Delnar_Ersike

HIP Contributor
74 Badges
Nov 8, 2013
108
76
  • Magicka
  • Dungeonland
  • BATTLETECH
  • Warlock: Master of the Arcane
  • War of the Roses
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Victoria 2: A House Divided
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Stellaris: Ancient Relics
  • Crusader Kings II: Holy Fury
  • Victoria 2: Heart of Darkness
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun Returns
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Victoria: Revolutions
  • Hearts of Iron IV: Expansion Pass
  • Teleglitch: Die More Edition
  • Stellaris: Megacorp
  • Victoria 2
can you pls fix reinforcement rate and religious revolt ? (again)
Levy reinforcement rates are slow on purpose. Don't go waging wars willy-nilly expecting to get all your lost troops back quickly.
 
  • 7Like
Reactions:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.035
2.447
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hi some friends and I are trying to do MP but we keep getting different checksums

Assuming you both downloaded the same version of the mod, maybe one didn't delete an old version beforehand,
installed different elements or loaded this together with another mod (or submod).
 
  • 1
Reactions:

bobthedread

Recruit
38 Badges
May 5, 2015
3
2
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Commander: Conquest of the Americas
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Semper Fi
  • Crusader Kings II: Jade Dragon
It is much more strict about files in the compiled mod exactly matching the checksums calculated for release and the lack of any unofficial files. It is no longer advised to alter any files inside your modules/ directly but instead to use a proper [personal] submod like you always should've been doing to save yourself a bunch of headache in the first place.

I never alter any modules/ files. Does this include files in the Historical_Immersion_Project/ folder that is created after running the HIP application? Because every updated release, and every re-run of the application I always make two changes.

First, in common/dynasties/ 00_dynasties I edit house Ingelger


723 = {
name="d'Anjou" #pre-plantagenet but with early plantagenet arms
culture = "norman"
coat_of_arms = {
template = 0
layer = {
texture = 5
texture_internal = 138
emblem = 0
color = 0
color = 0
color = 0
}
}
}
which has a generic COA with three lions, to an older HIP version

723 = {
name="d'Anjou"
culture = "norman"
coat_of_arms = {
template = 0
layer = {
texture = 3 #DLC N°1
texture_internal = 1
emblem = 0
color = 0
color = 0
color = 0
}
}
}
which has six lions just like the COA for d_anjou.

I just copy and paste the old version in place of the new. I've been doing that for two to three years now as the Anjou (dnt=723) COA was changed sometime between 6/2017 and 2/2018

Secondly, in events/ emf_customize I change all the years = 16 to years = 14 because 14 is the marriageable age in HIP. This allows a ruler designed character to have parents that are 14 years older than them rather than 16.

Other things I do sometimes but not always are edit character histories, if I remember.
For example, Godefroy de Joinville (212651) has a broken dynasty tree. I rectify this by making him 1 year and 1 day older and making his parents father=90053 mother=90069 and fixing the broken tree.
Another example, the Cerdanya dynasty (10019) has a broken family tree because the first generation has four siblings and only the eldest (who dies without issue) links to the old Barcelona dynasty (100204). This tree can be fixed by changing the dynasty of the siblings father Miron de Barcelona (70154) from House of Barcelona (100204) to House Cerdanya (10019).

These are pretty simple changes that don't require any ROOT's or FROM's or anything that overrides any mechanics really, and in my opinion are much preferable to a submod. If these changes are made not in modules/ but in Historical_Immersion_Project/ will they still cause all sorts of problems that I've never encountered before frosty3?
 

fisz

Recruit
61 Badges
May 9, 2008
3
0
  • Crusader Kings II: Charlemagne
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Prison Architect
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Necroids
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Great Holy War is not unlocking form me;
- Country: Poland
- reformed Slavianska vera almsot 100 years already
- dogmatic nature and tempral leadership
- year is 1111

Any ideas?
 

Maxwell Tornado

Space Cowboy
36 Badges
Jan 22, 2017
260
208
  • Crusader Kings II
  • Europa Universalis III: Collection
  • Crusader Kings III
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Surviving Mars
  • Age of Wonders III
  • PDXCON 2018 "The Baron"
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • PDXCon 2019 "Baron"
  • Stellaris: Lithoids
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria 2: Heart of Darkness
  • Victoria: Revolutions
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Prison Architect
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Majesty 2 Collection
  • Semper Fi
  • Magicka 2
Great Holy War is not unlocking form me;
- Country: Poland
- reformed Slavianska vera almsot 100 years already
- dogmatic nature and tempral leadership
- year is 1111

Any ideas?
Are crusades or jihads unlocked?
 
  • 3Like
Reactions:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.035
2.447
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
How do i know if i downloaded it properly and its working? Is there something in the load screen or in game or in the mod tab that would tell me?

You didn't run the exe and installed it, did you ?
See the included HIP_ReadMe file or the Installation instructions here:
 

kgmi

Palatinian Guard
65 Badges
Oct 19, 2014
499
706
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Distant Stars
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Magicka 2
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: El Dorado
  • Shadowrun: Hong Kong
  • Cities: Skylines
  • Shadowrun: Dragonfall
  • Victoria 2
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Jade Dragon
  • Imperator: Rome
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
I have some balancing suggestions, Vassals need to be prohibited from declaring holy wars, waiting until realm peace takes too long, counts absolutely shred religious authority by constantly losing holy wars and once you are strong they keep blobbing into weak steppe land making your empire a nightmare to manage.
 
