Historical and Useful Super Battleships

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Big Nev

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So you would give nation like japan 6 year advantage in BB techs?

It's not a question of technological advantage.

Either Britain or the US could have built ships bigger than they did historically if they had wanted to.

(and had the cash :( )

The Brit's actually started two of the Lion class. Slightly superior to the Iowas but not as fast. The USA had the Montanas on the drawing board. The Brits could have actually built the Incomparable between the wars if they hadn't learned that battlecruisers weren't the way to go.

Germany had the technology to build the H classes. France could have built bigger too.

Italy... aahhhh, OK. Maybe not. They didn't have the industrial capability to build the guns.

It's not that Japan was, or needs to be, ahead in tech'.

The building of the Yamatos was shrouded in secrecy. All reference to her guns were 40.6cm type X so people would think they were a new 16" model and large portions of them were obscured from view.

I like the idea of a SH ship tech' that allows you to Go Large on guns & armour.

So that you can build a SHBB that carries guns & armour two or three tech' levels ahead or a SHCA that similarly out-guns the same tech' year CAs.

(The idea of a SH destroyer, light cruiser or battlecruiser is, IMHO, dumb as such a ship would no longer fit its role)

A SHCV is an interesting proposition. A heavily armoured CV. Hmm...

A Shinano type vessel operated as a fleet carrier. Essex/Malta sized but slow & heavily armoured. Hmm...



EDIT: Emued by Alex :(
 

Stafroty

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The most accurate way to model it is to separate ship size from technology like some before have suggested or hinted at, ( instead of having them tied to each other like previous HoI games ).

Size is a decision, so it could be conceivable that it's both possible to build a 100k ton Battleship using 1920s level technology, or a 30-40k ton Battleship using 1947 technology that is fairly equally matched in combat power.

The main limitation would really be cost/IC-cost of such huge ships built by early tech.

and what would it mean to have that 60 ton extra weight? just weight?
 

Big Nev

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I don't think there was anything special, or interesting, about the Midway class.

They were simply the logical progression of US carrier development. Bigger is all. Just as the Maltas were bigger than the Implacables.

Not SH in any respect.
 

Beagá

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Until you can customize ship classes we will need to a have a "SHB" tech just so that Japan can have a big ship early.

It´s a tech tree and design "problem" (for me no problem as I agree that battleships were thing of the past and I build two or three tops even as US).

Many mods in DH do allow you to research SH BBs regardless of being Japan thus allowing you to build those white elephants.
 

mursolini

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I don't think there was anything special, or interesting, about the Midway class.

They were simply the logical progression of US carrier development. Bigger is all. Just as the Maltas were bigger than the Implacables.

Not SH in any respect.
I don`t think there was anything special about Jamato and Musashi as well. Simply logical progression of BBs development.

Just bigger than contemporary BBs. So were Midways, bigger and with more plane capacity than regular carriers.
 

Big Nev

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I don`t think there was anything special about Jamato and Musashi as well. Simply logical progression of BBs development.

Just bigger than contemporary BBs. So were Midways, bigger and with more plane capacity than regular carriers.

Which, I think, is what a lot of us are trying to get across.

Without the Washington & London treaties, the Western powers would have gone that way too.

So... either have a SH tech' to research for players who want to Go Large, or... put the treaties in to the game.

(with appropriate consequences for breaking them)
 

ingwe

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I think what would be best would be a ship designer similar to the old old game Master of Orion II. The idea being that there are ship techs for certain components and hulls. You start with a hull and then add things that add cost and take up space. More hulls have more space but cost more et cetera. Probably not necessary, but it is what I would prefer.

Also I think that a fast battleship in the right conditions should be able to beat a carrier. Having the right conditions though is key and not easy.
 

Poh

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With the new way to research armor we have been presented with another way of doing things, couldnt this be used in regards to ship research? This might be a crazy idea so bear with me ;) but i see it as a possible way to make battleships more involved in gameplay.

What if ships were based on 4 different hull sizes:

1k - Destroyers
10k - Light cruiser, Heavy Cruisers, Light carriers
<35k - Treaty Battleships, Battlecruiser, Fleet carriers
>35k - Post Treay Battleships, Super Carriers.

Unfortunately destroyers do fall somewhat out as theres nothing in the same class except maybe Escorts and Landing crafts?

