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zijistark

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This is a general release with updates from EMF, Arko Armoiries (CoA), and Arko Interface. Note that if you run into any further issues with the Known Murderer modifier on children (there has been a report of it), you can simply choose not to install VIET to get around the issue.

Download! [ MediaFire Mirror ]
This update is fully save-compatible with previous releases for CKII 2.3.X.
The HIP version for CKII 2.2.1 will remain available until further notice.

Reminders:
SWMH does not include any part of India. This will be rectified in the future.
SWMH does not include a 769 start. There is no plan to add one.
SWMH does not currently include the winter mechanic. This will be rectified soon, along with an all-new NBRT+ that features custom, quality snow shaders.

EMF 3.06
  • [Scenario Customization Decision] New World Order
    • Give the map a facelift in a myriad number of new ways at any start date with this powerful new customization decision.
    • Dismantle the Christian empires (or just the HRE, or the Persian Empire, etc.) and add lots of new kingdoms within which to politick in its de jure kings mode.
    • Or, shatter the world (or just a part of it) into independent counties or duchies and use [optional] rapid conquest CBs to etch your own New World Order.
    • Invoke the decision multiple times in a row with different selections to terraform the map in more complex ways. Combine it with other customizations such as the day-1 'Convert to Merchant Republic' diplo-action, 'Feudalize Tribes,' or 'No CB Cooldowns.'
    • Unless you choose otherwise, players always get preference over AI rulers for de jure duke/king selection.
    • AI de jure duke / king random selection preference is first for current/previous de jure rulers (if the player so chooses), and whenever there was no preexisting de jure ruler, feudal > tribal > republic > theocracy.
    • All affected rulers surrender all but their capital province to local province barons, even in de jure dukes / kings modes. However, when in de jure dukes / kings modes, starting rulers get strong, pressed claims on the counties that they surrendered.
    • If an AI ruler's starting capital is not the province in their demesne with the most holdings, they will move their capital to their best demesne province before surrendering their extra counties. Player capitals are never automatically relocated.
    • When in de jure kings mode on the VANILLA map, de jure duchies will be auto-distributed to vassals whose capital is a given duchy's de jure capital. [Avoids vassal limit bootstrapping issues.]
    • When in de jure kings mode on the SWMH map, due to a major SWMH limitation, the above will be the case for some kingdoms (or selected duchies within them) but, otherwise, the remainder/all of the duchies in a kingdom will be given to their de jure king for manual distribution.
    • NWO replaces Shattered Balance:
      • The old "Rapid Conquest" CBs from Shattered Balance have been retrofitted (albeit lightly) and are now rid of a number of old bugs (e.g., no more usurpation of the Ecumenical Patriarchy, Papal State, or other weirdness).
      • No more support for the "immortals" option (sorry! EMF must politely insist on your death-- as many times as possible!)
  • [Scenario Customization Decision] Feudalize Tribes
    • This scenario customization decision allows you to instantly feudalize all tribes.
    • Also, it automatically builds a random but plausible distribution of additional castle, city, and temple holdings within the once-tribal provinces.
    • Want a slice of what Russia or any other such now-tribal region used to be like in 1066 or 867, before the map changes due to Charlemagne? Here you go.
  • Dynamic Flags:
    • For certain titles, the CoA for the title will be automatically adjusted according to certain dynamic rules (currently based upon holder culture and dynasty)
    • NOTE: Flags will only be updated immediately upon title inheritance, usurpation, creation, and on scenario startup. Otherwise, any other changes may take up to 2 years to be reflected.
    • For the Kingdom of England:
      • If the holder is a de Normandie, Plantagenet, or Norman-cultured, the Plantagenet Lions will be used
      • If the holder is Saxon-cultured, the Saxon Dragon will be used
      • If none of the above, the Cross of St. George will be used
    • For the Kingdom of Aragon:
      • If the holder is a de Barcelona, the dynasty's classic heraldry will be used
      • Otherwise, the default flag will be used
  • Previously defunct decision to 'Bring Child Home' restored in the form of a same-named diplo-action & special action alert: Kids in the wrong court (but not prisoners)? Bring 'em home.
  • (EMF+SWMH) Starting forces of the Normans, Saxons, and Norwegians in the Stamford Bridge start rebalanced
  • When negotiating to drop decadence ("straighten-up"), Ibadi/Kharijite targets now have a choice to join the Haruriyyah holy order like Shia/Sunni muslims do (vanilla omission)
  • Magyars no longer spawn additional event troops when they take the decision 'Create Hungary'
  • Magyar settlement event upon taking the decision 'Create Hungary' rewritten to be more robust and always find an appropriate ruler(s) to take the old Steppe holdings of the Magyars
  • SPECIAL_TROOPS_GRAPHICAL_FACTOR reduced to 4 from 20; players should see a lot fewer camels and horse archers on the map (and will see Byzantine Cataphract models with the right DLC)
  • Decision menu toggle state is now inherited upon player character death rather than resetting for each new character
  • 'Conscript Merchant Ships' decision no longer shows at top of decisions menu unless actually at war
  • AI tribals can now also use 'Raise Tribal Army' decision (spend prestige for a fixed-size mercenary unit while at war)
  • Distribute Recently Acquired Land:
    • As options for a county grant, decision no longer shows prisoners that are otherwise "best-fit" characters
    • Localisation of "best-fit" character options now includes their name (as well as their clickable portrait) and no longer suggests they're from your court (might be a vassal)
  • Higher-skilled chancellors no longer have a chance to fabricate a duchy claim if the targeted duchy is held by a merchant republic and it's their capital duchy
  • Natural death chances at ages 60-100 are now higher
  • Bishops now pay only 5% of their normal tax to an anti-pope if they are loyal to him rather than their liege (down from 10%, which is the amount the real Pope receives)
  • DOW_AGGRESSION_FACTOR raised to 0.6 from vanilla 0.5; the AI will be 20% more likely than vanilla to wage war when it has sufficient conditions (a CB, adequate troop ratio, etc.)
  • FIX: Rulers should no longer be converting to Judaism due to courtiers
  • FIX: Decision to 'Go on Hajj' for Muslims now works without the WoL theology focus
  • FIX: Isis can no longer be seduced
  • VANILLA FIX: Invalid Papacy claims (generated due to papal succession bug) cleared routinely to prevent wanton antipapacies
  • VANILLA FIX: 'Antiking Faction' CB and 'Depose Antipope' CB now have a workaround for the vanilla bug that's been rendering them useless since patch 2.3
  • VANILLA FIX: Removed 3 invalid vanilla event references from on_actions (could potentially cause random behavior, although none has been observed)
ARKO Armoiries
  • added Mamikonian dynastic CoA
  • new flags for Venice, all tiers
ARKO Interface
  • new character sheet (major)
  • new chronicle view
  • history view tweaked a bit
  • new chronicle icon
  • new nudge mod icon
  • chronicle shortcut (< and > to navigate)
  • new event pictures "battle scene" and "garden"
  • fixed imperial crown previously being beheaded, tweaked barional crown
  • tweaked siege_view background
  • wikipedia link button is back
 

IoannesBarbarus

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  • Dynamic Flags:
  • VANILLA FIX: 'Antiking Faction' CB and 'Depose Antipope' CB now have a workaround for the vanilla bug that's been rendering them useless since patch 2.3
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Excellent!

Your Stamford Bridge balancing reminds me of a question. SWMH still marks William the Conqueror as the balanced bookmark — I’m curious how much less balanced 867 still is today, or Stamford Bridge for that matter.
 

zijistark

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Excellent!

Your Stamford Bridge balancing reminds me of a question. SWMH still marks William the Conqueror as the balanced bookmark — I’m curious how much less balanced 867 still is today, or Stamford Bridge for that matter.

Honestly, it depends upon what you mean by 'balanced.' Those bookmarks somewhat misuse the term. The intended point is that we primarily do our testing and own personal playing from the William the Conqueror bookmark, so one is less likely to encounter dragons if they do the same.
 

Isinfier

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[*]Dynamic Flags:
  • For certain titles, the CoA for the title will be automatically adjusted according to certain dynamic rules (currently based upon holder culture and dynasty)
  • NOTE: Flags will only be updated immediately upon title inheritance, usurpation, creation, and on scenario startup. Otherwise, any other changes may take up to 2 years to be reflected.
  • For the Kingdom of England:
    • If the holder is a de Normandie, Plantagenet, or Norman-cultured, the Plantagenet Lions will be used
    • If the holder is Saxon-cultured, the Saxon Dragon will be used
    • If none of the above, the Cross of St. George will be used
  • For the Kingdom of Aragon:
    • If the holder is a de Barcelona, the dynasty's classic heraldry will be used
    • Otherwise, the default flag will be used

This pleases me immensely.
 

zijistark

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mechl

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I like the customization changes. I've admittedly oftentimes gone and edited entire Kingdoms/empires with the console before starting the game and that will make it so much easier.
 

