No it is not, at least not in the sense of total war implying total conquest as is the case with Total War games, since there is no real alternative for conquest (since vassals and client states in Creative Assembly games mean nothing). EU IV offers a viable alternative for military conquest. Yes there will always be war, but conquest of your foes is not necessary. Partial gains yes, but there is no need to blob. You can expand within your own defined framework.
Say I'm France I can opt to push my boundaries to the Rhine, go for Italy or the North Sea Coast or both in the long run. I can combine it with a colonisation effort in Canada and set of for the Caribbean or India, set my flag in the Spice Islands. I can subjugate a country here or there to serve as a launching point for future conflicts. I can allow each larger neighbour to persist (apart from Burgundy lol): Castile, Aragon, Spain if it was to be formed, England or Great Britain, Austria, etc. I can opt to keep them manageable. I don't need to conquer Iberia but I can be content with kicking their butts whenever they challenge me, while making gains across the globe at their expense. I can opt to construct a large fleet for the mere sake of challenging Great Britain on the seas cause it feels good doing so. I can cover my flank with German or Italian vassals and never annex them cause the map simply looks awesome that way. I can garner wealth from trade in the Indies to fuel a European war machine bend at establishing my own personal hegemony in Europe, without conquest, but by the sake of being the strongest military power, alone or in an alliance. I can work towards preserving a balance of power through war but without conquest. And yes, you can try do something totally opposite because 'you can', why not make a 16th century replica of Charlemagne's great empire?
The idea that 'it isn't a total war game' implies 'it's not about waging wars' is simply a fallacious statement that only takes the words at face value. The aforementioned expansion can be very fun and doesn't result into your typical Total War game, where the only solution to any - ANY - situation is to shove your armed fist up your opponent and annex annex annex annex. EU IV offers a perfectly viable alternative to this.
Say I'm France I can opt to push my boundaries to the Rhine, go for Italy or the North Sea Coast or both in the long run. I can combine it with a colonisation effort in Canada and set of for the Caribbean or India, set my flag in the Spice Islands. I can subjugate a country here or there to serve as a launching point for future conflicts. I can allow each larger neighbour to persist (apart from Burgundy lol): Castile, Aragon, Spain if it was to be formed, England or Great Britain, Austria, etc. I can opt to keep them manageable. I don't need to conquer Iberia but I can be content with kicking their butts whenever they challenge me, while making gains across the globe at their expense. I can opt to construct a large fleet for the mere sake of challenging Great Britain on the seas cause it feels good doing so. I can cover my flank with German or Italian vassals and never annex them cause the map simply looks awesome that way. I can garner wealth from trade in the Indies to fuel a European war machine bend at establishing my own personal hegemony in Europe, without conquest, but by the sake of being the strongest military power, alone or in an alliance. I can work towards preserving a balance of power through war but without conquest. And yes, you can try do something totally opposite because 'you can', why not make a 16th century replica of Charlemagne's great empire?
The idea that 'it isn't a total war game' implies 'it's not about waging wars' is simply a fallacious statement that only takes the words at face value. The aforementioned expansion can be very fun and doesn't result into your typical Total War game, where the only solution to any - ANY - situation is to shove your armed fist up your opponent and annex annex annex annex. EU IV offers a perfectly viable alternative to this.