The idea is that instead of researching a tank like in the armor tech you instead research a hull (propulsion, size, shape, welding tech etc). The given hull then opens the possibility to research different types of superstructure (being the ship philosophy in armor and use of said hull).
What i imagine is you can research the '39 tech for <35k hull. After that you can decide on researching a Battleship, Battlecrusier or Carrier on said hull. This would also enable you to shift between battleships and carriers while keeping some sort of efficiency bonus (if we look at armor it would be 50%) That bonus would represent that your dockyard are already tooled to build that size of ship. The large efficiency drop would be if you shift between sizes meaning it would be important to keep naval production spread between cruiser, destroyers and capital ships in rougly the same ratio throughout the game.

The >35k could be a branch from '39 onwards and the two capital branches could then merge in a '45 tech super carrier.

Imho something like this could work really well in regards to the Battleship/Battlecruiser decision and would also be decent with regards to Light/Heavy cruiser. However in regards to carriers im not so sure. Ofcourse if the carrier is only seen as a vessel to deliver planes and all its combat ability derive from plane tech and carrier doctrines it could be made to work. On the negative side you would have a main research that did not provide any real combat units.
 

EntropyAvatar

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and what would it mean to have that 60 ton extra weight? just weight?

I think Alex means that the two ships (1920's behemoth and 1947 moderate-size) would be similar in overall usefulness, not in any particular dimension. The 1920's behemoth would have more armour and more or bigger guns. It would be relatively slow and probably much less accuracy at range, lacking radar and other techs. It would have much worse AA and use a lot more fuel and crew and probably a lower rate of fire. Its armour wouldn't be laid out as efficiently, etc. Plus it would cost a whole lot more to build and operate.
 

jju_57

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So it seems we mostly agree now. But that is not really what you wrote before:
I might have concentrated on BB's lose to CV's but I never said BB's didn't have their uses especially in other areas like shore bombardment and pure naval gunfire fights.

My point is that reality is not black and white. In a situation with fast, modern Battleships ( think Iowa 1945 ) well screened with VT fuse AA and radar firecontrol... Outnumbering old British style biplane CAG CVs 5:1, and fighting in bad weather / night where SIGINT or say a sub reported the location of the CVs to the BBs.

Do you really think that the Carriers should win in those situations too?
Why not change it to an Iowa class refitted with harpoon and tomahawk missiles vs. biplanes? I'm referring to realistic engagements that would have happened during the actual war.

The other things I was responding too was mostly your claim that CV should always regardless of situation stay outside BB range, and that HoI3 modeled this right with for example how CVs magically can keep slow/stationary TPs out of range for weeks of battle inside the same sea-zone.

Despite history proving that "never" actually did happen, twice.
Sorry only happened ONCE (Glorious) CVE's are not CV's. CV's were never assigned to the landing task force. Now are you saying that we also need to violate all doctrines and force CV's to stay put and be assigned to landings when this never happened?

I do think that if USA had chosen to build 10 Montana class SHBBs instead of all Essex class Carriers they could still have won the Pacific war.

The US could have wont he war if they only built subs, CA's, CL's, CLAA's and DD's. Once the A-Bomb is developed and used against Japan it is only a matter of time till they give up. So what's your point?

EDIT: As for the Montana class BB the US Navy and Congress all realized by the summer of 1942 that BB's were a waste of money. They built more Essex class CV's, anti-sub DD's/DE's and submarines instead.

Now if the US Navy in 1942 realized this it shouldn't be hard for us to realize this and not want to build any BB's after this date. The reason the Iowa's were built were the facts that they were fast enough to stick by the CV's and that the keels were already laid down for the four ships with substantial work already having been done.
 
Last edited:

Alex_brunius

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Why not change it to an Iowa class refitted with harpoon and tomahawk missiles vs. biplanes? I'm referring to realistic engagements that would have happened during the actual war.

Perhaps because tomahawks were historically not installed until 40 years after the war ( and the game ) ended?

The British however operated bi-planes on the Carriers until 1942-1943 historically, a few months away from the introduction of the VT-fuse in AA armaments.

Well within the scope of what is possible to do in a WW2 sandbox game, or only 1-2 techlevels ahead or behind using HoI3 as a reference.

For example it's a realistic engagement if Japan/Germany/Italy or an Axis minors decides to operate bi-plane CAGs for one or another reason. Many minors flew bi-planes through the entire war for example.


Now are you saying that we also need to violate all doctrines and force CV's to stay put and be assigned to landings when this never happened?

No, I'm saying that this debate is about balance in a game where players can and do put a Carrier and a transport in the same fleet which force them to stay together regardless of historical doctrines.