  • 2Like
  • 2
  • 1
Reactions:

WOTW

Gendarme
Aug 30, 2018
2
0
Sorry, English is not my mother tongue. I ask if there is any way or method to prevent kings and emperors from granting titles of the same rank to my vassals or if it is possible to implement it, more for game comfort than for historical rigor.
 
Last edited:

Aardvark Bellay

Lord Wuffington of Grumpytown by the barks
21 Badges
Apr 5, 2001
15.035
2.447
  • Divine Wind
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Heir to the Throne
  • Crusader Kings II
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
... I ask if there is any way or method to prevent kings and emperors from granting titles of the same rank to my vassals ...

Simply create the duke titles yourself.
 

WOTW

Gendarme
Aug 30, 2018
2
0
first thanks for answering me, now:

I was asking how NOT to have to do it without having to create 5-6 ducats to be able to play, for example, with anjou in 867, or the duchy of Swabia in the iron century, but thanks for the answer, but I insist on asking again.
ANY way for my lord not to gift titles of my same rank to my vassals? Which is the only thing that bothers me about CK 2 currently xD.
 
  • 1
Reactions:

kelleygarret

Private
45 Badges
Mar 6, 2016
11
1
  • Crusader Kings II
  • Europa Universalis III
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Shadowrun Returns
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: Cadet
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • Cities: Skylines
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Lead and Gold
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
What is the problem with my installation? I am running 3.3.3 and installed following the Yes and No's during terminal installation and getting a CTD during building databases.
 

Attachments

  • version.txt
    280 bytes · Views: 0

zijistark

HIP Lead
58 Badges
Jan 29, 2013
5.118
3.072
zijistark.com
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Old Gods
  • Cities in Motion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Rights of Man
  • Victoria 2
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
can you pls fix reinforcement rate and religious revolt ? (again)

Nope. Difficult to fix what isn't broken.

How do i know if i downloaded it properly and its working? Is there something in the load screen or in game or in the mod tab that would tell me?

You should see "HIP - Historical Immersion Project" in the Mods tab in the launcher. Check its box (and disable incompatible mods) to play.

Sorry, English is not my mother tongue. I ask if there is any way or method to prevent kings and emperors from granting titles of the same rank to my vassals or if it is possible to implement it, more for game comfort than for historical rigor.

No, there would be no reasonably clean way to control title grant behavior in CK2.

What is the problem with my installation? I am running 3.3.3 and installed following the Yes and No's during terminal installation and getting a CTD during building databases.

Are you running other mods? Are you sure that they are compatible with HIP (little is which isn't specifically a version for HIP)? Otherwise, clear your cache directories, and verify the integrity of your games files via Steam/whatever or ultimately reinstall the game. Next time provide the mod/Historical_Immersion_Project/version.txt file if you want useful help, aside from trying with all other mods disabled (at first, at least, as a troubleshooting step).
 

Mojo18

Corporal
77 Badges
Apr 21, 2015
43
47
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Pillars of Eternity
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Cities: Skylines
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Stellaris
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
Hey guys, thanks for the amazing work :) I recently came back to playing ck2 after being disillusioned by ck3 in it's current state and that ofc means coming back to HIP :D
I noticed that nomad holdings have completely different building chains now (and way less then before) plus the retinue's or hordes or whatever are much different. I didn't see it in the patch notes, so I'm guessing this is sth from a few versions ago (haven't updated HIP in a while :D). I'm guessing there is more that has been changed for the nomad gameplay so I'd like to read about that. Is there an official thread for that?
 
  • 1Like
Reactions:

Whizzer

CKPlus Triumvirate
76 Badges
Jun 17, 2014
1.189
323
  • Semper Fi
  • Hearts of Iron III Collection
  • Heir to the Throne
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Victoria: Revolutions
  • Rome Gold
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron III
  • A Game of Dwarves
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Crusader Kings III
  • Europa Universalis IV
Hey guys, thanks for the amazing work :) I recently came back to playing ck2 after being disillusioned by ck3 in it's current state and that ofc means coming back to HIP :D
I noticed that nomad holdings have completely different building chains now (and way less then before) plus the retinue's or hordes or whatever are much different. I didn't see it in the patch notes, so I'm guessing this is sth from a few versions ago (haven't updated HIP in a while :D). I'm guessing there is more that has been changed for the nomad gameplay so I'd like to read about that. Is there an official thread for that?

There's a full changelog for all past updates of EMF.
 
  • 1
Reactions:

Aerotinge

Gouverneur van Torkia
41 Badges
Aug 1, 2018
537
156
  • Battle for Bosporus
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings III Referal
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
Looking into the emf_dynlevy system, I'm wondering how it triggered. It seems to be called only in cb effect block.
Is it any reason not to call emf_cb_dynlevy_begin on on_startup/on_new_holder_* instead?
Or, shall it be too heavy for CPU resources?


EDIT: Sorry it does trigger on on_startup/on_new_holder_*. I didn't figure out that then.
 
Last edited:

LORD Subho

Recruit
Aug 22, 2021
2
1
Hey guys i was wondering if anyone else is having trouble installing cprplus i have all of the required dlc's
Same, can't figure out why though. Had to compress the entire unpacked dlc from my old pc and transfer them to my main pc.

Had everything required but HIP installer said that it couldn't figure out where my game files were located and thus could not confirm whether I did own all dlc or not. My old pc has no issues.
 
Last edited: