Historical Coalitions v EU IV coalitions

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Eyestabber

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Hey guys, who's it going? I know there is already a lot of debate about coalition mechanics and I agree with most of the points brought up by TheBloke and others. However, I see that the people who defend the current mechanics usually do so claiming that the mechanic is historical, because "nobody ever conquered the world!" or "if you act like Hitler, expect to be treated like him!!!!!!!!!". And so forth. So I decided to go on a little historical research as to HOW EXACTLY coalitions worked historically.

As demonstrated by several community members, coalition mechanics are currently determinated almost exclusively by AE. The more you expand aggressively, the higher the chance people will join a coalition against you. What I will try to demonstrate here is that historically coalitions were a mix of regional powers uniting against a foreign conqueror + the conqueror's rivals jumping at the opportunity to do the most harm against him. I will try to keep the history lesson short, but I won't promise anything.

Case 1: The League of Venice

Charles VIII of France had a claim to the throne of Naples. He unleashed a bloodbath on Italy, the government of Florence got deposed because of their complicity with the French invaders and Charles made it to Naples almost unopposed. His campaign earned him infamy through the whole Italian region, and thus was born the League of Venice. Venice, Naples, The Papal States, Spain, Milan, HRE, Mantua and England formed a Coalition against France. Some will say "see, COALITIONS ARE HISTORICAL, WAD, L2P, N000B", but we should take a closer look into the game mechanics.

The historical League of Venice involved:

- Several Italian OPM/TPM. Regional powers joining against a foreign conqueror. Perfectly reproduced in EU IV.
- England. France's historical rival. Not so perfectly reproduced in EU IV, as I found that previous attitude towards a country isn't as important as AE. In other words, you rivals are just as likely to join a coalition against you as a random neutral nation is, which is pretty wrong, to say the least.
- The HRE. Italy was always regarded as the HRE's backyard. It makes sense that the Emperor would intervene. This is partially reproduced in EU IV, as regional aggression does travel, but it impacts everyone equally, with no regard for other political concerns. In EU IV Austria would join a coalition against France, but so would Ottomans and Serbia, even though they do not share anything with Naples.
- Spain (Aragon + Castille). Spain joined the coalition not so much because of the bloodbath, but rather because Ferdinand of Aragon had a claim to the Neapolitan Throne, and did indeed become King of Naples in 1504. So Spain joined the coalition because they stood to gain something, rather than because they cared about the French King's blood lust.


Case 2: the League of Cambrai

Pope Julius II, aka "the Warrior Pope", sought to replace Venice as the major influence on Italy. To that end, he brought about a coalition involving the HRE, France and Spain. This coalition had very, very little to do with Venetian expansion and a LOT to do with Julius II ambition to unite Italy under the Papal State. The historical League of Cambrai involved:

- The Papal States, whose reasons for joining were already explained.
- France, who intend to expand her foothold on Italy
- Ferrara, ally of the Papal State
- The HRE, who saw the opportunity to reclaim imperial territories that Venice had seized several years earlier.
- Spain, again with the PU with Naples thing.

Bottom line: the League of Cambrai was born not because several nations felt threatened by Venice, but rather because several nations had converging interests in attacking Venice. Again, AE had very little to do with the coalition forming.

With all said and done, here are my suggestions on how coalitions can be improved:

- AE should only bother regional powers who share the same religion/culture group as the attacked country. Ottomans never cared much about French expansion, they only joined the coalition against France during the Napoleonic period and only after the French crushed the first coalition. AE should only affect distant countries with different culture and religion when the attacking country keeps beating previous coalitions against him and keeps expanding towards said countries.
- Rivals should be highly interested in joining coalitions against you, instead of random far away countries
- Coalitions are very much about mutual interest. Currently the game doesn't seem to take into consideration the relations between coalition countries, resulting in Austria and Ottomans fighting side by side against France because France took 3 territories from Spain, which isn't just anti-fun, it's also a historical abomination.
- Coalitions should be region locked or, at the very least, continent locked. I had a game as England -> GB on which I was the target of a coalition of Ming, Aztec and Mali. Nuff said.




TL; DR: Current coalition mechanics aren't just "anti-fun", they are also failing to simulate history. They aren't fun, they aren't historical and they need to be improved.
 

Pellaken

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Coalitions are not supposed to be historical, they are supposed to limit the player to doing historical things.
 

Eyestabber

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Coalitions are not supposed to be historical, they are supposed to limit the player to doing historical things.

So the player gets railroaded into playing historically, while facing ahistorical enemies. This is the strategy game equivalent of the infamous "debris wall" on FPS games. EU IV claims to be a sandbox, but punishes you for trying to deviate from historical lines.
 

Eyestabber

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Keep in mind that changes to AE have been promised for version 1.4 (IIUC, AE scaling to your empire size will be removed).

I am aware of that. This change, however, only helps big blobs grow bigger. WC will be easier, which will please some people, but the coalition mechanics will still be highly illogical. I'm afraid the change might result in coalitions being a broken feature that will never get fixed...
 

newtlord

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The point that I would raise about the League of Cambrai is that, whereas in EUIV there can be no possible separate peace during a coalition war, the historical war saw not only separate peace but several powers essentially switching sides partway through (due to perceived changes of interest and adroit Venetian diplomacy). The same can be said about nearly all the "Wars of the Nth Coalition" against France at the end of the EUIV period [many of which ended in a re-drawing of the map of large sectors of Europe, rather than 2-4 provinces changing hands as occurs after an EUIV coalition war.]. Conclusion: while things called coalitions existed in history, their effect was not the same as the things with the same name in EUIV.
 

gaius valerius

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TL; DR: Current coalition mechanics aren't just "anti-fun", they are also failing to simulate history. They aren't fun, they aren't historical and they need to be improved.