So what's your point?

As for the Montana class BB the US Navy and Congress all realized by the summer of 1942 that BB's were a waste of money.

The reason they were cancelled was because they realized the war would be over before any of them would be ready to fight.
So I agree 100% with you that a weapon not ready until after the war is over is a waste of money, but the same is true for all the Carriers they cancelled.
 
Last edited:

jju_57

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Well Alex, it's been fun. I think we just have a fundamental disagreement. But the great think about HOI games is in the end we can change it and mod it to what we like best.

I have a hunch that naval combat is going to have a drastic change like air warfare did. We'll just have to wait to find out.
 

Jazumir

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With the new way to research armor we have been presented with another way of doing things, couldnt this be used in regards to ship research? This might be a crazy idea so bear with me ;) but i see it as a possible way to make battleships more involved in gameplay.

What if ships were based on 4 different hull sizes:

1k - Destroyers
10k - Light cruiser, Heavy Cruisers, Light carriers
<35k - Treaty Battleships, Battlecruiser, Fleet carriers
>35k - Post Treay Battleships, Super Carriers.

Unfortunately destroyers do fall somewhat out as theres nothing in the same class except maybe Escorts and Landing crafts?

The idea is that instead of researching a tank like in the armor tech you instead research a hull (propulsion, size, shape, welding tech etc). The given hull then opens the possibility to research different types of superstructure (being the ship philosophy in armor and use of said hull).
What i imagine is you can research the '39 tech for <35k hull. After that you can decide on researching a Battleship, Battlecrusier or Carrier on said hull. This would also enable you to shift between battleships and carriers while keeping some sort of efficiency bonus (if we look at armor it would be 50%) That bonus would represent that your dockyard are already tooled to build that size of ship. The large efficiency drop would be if you shift between sizes meaning it would be important to keep naval production spread between cruiser, destroyers and capital ships in rougly the same ratio throughout the game.

The >35k could be a branch from '39 onwards and the two capital branches could then merge in a '45 tech super carrier.

Imho something like this could work really well in regards to the Battleship/Battlecruiser decision and would also be decent with regards to Light/Heavy cruiser. However in regards to carriers im not so sure. Ofcourse if the carrier is only seen as a vessel to deliver planes and all its combat ability derive from plane tech and carrier doctrines it could be made to work. On the negative side you would have a main research that did not provide any real combat units.

I hope you gonna face the consequences of breaking your NDA! ;P
 

varsovie

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I
A SHCV is an interesting proposition. A heavily armoured CV. Hmm...

A Shinano type vessel operated as a fleet carrier. Essex/Malta sized but slow & heavily armoured. Hmm...

I'd favor specialization though, better on ship good at gunning shit and one good at sending planes than two that are kinda otist in each field. :p
 

Ex Mudder

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Are there actually standardized rules for this stuff? afaik a large cruiser, battle crusier, fast battleship, battleship and super battleship could all mean the same thing depending on who named it. I'm not pretending to be well versed in naval classifications but to be perfectly honest the whole system seems pretty shit.

The Yamato was 30% heavier than Iowa class and 60% heavier than South Dakota class battleships. Imo that warrants a new label to differentiate it, unless we wrap all BB under the same label in which case there will be a pretty wide scope and wouldn't mean much. There is a lot more grounds for this classification imo than differentiating among the ones I mentioned above.

I'm pretty sure displacement was used in the Naval disarmament treaties, but meant very little in actual combat or in game modelling. What should matter is something that can be modeled in the game, like relative speed, armor, and plane capacity of a US BB or CV vs the lower speed but increased hull / armor of a Japanese BB or more armor / fewer planes of a UK CV. Hopefully this can be modeled in game somehow, such as by naval doctrines. This could also be used to model GER's pocket battleships / battlecruisers - lower attack and defense, but higher convoy attack and speed than a UK BB.

So long as (later) US BBs can keep up with US CVs on map, we are good. If they can't, then there is really no point in building battleships as US. The US Fast BBs North Carolina / South Dakota / Iowa class were designed to keep up with the Lexington and Saratoga, which were built on Battlecruiser hulls. Speed is key here, not displacement.

For Germany, unless the Bismark et al can run from or disengage from a UK BB, they will likewise be pointless. Again, speed, armor, and firepower are more important than displacement to determine where they fit in game.

edit: weren't the Montana class BBs too big to fit through the locks of the Panama Canal?
 

