So there has been another big rant on the number of diplomats with the retirement of the old building system, and I came up with this idea:
You do no longer have fixed envoys that magically live 400 years: You hire them, they can die, they require salary. Instead of the current number of envoys available to you, you have an envoy limit for diplomats, colonists, ... The numbers are the same as your current number of envoys, bonuses that gave an envoy now give one to your envoy limit.
Hiring envoys costs money, with diplomats and traders using DIP, missionaries ADM and colonists MIL. Every envoy above your limit costs 2 appropriate monarch power per month. The salary of an envoy could be determined by the number of days they were "active" during that month, with traders costing nothing because they already substracted their pay from the income they produce.
There could even be envoys with bonuses to specific tasks, diplomats that have a better relations over time bonus, ones that make gifts more appealing or make your peace deal/annexation/integration cost less DIP power or simply a travel bonus, colonists could also have a travel bonus, a settler chance bonus, a settler increase bonus or a bonus to overcome a specific kind of climate, while missionaries could have bonus strength against heretics or heathens, a big one against a specific religion, or less unrest for "active missionary", while traders could give you more local trade power or income, trade, embargo or privateer efficiency in this node, or make it easier to fabricate a trade dispute.
You do no longer have fixed envoys that magically live 400 years: You hire them, they can die, they require salary. Instead of the current number of envoys available to you, you have an envoy limit for diplomats, colonists, ... The numbers are the same as your current number of envoys, bonuses that gave an envoy now give one to your envoy limit.
Hiring envoys costs money, with diplomats and traders using DIP, missionaries ADM and colonists MIL. Every envoy above your limit costs 2 appropriate monarch power per month. The salary of an envoy could be determined by the number of days they were "active" during that month, with traders costing nothing because they already substracted their pay from the income they produce.
There could even be envoys with bonuses to specific tasks, diplomats that have a better relations over time bonus, ones that make gifts more appealing or make your peace deal/annexation/integration cost less DIP power or simply a travel bonus, colonists could also have a travel bonus, a settler chance bonus, a settler increase bonus or a bonus to overcome a specific kind of climate, while missionaries could have bonus strength against heretics or heathens, a big one against a specific religion, or less unrest for "active missionary", while traders could give you more local trade power or income, trade, embargo or privateer efficiency in this node, or make it easier to fabricate a trade dispute.
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