So we all HATE it when Spain settles colonizes and keeps Boston.
We also hate it when England settles colonizes and holds onto Buenos Aires or Rio de Janeiro (instead of the Portuguese)... and we hate seeing it when Rio de Janeiro ends up with Anglosaxon or Polish culture instead of the normal Portuguese.
Well I have started making a FEW mini events (suitable for EEP or AGC) that would at least guarantee some historical accuracy for a few colonies of strategic importance.
I am posting 2 of them below, more to come....
=========================================
OK, my points are:
#1. this is a rewards based system. if England doesn't own or start settlement of Nova Scotia by a certain date, then it does NOT deserve to have this event trigger for Halifax.
same goes for the French
#2. the fortresses will help to guarantee that an English colony like Halifax will REMAIN English.
will also help guarantee that a French settlement like New Orleans will stay in French hands, etc
will also help gurantee that a Dutch colony like Jakarta stays Dutch. get the picture yet?
#3. The CB shields are somewhat controversial, but not really. These colonies that I am posting here are ones that were of HUGE STRATEGIC and military importance. New Orleans was not just a splendid and rich colonial city, but it had also become an inherently FRENCH-CULTURED colonial city. Hence, the CB shield may be appropriate.
Same with Halifax, which became the de facto Military HQ of Canada by the 1800s. Definitely the base of operations for Canadian Loyalists by the time of the American Revolution. Since it was the base for "British crown loyalists"..... then why should it be subjected to a high revolter percentage like the rest of those hostile American colonies?? I dont think so. Hence my CB shields makes perfect sense.
What does the CB shield accomplish? It makes sure that if some other nation takes or tries to steal Halifax, then the English AI will see that the province is IMPORTANT ENOUGH to recapture. Same with New Orleans, etc.
#4. on Culture change.... it makes sure that these colonial cities will "revert" to whatever historically accurate culture they should have. The same-culture factor will also make sure that the colony is an economically productive one. Keep in mind that cities and colonies which are not state culture are basically useless garbage that have economic and stability penalties.
We also hate it when England settles colonizes and holds onto Buenos Aires or Rio de Janeiro (instead of the Portuguese)... and we hate seeing it when Rio de Janeiro ends up with Anglosaxon or Polish culture instead of the normal Portuguese.
Well I have started making a FEW mini events (suitable for EEP or AGC) that would at least guarantee some historical accuracy for a few colonies of strategic importance.
I am posting 2 of them below, more to come....
=========================================
Code:
[color=blue]
#Halifax#
event = {
id = xxxxxx
trigger = {
owned = { province = 116 data = -1 }
}
random = no
country = ENG
name = "Halifax"
desc = "The coastal settlement of Chebucto (modern day Halifax) was an
Acadian settlement in Nova Scotia. Early in the 18th century, English explorers
and admirals found it perfectly suitable as a naval base
because of its good natural harbor. It eventually became
the base of operations for British interests in Canada."
style = 4
date = { day = 1 month = january year = 1710 }
offset = 90
deathdate = { day = 1 month = january year = 1760 }
action_a = {
name = "Splendid!"
command = { type = addcore which = 116 }
command = { type = population which = 116 value = 500 }
command = { type = provincetax which = 116 value = 1}
command = { type = fortress which = 116 value = 1 }
command = { type = provinceculture which = 116 value = anglosaxon }
}
}
#Nouvelle Orleans#
event = {
id = xxxxxx
trigger = {
owned = { province = 46 data = -1 }
}
random = no
country = FRA
name = "Nouvelle Orleans"
desc = "The coastal settlement of Nouvelle Orleans (New Orleans) was the
gateway for French settlement of the Louisiana territories. In 1732, Louisiana became
a French crown colony, and the historic port city would play
an important strategic role by the time of the Napoleonic Wars."
style = 3
date = { day = 1 month = january year = 1690 }
offset = 90
deathdate = { day = 1 month = january year = 1750 }
action_a = {
name = "Bien!"
command = { type = addcore which = 46 }
command = { type = population which = 46 value = 500 }
command = { type = provincetax which = 46 value = 1}
command = { type = fortress which = 46 value = 1 }
command = { type = provinceculture which = 46 value = french }
}
}
[/color]
OK, my points are:
#1. this is a rewards based system. if England doesn't own or start settlement of Nova Scotia by a certain date, then it does NOT deserve to have this event trigger for Halifax.
same goes for the French
#2. the fortresses will help to guarantee that an English colony like Halifax will REMAIN English.
will also help guarantee that a French settlement like New Orleans will stay in French hands, etc
will also help gurantee that a Dutch colony like Jakarta stays Dutch. get the picture yet?
#3. The CB shields are somewhat controversial, but not really. These colonies that I am posting here are ones that were of HUGE STRATEGIC and military importance. New Orleans was not just a splendid and rich colonial city, but it had also become an inherently FRENCH-CULTURED colonial city. Hence, the CB shield may be appropriate.
Same with Halifax, which became the de facto Military HQ of Canada by the 1800s. Definitely the base of operations for Canadian Loyalists by the time of the American Revolution. Since it was the base for "British crown loyalists"..... then why should it be subjected to a high revolter percentage like the rest of those hostile American colonies?? I dont think so. Hence my CB shields makes perfect sense.
What does the CB shield accomplish? It makes sure that if some other nation takes or tries to steal Halifax, then the English AI will see that the province is IMPORTANT ENOUGH to recapture. Same with New Orleans, etc.
#4. on Culture change.... it makes sure that these colonial cities will "revert" to whatever historically accurate culture they should have. The same-culture factor will also make sure that the colony is an economically productive one. Keep in mind that cities and colonies which are not state culture are basically useless garbage that have economic and stability penalties.
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