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It's not a question of technological advantage.

Either Britain or the US could have built ships bigger than they did historically if they had wanted to.

(and had the cash :( )

The Brit's actually started two of the Lion class. Slightly superior to the Iowas but not as fast. The USA had the Montanas on the drawing board. The Brits could have actually built the Incomparable between the wars if they hadn't learned that battlecruisers weren't the way to go.

Germany had the technology to build the H classes. France could have built bigger too.

Italy... aahhhh, OK. Maybe not. They didn't have the industrial capability to build the guns.

It's not that Japan was, or needs to be, ahead in tech'.

The building of the Yamatos was shrouded in secrecy. All reference to her guns were 40.6cm type X so people would think they were a new 16" model and large portions of them were obscured from view.

I like the idea of a SH ship tech' that allows you to Go Large on guns & armour.

So that you can build a SHBB that carries guns & armour two or three tech' levels ahead or a SHCA that similarly out-guns the same tech' year CAs.

(The idea of a SH destroyer, light cruiser or battlecruiser is, IMHO, dumb as such a ship would no longer fit its role)

A SHCV is an interesting proposition. A heavily armoured CV. Hmm...

A Shinano type vessel operated as a fleet carrier. Essex/Malta sized but slow & heavily armoured. Hmm...

EDIT: Emued by Alex :(

For bigger carriers: they are called super carriers, and they exist already.

As for SH Destroyers and whatnot, you don't really need them. SH destroyers would essentially have been light cruisers, SH light cruisers would have essentially been Heavy Cruisers, and SH Cruisers would have essentially been BBs/BCs. If you have the IC, you could try to build a SHBB fleet screened by BBs/BCs as capital screens and HCs as screens. Lol.

and what would it mean to have that 60 ton extra weight? just weight?

Not all guns and armor are created equal. There are heavier platings and super structures that might not be as strong as lighter ones (for example, the super structure used on almost all US ships was stronger and lighter than their Japanese equivalent). There are also smart ways on saving weight that had to be developed. For example, sloped armor increases your armor protection compared to a vertical plate by quite a bit with just a simple bit of geometry, but it took quite a while to discover that. Some [ship] bows are more hydrodynamic and allowed you to get a wider engine, or methods of improving the volume you could fit in a certain tonnage so you could fit more engines/guns/stuff without making your ship bigger and adding a lot of empty weight that needed tons of armor as well. Older guns weren't necessarily as powerful, accurate, or flexible as more modern guns, etc. And ammunition can make a huge difference as well. The list of reason why that could happen goes on and on.

Also, that's 60k tons, as in 60,000 tons. Not 60.

I'm pretty sure displacement was used in the Naval disarmament treaties, but meant very little in actual combat or in game modelling. What should matter is something that can be modeled in the game, like relative speed, armor, and plane capacity of a US BB or CV vs the lower speed but increased hull / armor of a Japanese BB or more armor / fewer planes of a UK CV. Hopefully this can be modeled in game somehow, such as by naval doctrines. This could also be used to model GER's pocket battleships / battlecruisers - lower attack and defense, but higher convoy attack and speed than a UK BB.

Why are you comparing PBs to BBs? PBs were just overarmed Heavy Cruisers, they are pretty incomparable to the real thing. Bismarck, on the other hand, was a match or better than most UK BBs. But two ships can't take on the world's largest navy by themselves.

Although, to refer to your point, why? There's already a way of doing that: the tech system. If your ships have inferior engine tech but higher armor and gun techs then you will have better guns and armor, but be slower. This is already there. You don't need a doctrine to control that because you already control it through the design choices you choose to make.

The only thing the game needs to model better is that not all fleet carriers were created equal.

So long as (later) US BBs can keep up with US CVs on map, we are good. If they can't, then there is really no point in building battleships as US. The US Fast BBs North Carolina / South Dakota / Iowa class were designed to keep up with the Lexington and Saratoga, which were built on Battlecruiser hulls. Speed is key here, not displacement.

For Germany, unless the Bismark et al can run from or disengage from a UK BB, they will likewise be pointless. Again, speed, armor, and firepower are more important than displacement to determine where they fit in game.

Actually, displacement matters a lot, because displacement is the best indicator of a battleship's strength in a given era. Given roughly equal technological advancements, everything that made a BB a BB could be found in its displacement (excluding optics and radar). If you wanted it to go faster, you gave it a bigger engine, which affected its tonnage. If you wanted it to be stronger, you gave it bigger guns which meant more tonnage. If you wanted to be better protected, you gave it more armor, which affected its tonnage. Etc, etc. This is why the best BBs of WWII were also the heaviest. The Iowa was one of the heaviest ships of the war, and it was the best BB of the war.

edit: weren't the Montana class BBs too big to fit through the locks of the Panama Canal?

No, they weren't too big. In fact they were designed to literally be the largest thing capable of fitting through the canal. Had BBs remained popular for hundreds of years after WWII, I still doubt we ever would have seen ships much larger than Montana (although much heavier? Probably). USN's only truly unbreakable commandment when you built ships was that you could never make it too big to cross the canal, which is a good idea because the US has to potentially deal with both a pacific and atlantic theater and being able to easily transfer ships from coast to coast is a strategic necessity.

Are there actually standardized rules for this stuff? afaik a large cruiser, battle crusier, fast battleship, battleship and super battleship could all mean the same thing depending on who named it. I'm not pretending to be well versed in naval classifications but to be perfectly honest the whole system seems pretty shit.

Well, the problem is that things progressed with time. What classifies as one kind of ship in one era, would count as another in another era. That is because ship building up until the invention of carriers massively favored bigger ships, so you generally saw the size and tonnage of almost every kind of ship increase with time.

In other words, in terms of size and weight, yesterday's battleships became cruisers, and the cruisers became light cruisers, and the LCs became destroyers. It's not that it's shit, its that things changed drastically over time. The main reason why was guns.

Bigger guns were by nature heavier. This also meant that your opponent needed to be able to defend from them, meaning they needed more armor. And to avoid being a sitting duck with an extra 2k tons of armor you needed to get a much bigger, heavier engine to push you along. You can see how it very quickly spirals out of control, no?

So, from a general view, there is no real basis for the classification system. However, within each major period of naval history there are generally accepted criteria that classified them. Naval treaties helped simplify this down after WWI, however. Perhaps most importantly, the upper limits they set on the size of both big and small ships kept things from exploding by limiting ship size from exploding. Had the Washington and London Naval treaties never been signed and the Tillmans built, we probably would have seen Montana-sized ships acting as Heavy Cruisers with H-44s as BBs by the time of WWII.

The Yamato was 30% heavier than Iowa class and 60% heavier than South Dakota class battleships. Imo that warrants a new label to differentiate it, unless we wrap all BB under the same label in which case there will be a pretty wide scope and wouldn't mean much. There is a lot more grounds for this classification imo than differentiating among the ones I mentioned above.

I think the most important differentiating factor is that these ships were all around at the same rough time. Had they not, there would have been no need for this distinction. Just like the term super carrier woudn't be needed if most carriers weren't drastically smaller and fielded far fewer aircraft.
 
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I think Alex means that the two ships (1920's behemoth and 1947 moderate-size) would be similar in overall usefulness, not in any particular dimension. The 1920's behemoth would have more armour and more or bigger guns. It would be relatively slow and probably much less accuracy at range, lacking radar and other techs. It would have much worse AA and use a lot more fuel and crew and probably a lower rate of fire. Its armour wouldn't be laid out as efficiently, etc. Plus it would cost a whole lot more to build and operate.

how slow yamato was compared to bismarck or iowa? how about against other jap BB:s? was japs capable of doing good engines?
what prevents it to have later radar, more AA, better fire control, or engines? Ships need ability to be upgraded.

Also, SHBB:s needs also more techs to them, just like other ships have.

how many countries had jets during war?

is this game only during historical time of war?
 

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how slow yamato was compared to bismarck or iowa? how about against other jap BB:s? was japs capable of doing good engines?
what prevents it to have later radar, more AA, better fire control, or engines? Ships need ability to be upgraded.

No, they don't. Most ships couldn't have their guns or armor upgraded after they had been built. That would have essentially meant rebuilding the whole ship, and thus it was never done. Engines, I believe, also couldn't be changed for much the same reason.

AA guns, fire control, and radar, however, could all be give and upgraded at will...but you can already do this in HoI3, so I don't see the problem.

how many countries had jets during war?

is this game only during historical time of war?

In service or had designed jets? The British had the Meteor and Vampire. The Americans had the P-59B, P-80, Phantom, and FR-1. And, of course, Germany had several. Including the first ever "stealth" aircraft. But they all could have gotten them even sooner if they had focused more research on jet technology, I am sure (except maybe Germany who was already pushing it like crazy).