Download.
This update likely breaks saves.
The version for 2.1.6 will remain available until further notice.
This is a pre-release of sorts, as it does not yet include the ARKOpack and CPR.
A full release with the two modules will be made in the future once their authors have had the time to update them for the patch.
Note that bugs are likely. This can be considered a beta release. Bug reports are highly appreciated.
SWMH currently does not include any part of India. This will be rectified in the future.
SWMH does not include a 769 start. There is no plan to add one.
SWMH does not currently include tribal settlements, and therefore the new tribal mechanics are not usable with it enabled. This will be rectified in the near future.
SWMH does not currently include the winter mechanic. When or if this will be rectified is unknown.
NBRT+SWMH is not currently included; only the light version of NBRT+. When or if this will be rectified is unknown.
Changes this release:
This update likely breaks saves.
The version for 2.1.6 will remain available until further notice.
This is a pre-release of sorts, as it does not yet include the ARKOpack and CPR.
A full release with the two modules will be made in the future once their authors have had the time to update them for the patch.
Note that bugs are likely. This can be considered a beta release. Bug reports are highly appreciated.
SWMH currently does not include any part of India. This will be rectified in the future.
SWMH does not include a 769 start. There is no plan to add one.
SWMH does not currently include tribal settlements, and therefore the new tribal mechanics are not usable with it enabled. This will be rectified in the near future.
SWMH does not currently include the winter mechanic. When or if this will be rectified is unknown.
NBRT+SWMH is not currently included; only the light version of NBRT+. When or if this will be rectified is unknown.
Changes this release:
- Project Balance updated for 2.2
- EMF updated for 2.2
- VIET Events updated for 2.2
- VIET Traits updated for 2.2
- NBRT+ light updated for 2.2
- SWMH updated for 2.2
- HIP -> EU4 converter updated for 2.2 (does not work with SWMH)
- Updated to CKII 2.2 and added support for all of the Charlemagne (CM) DLC content
- As promised, with the advent of CM, decadence has returned! Woe!
- In approval of 2.2's changes, EMF and vanilla now have an identical retinue model
- Cost is a bit higher than previously, although it's very close in nature to the prior EMF model
- AI prisoners will essentially never request better accomodations if you're at war
- Spymaster 'Study Technology' job action now fires less frequently and doesn't scale as well with spymaster intrigue skill
- Crusades now unlock if either the province owner OR his top liege aren't Christian for Braunschweig, Cologne, Paris, Toulouse, and Provence
- Rulers less likely to declare independence from their religious head if the religion has at least 40% authority
- Research points 'ahead penalty' raised to 40% per level beyond ideal year (previously 30%)
- Children are now only inherently liked by +10 opinion (except when they're a liege) rather than +15 opinion
- While doing a sweep for consistency and completeness for the 2.2 patch:
- The Anti-King Faction should now be prioritized in realms where an antipope is installed
- 'Coastal County Republic' CB is now open to Muslims if the defender is also a Muslim
- 'Coastal County Republic' CB may now only be used upon provinces that are adjacent or up to 2 sea zones away from the attacker
- 'Duchy Adventure' CB toned-down a bit (minor)
- Can no longer ask to join a war being waged with the 'Pagan County Conquest' CB
When subjugating rulers directly, the 'Tribal Invasion' CB now appropriately applies 'Subjugated' or 'Subjugated by Same Religion' opinion modifiers - AI behavioral guidelines added to many CBs to improve AI war declaration plausibility
- FIX: Though it should have been released with Rajas of India, one may now wage war with the 'Buddhist Holy War' CB
- FIX: Pressing another's claim now always earns the correct opinion modifier (not de jure claims, which were fine-- personal claims)
- FIX: Claimant faction wars or otherwise pressing a third party's claim on your liege now properly respects the cooldown on [forced] loss of Crown Authority
- FIX: Merchant Republic AIs should now use their CBs more effectively
- FIX: Duke- or higher-tier vassals can choose independence after a successful tribal invasion (yep, decadence invasions are back for now)
- FIX: A number of achievements that were previously not fulfilled when their conditions were met are now properly fulfilled [NOTE: We still don't encourage Ironman]
- Due to a bug that breaks triggered modifiers in patch 2.2:
- The ERE's 'Disorganized' triggered modifier that lasts from 1066-1081 no longer exists (non-critical malus to army morale and morale recovery rate)
- Decentralized HRE and Themes System laws have been refactored as demesne laws rather than crown laws (superior approach, so net win)
- FIX: Weather module would sometimes fail to apply or regionally spread a province modifier for Heavy Rains
- FIX: Drunkard trait no longer treated as if it were charitable or diligent trait (vanilla bugs)
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