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Can we can a screenshot of the new character sheet from ARKO Interface? Just would like to see it before I install it, this way if I don't like it I don't have to uninstall (though I'm sure I'll like it). Also, is it possible to Tribelise Feudals? And one last question, Republicise Tribes?
 

mlsmith45

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Great work as always. Thanks.

On the 867 map when you go to only duchies in the new world order and then remove non-historical empires, the HRE only is dejure of czech.

This also gave me an idea. How about having an option to get rid of all dejure kingdoms? Just leaving people to having to found their own new kingdoms once they get two or three duchies. Right now you're locked into chasing after the pre-set kingdoms. Just an idea.
 

zijistark

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Great work as always. Thanks.

On the 867 map when you go to only duchies in the new world order and then remove non-historical empires, the HRE only is dejure of czech.

This also gave me an idea. How about having an option to get rid of all dejure kingdoms? Just leaving people to having to found their own new kingdoms once they get two or three duchies. Right now you're locked into chasing after the pre-set kingdoms. Just an idea.

The HRE disappearing from de jure empires (except for Bohemia) is a bug that's been fixed in the EMF beta. If you download the beta and want to fix the HRE for an existing savegame, invoke emf_nwo.100 on the console. This occurred because, in New World Order, I actually dynamically swap-out most of the HRE de jure kingdoms with alternate titles that, e.g., aren't nominally called duchies (HRE stem duchies) but proper kingdoms. Also, New World Order changes the SWMH de jure setup a bit within the HRE for more fun and interesting setups for independent kingdoms. Anyway, in the released version, I'd forgot to reset those alternative titles to have their de jure liege title be the e_hre.

Regarding taking away de jure kingdoms, that's actually impossible I'm afraid. Every duchy must have a de jure kingdom or the game will crash. However, you're definitely not locked into creating any de jure kingdoms. The 'Form a New Kingdom' decision will allow you to form your own kingdom, and make it de jure based upon your territory, based upon your primary duchy title already.
 

zijistark

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That would be pretty cool, but does the AI ever create custom kingdoms?

It will if we allow it. Currently it requires super-ridiculously-high prestige for the AI to create a custom kingdom or empire. This is mostly because the AI makes a huge mess of the de jure setup and doesn't know how to strategically make sure they completely control contiguous, "nice-looking" blocks of duchies so that their new custom kingdom will have decent de jure territory rather than being a mostly-titular title.

I take it ARKO flags are now compatible with the other modules?

To my knowledge, they never were incompatible . . .
 

zijistark

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I keep getting a runtime error on game start... what gives? Kinda confused since the previous versions still work fine.

Module combinations/versions (version.txt)? Have you checked the game cache integrity via Steam? When exactly do you get the runtime error? Have you tried disabling Arko Interface (only thing that I can think of that might cause an error on some setups before the loading screen shows)?

That IS confusing.
 

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It will if we allow it. Currently it requires super-ridiculously-high prestige for the AI to create a custom kingdom or empire. This is mostly because the AI makes a huge mess of the de jure setup and doesn't know how to strategically make sure they completely control contiguous, "nice-looking" blocks of duchies so that their new custom kingdom will have decent de jure territory rather than being a mostly-titular title.

lol, in my last game i wondered what the kingdom k_dyn_number means until i realized it must be some muslim ruler created a custom kingdom. i also got a kingdom of dumiyat once
 

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lol, in my last game i wondered what the kingdom k_dyn_number means until i realized it must be some muslim ruler created a custom kingdom. i also got a kingdom of dumiyat once

Those k_dyn_number titles are actually a bit of a mystery. They're actually (I think) the result of a temporary revolt title somehow not being destroyed properly when a revolt ends due to some sort of special circumstances (e.g., the liege's title is destroyed somehow in the middle of the revolt or something like that)-- something that prevents the engine from being able to do proper revolt title cleanup (reassign all revolter vassals and the revolt leader back to being vassals of the liege, destroy the temporary revolt title). I've never actually seen it myself, and your report of it counts as only the second I've heard. However, I'm sure something is amiss in the revolt code; I'm not sure if it's vanilla or something that we're doing (probably vanilla, since vanilla reports of the same thing exist).

A Kingdom of Dumiyat would definitely be an AI custom-created kingdom title, though. Damn, that AI had to have mad prestige.