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zijistark

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Cacao4 -- this release -- has not been without wait, I'll admit. However, we're still kicking and will keep on kicking, as you can see. This release is fairly EMF-centric, as it remains save-compatible, while the SWMH fellas have been quite busy with a secret overhaul and, as announced, our [continuous] timeline extension back to 1018.

Enjoy!
- The HIP Team

Download! [ MediaFire Mirror ]
This release is for CKII v2.7.2. It is compatible with old savegames from all HIP releases for CKII v2.7.X (Cacao).

REMINDERS:
  • Always remember to delete any preexisting 'modules/' folder before extracting the release download into your mod folder.
  • HIP is modular: different installer choices yield wildly different forms of HIP, so remember:
    • ALWAYS include your version.txt file from the [default] 'mod/Historical Immersion Project' folder with any posts regarding specific behavior in HIP (especially bug reports). If you don't do this, your post'll be much less useful and is apt to be ignored.
  • One must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure:
    • SED: English Localisation for SWMH
    • ARKOpack Interface
    • Arumba and Internal Tab Shortcuts
    • LTM
  • SWMH does not include a 769 bookmark. We've no intention to add one, but there might be an unofficial sub-mod for this in the future.
  • SWMH does not include eastern/southern India but does include Rajastan. We've no intention of adding more of India.
  • MiniSWMH is an official SWMH sub-mod which removes India and the least-relevant parts of Africa in order to provide a higher-performance SWMH alternative.

EMF v7.03
  • MAJOR:
    • Full compatibility patch with Crusader Kings II v2.7.2 (save-compatible)
    • [ SWMH ONLY ] Added new formation mechanics for England (most relevant to campaigns started in 867):
      • In 867, Wessex, Mercia, East Anglia, and Northumbria are all now de jure kingdoms, while the Kingdom of England title is titular.
      • When titular England is formed:
        • England's de jure status will "modernize," becoming the large de jure title with which we're so familiar and rendering those "petty" English kingdoms titular.
        • It will become the creator's primary title.
        • Any "standard" titular kingdom title held by the creator (e.g., Wessex after England absorbs its de jure territory upon formation) will be automatically destroyed if possible.
          • Custom-created kingdom titles will not be destroyed.
      • To form England, the requirements are similar to forming a de jure kingdom: the main difference is that instead of requiring half of the de jure counties of the kingdom, you'll need to control at least half of the English geographical region.
    • Fewer weird AI titular titles and less artificial border gore:
      • In order to reduce border gore induced by artificial game mechanics and reduce instances of strange titles being on the wrong parts of the map consistently, the AI now automatically destroys any titular titles that it holds but no longer requires to remain the same rank.
      • In practice, this is almost exclusively limited to "tribal" titular titles (though some titular titles notorious for artificially inducing border gore via gavelkind, such as the Kingdom of Asturias, will usually also be destroyed by this mechanic eventually). This is functionally very similar to the way in which "tribe=yes" titles worked before CKII v2.2 (Charlemagne) phased out their usage in vanilla.
    • Decline Empire Election self-targeted decision:
      • Sometimes, you don't want to become Emperor. This self-targeted diplo-decision (i.e., available when right-clicking on your own portrait) allows you to waive any right to the inheritance of a feudal elective empire within the lifetime of your current ruler.
      • The waiver cannot be revoked during the lifetime of your ruler, but your successor(s) will inherit normally (unless you use this decision again on them).
      • NOTE: Even after waiving the election, it's still possible/likely to appear within the UI to be the heir to such an empire, but this doesn't matter. The second in the line of succession will inherit the empire upon the death of the Emperor regardless of this minor UI incoherency. Your character will have a visible modifier to remind you that you've waived the election.
  • CHANGES:
    • Casus Belli and Wars:
      • AI is no longer allowed exception to the Medium Crown Authority requirement to use the De Jure Duchy Claim CB. Previously, the CB's extra availability to the AI was motivated by the desire for cleaner borders, and while that was effective, it also led to outcomes such as France reclaiming Normandy far earlier than was historically plausible. Realism and consistency is more important than our anachronistic border aesthetics.
      • AI is no longer allowed to attempt to make the AI Magyars a tributary until they've either migrated into the Carpathian Basin (due to losing enough provinces to their neighbors) or the year 920. This should improve the likelihood that the Magyars will migrate into the Carpathians, because if they gain tributary status, they're not likely to lose any more provinces on the Steppe.
      • [ SWMH ONLY ] Added new, more historically suited and highly sophisticated CB to be used in the various wars in the Viking Invasion of Britain (TOG). Also fixed-up the initial scripted invasion setup from SWMH, as it was in poor shape.
      • HRE Unification Claim CB:
        • Now works like a hybrid claim-and-subjugate CB which actively tries to minimize as much conquest-induced border gore as possible.
        • Previously, if the player had a strong or pressable weak claim on the target kingdom, the CB was blocked in favor of using the standard Claim CB. This is no longer the case; if both CB types are valid for you, you can choose your poison. TIP: If you can afford its [massive] prestige cost, the HRE Unification Claim CB will work better in general and in your favor (with virtually no downside beside the cost).
      • Added Capture Italian Border CB for Sicilian-region Normans vs. the Byzantine Empire:
        • Seizes all Byzantine border counties (within the Sicilian region) on success. [This is quite a lot!]
        • Costs 200 piety (twice the county conquest CB) to use. Related: If either this new CB or the slightly older Norman County Conquest CB invalidate for any reason, your piety costs will be now be refunded.
        • Careful: if you lose such an offensive war, the reverse demand from the Emperor is going to be especially steep for what is essentially a state of total war (upon a medieval budget). Seek a white peace if things have gone sour, as they oft unpredictably do when trying to fight the Roman Empire.
        • EMF will automatically hide the regular Norman County Conquest CB so long as at least 2 such counties would be seized using this CB, and otherwise, the Norman County Conquest CB is available instead.
    • Tribes:
      • Nerfed the base levy & tax provided by tribal holdings very significantly. Tribes will be significantly weaker at outset of the game, but those which can earn enough money and prestige to develop their tribal holdings will quickly grow in power as the game progresses, remaining nevertheless still slightly weaker than previously when fully-developed too. This seems to have addressed a lot of tribal balance issues (and increases difficulty in a fun way).
      • Tribal vassals will now be slightly less enthusiastic about answering call-to-arms from their liege (but still much more enthusiastic than a regular call-to-arms).
      • All tribal unit spawns now suffer standard attrition (previously was only half) and have a double-duration cooldown of 3 years.
    • Defensive pagans:
      • All such religions have had their levy size bonuses eliminated and their garrison size bonuses standardized (usually reduced).
      • The mercenary decision Summon Devout Warriors now costs +50% piety.
    • Halfdan, Ivar, Ubbe, and Sigurdr (of the alleged Ragnar Lodbrok) will now never offer to swear fealty to a Christian king when losing to them in a war, and they will also never use the Convert to Attacker Religion decision that more or less amounts to the same.
    • (867) A Future with Better Progression toward Ottonian-like HRE Formation:
      • This feature is actually still WIP, and it is intended to be later complemented by another module that actually waits and finds "potential Ottos" and improves the chances that they'll rise to power. For now, we've only worked on the other side of the equation: if a non-Karling does somehow gain a traditionally Karling title from a Karling, they and potentially their successor(s) will receive a small bonus to make it more likely that they'll rise even further.
        • If Historical Outcome Promotion is set to Sandbox, none of this will happen.
        • This is part of our personal philosophy on dynamism in the game: when the AI manages to do great things on its own, give it positive feedback so that it might be able to do even greater things. Of course, this requires a sense of scope and balance, but the idea is to avoid a mess of vaguely interesting AIs and instead promote several that stand out with their own story (and that of those they vanquished).
      • Initial availability of the HRE Unification Claim CB has been slowed so that it's more possible for non-Karlings to re-create the HRE. However, it speeds up after 900 AD and continues doing so until 950 when there is no further impedence. This has purely pragmatic motivations.
      • Independence factions will be less feisty within the Frankish Realm if the HRE is still considered being restored.
      • The AI will not declare war with the HRE Unification Claim CB upon targets defending against a civil war (again, purely pragmatic motivations).
    • Tweaked the Turmoil in The East (1219) bookmark's timing and selectable characters, as one (Yolande) was essentially an automatic game-over.
    • The religious head title for East African Pagan Reformed now has creation requirements.
    • Better Submodding / Personal Modding Support to Come: emf_config:
      • The emf_config module will provide a central place (events/emf_config.txt) where the 3 main types of EMF "configuration" occur:
          • Before EMF does its own campaign initialization
          • After it does initialization (but before the welcome event)
          • Upon every save/reload of a previous savegame (for preserving save-compatibility as the configuration changes)
        • While that file will explain a ton of variables and flags that can be set there and sets its own defaults, there is a separate file events/emf_config_user.txt which contains 3 empty events invoked right after "vanilla EMF" has done whatever it was going to do in each configuration stage. This is the perfect place for a submod / your personal mod to override and tweak a sweeping amount of behavior with absolutely minimal conflict with actual EMF files, making your diffs upon new releases either easy or trivial.
        • These are tweaks & behavioral changes that are inappropriate for game rules, BTW. Some game rules might spawn from the popularity of certain configuration options, but that is merely a bonus.
        • At the time of this release, what's configurable via emf_config is largely limited to the behavior of the first pass at a new feature in particular (as well as the behavior of our mechanics that prevent nomadic province culture / religion erasure, e.g. Leave A Tribe Behind). In the future, much more will be made simple to tweak via this interface.
  • FIXES:
    • MAJOR: As an Imperial liege, you may now grant kingdoms to feudal dukes in order to convert them to Imperial government too. This was always intended behavior.
    • Imperial Decay:
      • "Historical" decay ratings (i.e., set in history files) are again respected, so, e.g., the Byzantine Empire starts with a rating of 30 and the HRE with a rating of 10 in 1066, while the Abbasid Caliphate starts with a rating of 50 in 867.
      • MAJOR: Mechanic should now work properly across save & reload! A change in the way the base game considers variables in CKII v2.7.1 activated a dormant bug in EMF which resulted in decay ratings resetting to 0 when they shouldn't.
    • Fixed all instances of code suffering from a regression in the base game regarding character creation. Specifically, it gave them a random dynasty when it should not, and it randomized certain traits when it should not. Notable affected cases (not nec. all the time): Rollo/Hrolfr, Seljuk, Timur, Sabuktagin, Temujin and much of his family, the Imamah Claimant (a Fatimid), the founder of the Assassins (usually Hassan i-Assan), reincarnations of Isis, etc. Thanks to @Mafiabrett for the identification of the solution to the problem.
    • Fixed a crash resulting from Crusade Adventurers when the code is deciding what to do with them after a Crusade. Fixed some other Crusade code oversights.
    • [ VANILLA MAP ONLY ] Fixed the Latin Empire being impossible to create.
    • Isis will stop getting the Uncrowned trait, along with potentially other rulers of primary-type titles.
    • Catharism, Bogomilism, and Manichaeanism have always been designed by us to be religions which can support Investiture Law (religious head picks bishops vs. choice of free investiture). However, at some point CK2 started caring that we weren't also defining these religions as having the investiture feature (previously, it was enough to make the law available and have a religious head); now, the Investiture mechanic (including the appropriate Councils of Elders and other such variants upon the College of Cardinals enabled by the Sons of Abraham DLC) works like a charm for these religions again.

SWMH v3.03
  • In 867, England is now comprised of four de jure Anglo-Saxon kingdoms: East Anglia, Mercia, Northumbria, Wessex
  • Additionally, Strathclyde is now a de jure kingdom in 867
  • Tweaks to the situation in southern Russia in 867, particularly around Kiev
  • Pechenegs are no longer unified in 867
  • Cuman tweaks: some territorial tweaks between the Cumans and the Kipchaks, and eastern Kipchak territory is now a separate horde (Qangli/Kankalis)
  • Tweaks to define values related to nomads
  • Kiev is now a port
  • Channel Islands are de jure France in 867

CPRplus 2.8.3
  • NEW FEATURES:
    • Added an Assyrian portrait set, used by the Assyrian culture [SWMH only]
    • Kurdish portrait now has its own face assets
  • FEATURE CHANGES:
    • Bohemian, West Slavic, East Slavic, and South Slavic portrait types now switch based on religion (whether pagan or non-pagan) rather than before/after the year 950
    • Late-era variants added for late-era Coptic portrait set [SWMH only]
    • Adjustments to pupil size and color across all portraits
    • Slightly increased the Personal Combat Skills requirement for the special armors
    • Norse-Gael children now use Celtic child icons
    • Early-era Breton characters now wear
  • BUG FIXES:
    • Andalusian Arabic characters no longer wear Western special armors [SWMH only]
    • Pupil location adjustment to the Norse portrait
    • Fixed the wrong layer order with the Saxon portrait
 

G.Strategos

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Cheers Ziji. ;)
 

IoannesBarbarus

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We've done a hotfix, the release downloads have just been updated to resolve missing localisation for the Polans in the 867 start.
 

Taylor138

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I'm sorry to ask but Is the new overhaul for SWMH and extended timeline already released and just at a different download location? Or still being worked on?
 

Farbolo

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I'm sorry to ask but Is the new overhaul for SWMH and extended timeline already released and just at a different download location? Or still being worked on?

I think it's still being worked on and will continue to do so for some time - at least that is my humble expectation, since up until now we just had 2 dev diaries regarding the ERE and the British Isles in 1018. There are a lot of regions left to cover.
 

StarlightTW

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New HIP update you say? I don't mind if I do. Thanks HIP team!
 

Zag14

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Great news! Especially thanks for reworked Norman conquest CB and port in Kiev! HIP is best mod for CK2, appreciate your work.
 

2ndPorphyry

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Added Capture Italian Border CB for Sicilian-region Normans vs. the Byzantine Empire:
  • Seizes all Byzantine border counties (within the Sicilian region) on success. [This is quite a lot!]
  • Costs 200 piety (twice the county conquest CB) to use. Related: If either this new CB or the slightly older Norman County Conquest CB invalidate for any reason, your piety costs will be now be refunded.
  • Careful: if you lose such an offensive war, the reverse demand from the Emperor is going to be especially steep for what is essentially a state of total war (upon a medieval budget). Seek a white peace if things have gone sour, as they oft unpredictably do when trying to fight the Roman Empire.
  • EMF will automatically hide the regular Norman County Conquest CB so long as at least 2 such counties would be seized using this CB, and otherwise, the Norman County Conquest CB is available instead.
Very excited to see how this refinement to the 1043 southern Italy situation plays out. Should make things even more dynamic!

Also the 867 England stuff. I rarely start that early, but props on all the (ongoing) work.
 

Harald Fairhair

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Why is Jemtland and Inntrøndelog impassable? Jemtland is conected to Noregr by Inntrøndelog. The valley Verdalr within Inntrøndelog provided passage between Jemtland and Trøndelog wich made it a part of Norway.
 

EldarPanic

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I hope you add Tibet and don't leave it a wasteland
 

theKing1988

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Seems like i need to quote myself from another thread on page 2 of the subforum

Nothing much to say other than what have already been said. The current projection will still be used, Western Tibet up to and including Guge will be added to our projection and no provinces will be added to the current Indian wasteland.
 

zijistark

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When Jade Dragon comes out, what/how much can we expect to see?
Of what? We're adding Tibet, if that's what you're asking. However, no work has started to actually add Tibet to the map/history in SWMH yet, and everybody else is either working on our SECRET OVERHAUL or the timeline extension back to 1018, although the latter work is starting to draw to a close now. Given our expectations on when JD will actually be released (which are about as vague as yours, probably), we might not add Tibet until a later release, but I'd much, much prefer if we manage to squeeze it into the same release as the timeline extension and SECRET OVERHAUL so that we maintain our high standards for extreme infrequency of breaking save-compatibility.
 

Gannayev

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Not to dogpile with Jade Dragon questions, but does HIP have any thoughts on where the limit for interaction with China will end? As far as Byzantium or as near as Persia? Assuming this is moddable, anywho.
 

majesty8

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To form England, the requirements are similar to forming a de jure kingdom: the main difference is that instead of requiring half of the de jure counties of the kingdom, you'll need to control at least half of the English geographical region.
Can you use the same mechanic for Israel decision, instead of requiring individual duchies?