This release is dedicated to HIP itself, a now-mighty confederation of smaller mods that joined forces with their first combined release just one day short of a year ago. Download and be merry, ye HIP patriots!
Download! [ MediaFire Mirror ]
This update is fully save-compatible with previous releases for CKII 2.3.X.
The HIP version for CKII 2.2.1 will remain available until further notice.
Reminders:
SWMH does not include any part of India. This will be rectified in the future.
SWMH does not include a 769 start. There is no plan to add one.
SWMH does not currently include the winter mechanic. This will be rectified soon, along with an all-new NBRT+ that features custom, quality snow shaders.
NOTE:
CPR now additionally requires the following DLCs: Iberian Portraits, Early Western Clothing Pack, and Early Eastern Clothing Pack
EMF 3.03
Download! [ MediaFire Mirror ]
This update is fully save-compatible with previous releases for CKII 2.3.X.
The HIP version for CKII 2.2.1 will remain available until further notice.
Reminders:
SWMH does not include any part of India. This will be rectified in the future.
SWMH does not include a 769 start. There is no plan to add one.
SWMH does not currently include the winter mechanic. This will be rectified soon, along with an all-new NBRT+ that features custom, quality snow shaders.
NOTE:
CPR now additionally requires the following DLCs: Iberian Portraits, Early Western Clothing Pack, and Early Eastern Clothing Pack
EMF 3.03
- Updated for CKII v2.3.2
- [Scenario Customization Decision] Convert to Merchant Republic
- This scenario customization decision converts your feudal ruler into the Doge of a new, independent, and optionally de jure kingdom-tier merchant republic.
- The 4 rival patrician families will be auto-generated by the game once you unpause. Similarly, note that you also cannot build trade posts until immediately after unpausing the game (day 2).
- Cool extra, related feature: there is now a special 'Convert to Merchant Republic' diplo-action available upon essentially any coastal feudal ruler (but only before unpausing the game). With this diplo-action, you can create AI merchant republics-- and still choose whether they're de jure kingdom-tier or simple duke-tier-- wherever you damn well please. Paint the map.
- [Scenario Customization Decision] No CB Cooldowns
- You may now choose whether to disable all CB "cooldowns" (for all rulers) via the new customization decisions menu (affects holy war, county conquest, republics, subjugation, tribal invasion, etc.)
- Can be enacted at any time but is currently irreversible once enacted
- More Crown Authority, More Money
- All non-default increments of crown authority laws now grant an additional +2.5% feudal, city, and clergy tax. This can add up very quickly, especially for feudal tax in large realms.
- If you can set legal precedent in favor of the crown on any subject (protected inheritance, internal king's peace, etc.), it is reasonable to expect that the same crown would be able to require / demand slightly higher taxes, ceteris paribus. Naturally, raising crown authority also reduces vassal opinion and may put you at risk of revolts (just as always), so the pay-off isn't fundamental.
- This makes pursuing centralization of power with the crown a more lucrative business, if nothing else. While each crown law has always had its strategic benefits, it has never been more clear that centralization of power with the crown is, in essence, theoretically good for the crown.
- Now perhaps you can finally afford those shiny retinues in order to crush the consequent rebellions of disempowered nobles! [ More work to be done soon on better rebellions, though! ]
- Distribute Recently Acquired Land
- Decision now also works for counties acquired through inheritance
- Cosmetic improvements (some automatically-generated tooltips were misleading, and a [wrong] character portrait was shown under certain conditions)
- Once decision is taken, it will now prompt for the full set of recently-acquired counties and no longer stop once your character is no longer over their demesne limit. Simply choose not to grant what you want to keep, and remember, even if it's recently-acquired, you'll never be prompted about anything in your capital duchy.
- Now also searches your court for up to 2 best-fit candidates for each province and allows the option to select one of these instead of a new, random character when prompting for each province
- Now applies the proper Indian caste trait to newly-created characters, if relevant
- Newly-created characters will have a stewardship education rather than a fully-random education.
- Vanilla's 'Ask For Help Managing Titles' decision is now disabled unless your chancellor is another player; EMF's decision is safer and more reliable.
- Ruler Designer Unlocked
- There is now no need to use external mods such as "Ruler Designer Unlocked!" with EMF (no age costs).
- You can add whatever traits to your character that you please and set whatever character properties that you like. Ruler-design responsibly, ahem.