Also, coalitions had a tendency of falling apart in the face of staunch resistance or when national interests began to clash. Just look at the countless coalitions against Louis XIV and how France could keep them at bay time and time again till attrition on both sides and mutual distrust ruptured them... This fun diplomatic game is sadly not reproduced in-game. Imagine how awesome it would be to not only survive a coalition but turn it against itself.
 

CleverClothe

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I shall use your examples to make the counter argument within the existing game mechanics.

Case 1: The League of Venice

- Several Italian OPM/TPM: Agreed, represented by the game mechanics.
- England: Historical rivals of France, so opinion would be low. It would not take much AE for them to join.
- The HRE: Neighbors and rivals of France, so it would also not take much for them to join.
- Spain: The description on Wikipedia doesn't mention Spain being a part of the League. It seems that Spain was only involved due to its relationship (alliance? RM?) with Naples.

Case 2: the League of Cambrai

That would be a regular alliance in the game. I have often seen rivals on the same side of a war due to a common ally. This happened in history and in the game. This has no relation to coalition mechanics.

TL; DR: Current coalition mechanics aren't just "anti-fun", they are also failing to simulate history. They aren't fun, they aren't historical and they need to be improved.

TL;DR: The game is a strategy game set in the Renaissance time. It is not a detailed simulation, so there will be many details and nuance that is missed unfortunately. But I do agree with the ideas that coalitions should be defensive only and you should need diplomatic knowledge of the coalition leader in order to join.
 

CleverClothe

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So the player gets railroaded into playing historically, while facing ahistorical enemies. This is the strategy game equivalent of the infamous "debris wall" on FPS games. EU IV claims to be a sandbox, but punishes you for trying to deviate from historical lines.

EU IV is a game that is also a simulation. But that simulation like all simulations is limited. EU can't represent all the factors that make conquering difficult.

Also remember, while they are some mechanics that are more difficult than history had them, there are also a number of mechanics that are significantly easier than history had them.
 

Eyestabber

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The point that I would raise about the League of Cambrai is that, whereas in EUIV there can be no possible separate peace during a coalition war, the historical war saw not only separate peace but several powers essentially switching sides partway through (due to perceived changes of interest and adroit Venetian diplomacy). The same can be said about nearly all the "Wars of the Nth Coalition" against France at the end of the EUIV period [many of which ended in a re-drawing of the map of large sectors of Europe, rather than 2-4 provinces changing hands as occurs after an EUIV coalition war.]. Conclusion: while things called coalitions existed in history, their effect was not the same as the things with the same name in EUIV.

Agreed. Coalition members refusing to surrender after they had every single province occupied is just silly. I would add another point: coalition mechanics can be exploited against one of the members. Specifically, I managed to vassalize England as France by occupying...Spain! England had only London + colonies, all other territories were fed to my vassal Northumberland. So I attacked the coalition and raised my wascore by occupying the provinces of war leader Spain. If England was alone i probably would have no choice but to sail to North America and siege their colonies as well, but since Spain took over as war leader, occupying Madrid was just as good as taking London.

Bottom line: coalitions in EU IV have no risk factor and result in rock solid alliances, while historical coalition were fragile and had a tendency to backfire horribly.
 

Beagá

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So the player gets railroaded into playing historically, while facing ahistorical enemies. This is the strategy game equivalent of the infamous "debris wall" on FPS games. EU IV claims to be a sandbox, but punishes you for trying to deviate from historical lines.

Considering people can form Italy by 1600, I can say you can deviate a LOT. There are issues with coalitions, but saying they limit growth too much is BS.
 

FearTheAmish

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League of Augsburg

Catholic League during 30 years war.
 

Eyestabber

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Considering people can form Italy by 1600, I can say you can deviate a LOT. There are issues with coalitions, but saying they limit growth too much is BS.

Forming a country is fine. The brick wall shows up when you expand to 2x-3x your country's historical size. I'm OK with AE into Italy resulting in a coalition similar to the League of Venice. But Ottomans and Lithuania joining a coalition against France because France invaded Spain just feels like the game is giving me the middle finger for attempting World Conquest.

Oh, I know, WC is a SIN and we should stay on the TRUE PATH of building, colonizing and optimizing trade. Nevermind the fact that Napoleon DID try to conquer the world. Nevermind the several warmongering French kings of the Renaissance Period. Japanese invasion of Korea? NEWBZ! Should have colonized the surrounding isles instead. The massacre of Novgorod by Ivan III? Well, at least he got more trade power on the Novgorod node, so he got that going on for him.

Wars of conquest are part of human history, whether you like it or not. I know EU IV is not a wargame, but coalition mechanics along with the "-1000 unreasonable demands" make warfare much less efficient in-game than in real life. Ivan III took almost all of Novgorod's lands in a single war. How is that reproduced in EU IV? Exactly, it is not.