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koevanzigblah

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I know this would be very tedious to code, but it would be fun if Paradox created a mode where countries are NOT balanced, but instead, as powerful as they have been in history. That means no BBB, cuz France did not invade Madrid in 1524. This would be separate from the more gamey normal mode.

I came up with this idea because of my recent Ming game. Since I know a bit of Chinese history, I know that Ming was definite much stronger (Even without Inward Perfection), and Celestial Empire was all about centralization (funny there is 50% autonomy everywhere). Chinese armies around 200 AD reached around 100 thousand, so Ming with its population in the ten millions should not only have 30000 manpower to start.

This mode would basically take away the Eurocentric nature of EU4, because Non-western tech groups would not have penalty, which the game requires to make western nations stronger. However, around say 1730, events can fire up in the west to boost their mp, mimicking the industrial revolution.

Be happy if this can happen, becuz England would not have its arse kicked every time in the 100 years war. Historically, it won many battles against France.

Also, side note, extend timeline plz, at least till 1836, cuz thats when vicky starts. Ironman game was going so well when I hit 1821 ;(
 
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Maq

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I definitely agree on your point on Chinese centralism, 50 per cent autonomy cap is utter nonsense. But do you also have an idea how to make China NOT to steamroll half of the world in a historically accurate way? Just asking, because I happen to think about this point quite a while.
 

Lemont Elwood

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I definitely agree on your point on Chinese centralism, 50 per cent autonomy cap is utter nonsense. But do you also have an idea how to make China NOT to steamroll half of the world in a historically accurate way? Just asking, because I happen to think about this point quite a while.

Two words: Confucian mechanics. Make it to where Confucian nations are really, really bad at expanding into non-Confucian nations, but the reverse is also true (that non-Confucians have trouble in Confucian).

Like huge amounts of Unrest and almost no bonuses until it's converted, but it has very high conversion anyways. Only Trade Companies could get around that, and only in coastal provinces (like how the West African Trade Company no longer extends into the interior).

While super-China is definitely bad, the system gets unbalanced anyways as soon as a colonizer (mostly meaning the player, since the AI doesn't seem to go for China) gets a nice slice of China. That's always been a problem in Vicky as well.
 
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Maq

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Two words: Confucian mechanics. Make it to where Confucian nations are really, really bad at expanding into non-Confucian nations, but the reverse is also true (that non-Confucians have trouble in Confucian).

Like huge amounts of Unrest and almost no bonuses until it's converted, but it has very high conversion anyways. Only Trade Companies could get around that, and only in coastal provinces (like how the West African Trade Company no longer extends into the interior).

While super-China is definitely bad, the system gets unbalanced anyways as soon as a colonizer (mostly meaning the player, since the AI doesn't seem to go for China) gets a nice slice of China. That's always been a problem in Vicky as well.
In my mod (currently under construction) I have carefully observed population issues. I mean, if country X had 100 times higher population than Sweden, I have made the total base tax 100 times higher. In that way, China proved to be one of the few regions which are actually underpopulated in vanilla game (just think about dozens of provinces in Canada!).
I hope to make China something I believe it really is: An enormously big thing which is utterly busy with its own problems. And I think that confucianism is in a way the answer I'm looking for. Chinese philosophy is often admired, even adored, but I put this question: If it were that fucking good, why China did that fucking bad?
 

koevanzigblah

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I agree with the Confucian mechanics, because historically, China did not want the savage land of the mongols becuz it is so under developed. So maybe add in a different type of inward perfection and penalties that is not just to balance the game. I just strongly dislike the celestial empire modifiers on the provinces, because that is the exact opposite of history. But I do believe that China should get say, development and coring nerf and a higher loss of mandate of heaven penalty.
 

TheMeInTeam

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A mechanic that encouraged heavy stagnation would not be very fun. You conquer out Korea + some of Manchu then...suffer a penalty for your faith forever after?

We already nerfed Buddhism, and Shinto + Japan's heathen intolerance hurts too. Confucianism isn't good, but we don't need to make it worse :p!
 

Maq

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A mechanic that encouraged heavy stagnation would not be very fun. You conquer out Korea + some of Manchu then...suffer a penalty for your faith forever after?

We already nerfed Buddhism, and Shinto + Japan's heathen intolerance hurts too. Confucianism isn't good, but we don't need to make it worse :p!
But historically, China never truly conquered Korea, nor Manchu, and invaded Central Asia only temporarily centuries ago, before the rise of Islam and Mongols. What the Chinese actually did was long-term gradual colonization of the south.
But almost all that time, China possessed technological advantage and huge population, so if she wanted, she actually could do conquest. The fact that she did not must therefore lay in internal compostion of Chinese society and thinking.
I mean, nerfing Chinese expansion abilities is both historically accurate, and gameplay plausible.