- You may customize your age exactly from 16-79 with any combination of the 6 age customizer traits in the Ruler Designer (+1 year, +2 years, +4 years, ..., +32 years). These "age traits" disappear within a few days of unpausing.
- Great Goddess Isis of Duat now has her very own sexy portrait set and a proper Ancient Egyptian religion icon (portrait art thanks to Crakdtoothgrin!)
- AI rulers won't use de jure county claims, de jure duchy claims, or third-party de jure county claims to conquer AI merchant republics' capitals unless they are themselves another merchant republic and not part of the same greater realm
- AI decision to seduce as well as tendency to pick the seduction focus has been yet further nerfed
- When using the Pagan Subjugation CB, it is now only necessary to share a border with the enemy in the target kingdom-- not to actually be landed within the target kingdom too (plus some other changes)
- Independence Faction is less likely to jump the gun on ultimatums at relatively low faction power ratios
- [Ambition] Disabled Find Hobby ambition when Way of Life DLC is active; Find Hobby is not currently compatible with the Way of Life lifestyle trait distribution method
- OPTIMIZED: Dynamic levy efficiency laws are now only applied to a ruler's primary title rather than all primary-tier titles and should automatically copy whenever their primary title changes (plus other optimizations)
- OPTIMIZED/FIXED: AI no longer uses employment decisions to randomly spawn courtiers of various types, as in vanilla-- far fewer random courtiers will be spawned and may fix a stability issue
- FIX: Religious Reconquest now, like standard Holy War, allows Reformed Norse to wage war over sea zones
- FIX: Bulgarian Empire title creation conditions now consistent with other empire titles (minimum realm size of 120)
- FIX: AI Lucky Rulers are no longer subject to trait restrictions when attempting to use the Pagan Subjugation CB _outside_ their capital de jure kingdom (same restrictions as players)
- FIX: The Autonomy Faction's remove_internal_peace CB had 3 on_add sections (duplicate); it now has one, as it should
- MINOR: Vassal AIs must be king-tier or higher to fabricate claims outside their realm; however, vassal duke AIs may do so as well if the target realm's top liege is a player (like previously)
- MINOR: All councillor ambitions use expectation_of_liege = yes to hint the AI
- Now works as desired for EU4 1.9.X (vanilla map only-- SWMH support isn't coming soon)
- Added 5 Christmas flavor events
- Added 27 Republic marriage events (i.e. patricians find a wife)
- Added Orthodox Chant and Middle East 4 music pack
- Tweaked some of the events that spawn random characters to give them appropriate dynasty names from their culture
- Fixed missing volcano event pics
- Fixed hordes of Mazdean chickens and screws appearing in Constantinople
- Custom Portrait Sets
These cultures use custom portrait sets and associated cultures that are otherwise unused in-game, but can be utilized in ruler designer and/or modded to be on other cultures. This was a compromise I've done to still allow some sort of customization for users without resorting to having a gazillion customization options per se. Credits to Urzhail64 for the idea.- urzhailculturegfx portrait set combining a Western appearance with Greek clothing and hair (Urzhailian culture)
- commiegfx portrait set combining a Western appearance with Russian clothing and hair (Commie culture)
- Otaku culture using otakugfx
- Azn culture using chinesegfx
- Other Additions
- Added basquegfx portrait set for Basques, Visigoths, and Suebi, combining a Western appearance with Iberian clothing and hair
- Added occitangfx portrait set for Occitans, French, Lombards, and Ashkenazi, combining a Western appearance and clothing with Iberian hair
- Readded saxongfx portrait set, combining Western appearance, Saxon/Celtic clothes (for early/later portraits) with Christian Norse hair
- Levantinegfx and berbergfx now use early Muslim clothes in appropriate time periods
- Ethiopiangfx now uses early Byzantine clothes in appropriate time periods
- Serbians now use bohemiangfx
- Tweaked placement of beards for steppegfx
- Occitangfx now has more hair color variety
- Saxongfx uses Norse child portraits
- Frankish culture now uses frankishgfx (no effect in-game)
- FIX: e_seljuk_turks is no longer tribe=yes and landless=yes
- FIX: k_avaria and k_lombardy titles added for their CoA references in title history
- FIX: Added missing Kharijite caliphate title
Last edited: