.
This sounds like an extremely lost of extras, but the Batavia/Jakarta colony was really that important and the AI-run dutch only built a pitiful colonial 'empire' consisting of nothing more then a few tradeposts here and there and a few pitifull colonies :( :rolleyes: .

I know for a fact that Batavia was very important. That's why I included this event.

However, a lot of these people from EEP (and also from Paradox) don't ever like the idea of giving events that are "too generous"..... i.e. giving away too many freebies here and there. Also, most of the time, things tend to take care of themselves. For example, any time that the Netherlands owns several colonies or TPs in the Far East, a CoT often does pop up in Jakarta anyways. So some will argue that there is no need to put one there via an event. That's why I wanted to keep things simple for now.

If the other EEP people feel that putting a CoT in Jakarta via this event is justified, then that's ok with me also. I have no problem with that.

Also we don't need to worry about things like tax collectors or chief judges. In version 1.07, the AI is now very good at making sure to build those things in every city it has.

However, the AI is still stupid and idiotic when it comes to building or upgrading FORTS in important valuable cities and colonies. This is why my events will help fortify these important colonies.

Also a conversion to Reform religion sounds reasonable.... since leaving it Hindu (or whatever) would make the colony vulnerable to an awfully high revolt risk. As far as I know, Batavia remained a stable and lawful colony with no reports of major uprisings and such. Hence it SHOULD be reflected on this by having both State Culture and State Religion of the Netherlands.
 
Last edited:

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Originally posted by Suleyman
I know for a fact that Batavia was very important. That's why I included this event.

However, a lot of these people from EEP (and also from Paradox) don't ever like the idea of giving events that are "too generous"..... i.e. giving away too many freebies here and there. Also, most of the time, things tend to take care of themselves. For example, any time that the Netherlands owns several colonies or TPs in the Far East, a CoT often does pop up in Jakarta anyways. So some will argue that there is no need to put one there via an event. That's why I wanted to keep things simple for now.

If the other EEP people feel that putting a CoT in Jakarta via this event is justified, then that's ok with me also. I have no problem with that.

Also we don't need to worry about things like tax collectors or chief judges. In version 1.07, the AI is now very good at making sure to build those things in every city it has.

However, the AI is still stupid and idiotic when it comes to building or upgrading FORTS in important valuable cities and colonies. This is why my events will help fortify these important colonies.

It is possible that I haven't played far enough in the game to see a cot appearance in Jakarta, it does not seem to happen very often in my games, only once so far. The main reason I would argue for a CoT is that the system seems to do such a crappy job with CoT allocation. I have quite often gotten CoTs in Kamchatka, some lone islands in the pacific etc. that is why I prefer having CoTs being scripted to appear in historical locations. Perhaps this problem can be solved by a general event that triggers when a European country owns the province a CoT appears? It would solve the problem with Jakarta not having a CoT even if the Netherlands do no own it. Another province that comes to mind, that was and still is an important CoT is Manhattan. I understand that the initial CoT at the beginning has been removed, but with European settlement Manhattan became one of the main trading locations in Nothern America.
As to building upgrading forts, the AI seems to do a fairly good job in my games. They always upgrade their capital, gold and CoT provinces to the maximum possible and I have seen quite some upgraded fortresses as well. Only since 1.06 has the AI been upgrading fortresses far less, especially in its colonies, but strategically important provinces are still being taken care of.
 

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Originally posted by Alkar
Another province that comes to mind, that was and still is an important CoT is Manhattan. I understand that the initial CoT at the beginning has been removed, but with European settlement Manhattan became one of the main trading locations in Nothern America.

That's not really true. Early on it was significant, but as the fur trade moved further West it was much reduced in impotance. After Montreal was taken by the British pretty much all of New York's trade from the interior moved there, or to Philadelphia. Boston, Philadelphia (especially) and Charlestown were more important up to 1800. The Eire canal really made New York the biggest.

It's reasonable, but so is Philadelphia, Boston, and above all Montreal.
 

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Originally posted by Isaac Brock
That's not really true. Early on it was significant, but as the fur trade moved further West it was much reduced in impotance. After Montreal was taken by the British pretty much all of New York's trade from the interior moved there, or to Philadelphia. Boston, Philadelphia (especially) and Charlestown were more important up to 1800. The Eire canal really made New York the biggest.

It's reasonable, but so is Philadelphia, Boston, and above all Montreal.

Since fur trade is for North-America on of the most important trade goods, you are right. I was more thinking along the lines of Manhattan being the most important center for transatlantic trade. But with the way EU2 trade system works having a random CoT appear somewhere else in North America would be a better solution.
However I still stand with my point that Jakarta deserves a CoT when colonized by the Dutch/Europeans. The site was strategically important and EU2 does a to poorly job of when it comes to CoT allocation in that region :( .
 

Shadowstrike

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Just as a suggestion - perhaps the Jakarta CoT event could remove the one in Malacca? Or would that prove problematic and ahistorical if Portugal settled all of Indonesia and the Dutch just had Jakarta, but suddenly controlled all the trade?
 

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I don't think that's too outrageous. And were it to happen I suspect Portugal would get a replacement COT pretty quickly. That would have happened in 1.05 anyway.

However, I'd hold off on doing this. We don't know if we will have the removecot command available or not. When a 1.08 comes out we can decide.
 

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Halifax event

Great idea for halifax! Would you mind if i used it in my collection?
I am also interested in revamping the colonial portions of the game, especially North American. I'm trying to pull together people interested in contributing though i am a mere newbie :rolleyes:

On the CoT note:
I've scripted a series of events for the selling of manhaten which is based on relationships. IMHO i thought it best to try to script some stadocone CoT forming "options/events" to generate a little internal continental competition and hence add fuel to some future inter tribal warfare. Unfortunately for me I'm not too familiar with the whole "where do trade goods go to" rules when it comes to provinces. My newbie ways can only take me so far! :( !!