It's about time for another release, Hades7.
Work continues on the 1043 timeline extension for SWMH and associated support in other modules, but meanwhile, we've got Hades7 to say goodbye to 2016 and usher in the new year.
Happy New Year!
- The HIP Team
Download! [ MediaFire Mirror ]
This release is for CKII v2.6.3. It is compatible with savegames from all prior versions for CKII 2.6.X.
REMINDERS:
EMF v6.06
SWMH v2.973
MiniSWMH v1.2.8
ARKOpack 2016-12-31
CPRplus v2.6.4
Work continues on the 1043 timeline extension for SWMH and associated support in other modules, but meanwhile, we've got Hades7 to say goodbye to 2016 and usher in the new year.
Happy New Year!
- The HIP Team
Download! [ MediaFire Mirror ]
This release is for CKII v2.6.3. It is compatible with savegames from all prior versions for CKII 2.6.X.
REMINDERS:
- Always remember to delete any preexisting 'modules/' folder before extracting the release download into your mod folder.
- HIP is modular: different installer choices yield wildly different forms of HIP, so remember:
- ALWAYS include your version.txt file from the [default] 'mod/Historical Immersion Project' folder with any posts regarding specific behavior in HIP (especially bug reports). If you don't do this, your post'll be much less useful and is apt to be ignored.
- As always, one must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure:
- SED: English Localisation for SWMH
- ARKOpack Interface
- Arumba's Keyboard Shortcuts
- LTM
- SWMH does not include a 769 bookmark. We've no intention to add one, but there might be an unofficial sub-mod for this in the future.
- SWMH does not include eastern/southern India but does include Rajastan. We've no intention of adding more of India.
- MiniSWMH is an official SWMH sub-mod which removes India and the least-relevant parts of Africa in order to provide a higher-performance SWMH alternative.
EMF v6.06
- MAJOR:
- Nomads:
- Nomads who settle may now do so only as tribals, they cannot settle directly to feudal or merchant republic.
- Settling is done via the county title (right-click on the county title to access the Adopt Tribalism decision) and may be performed on personally-owned counties where either a tribal holding already exists or one can be constructed (there will need to be an empty holding slot, and the province either needs to contain a castle, contain a temple if the nomad is Muslim, or the nomad's capital must contain a 2nd-level Baghatur Council). The process works roughly as before, save for the fact that all clan vassals will be given the option of either also going tribal and remaining your vassal or staying nomadic and becoming independent. They are only likely to go independent if they personally hold at least three provinces and their capital is in the steppes.
- Settling in a province which isn't also your current capital now properly converts nomadic buildings to tribal (in the newly-constructed tribal holding).
- The new tribal realm has some starting Tribal Organization. For pagans, it is Low. For non-pagans or reformed pagans without a castle in their capital province, it is Medium. For non-pagans or reformed pagans with a castle in their capital province, it is High.
- Altaic tribal rulers who are independent, have 1000 Prestige, and are either Duke or King tier now have a decision which allows them to go nomadic.
- New Game Rule: Historical Outcome Promotion
- NOTE: This rule's implementation throughout the myriad places in our code in which it may matter is very partial at best right now. Over the next few releases, we'll be fleshing it out to be more comprehensive.
- Rule settings:
- Default: EMF will strike a compromise between a historical sandbox and aggressively promoting in-game historical outcomes. This is, more or less, what we've always done, with some exceptions (the default is now slightly less aggressive).
- Aggressive: EMF will aggressively try to promote historical outcomes in your campaign where possible and within reason (and where we've actually been able to implement code to do so).
- The extra Norse adventurers which spawn after the start of the Viking Age will be more common.
- Passive: EMF will only passively promote historical outcomes. This is essentially a sandbox and shouldn't be expected to lead to particularly historical outcomes.
- No extra Norse adventurers will be spawned after the start of the Viking Age.
- Sunni Caliph will never order the murder of the Manicheans in Baghdad.
- The Seljuks' scripted invasion of Anatolia following their conquest of Armenia which leads to the formation of Rum if successful -- this event will never fire at all with Passive.
- Rollo's scripted invasion of Normandy will not happen.
- Nomads:
- CHANGES:
- If the Paulician Patriarchate is ever inherited or usurped by a non-Paulician, the title will either be transferred back to the former owner (if they are alive and Paulician) or destroyed.
- Non-seafaring duchy adventures now receive ships.
- The Drunkard trait now has a -0.5 health malus instead of none.
- Killing a dynasty member at a coronation duel will now earn the Kinslayer trait, and the family of the fallen will not forget the brutish incident. Only the duel challenger is subject to these repercussions.
- The Convert to Attacker Religion decision is now available for unreformed pagans under wider circumstances, and when a religious war defender chooses to take the decision, they will also be subjugated by the attacker when possible. [Fewer holy wars invalidating with no return just as you're about to offer peace.]
- FIXES:
- Fixed issue wherein Automatic Empire Disintegration would apply to the invading Mongol Empire if the Horse Lords DLC was disabled.
- A Strong Basileus ascending in the Roman Empire will now properly reduce Imperial Decay by 5.
- Rare case where a non-independent crusade victor that also chose to keep the crusade title could sometimes gain vassals belonging to a different character who was a previous crusade victor has been fixed.
- Fixed an exploit with plots where a player could switch to another plot target immediately upon receiving the plot success event and the effects of the old plot would apply to the new target.
- Rollo's existing children will now also change to his new dynasty when he converts.
- Fixed Pope's targeting of investiture laws to only look at primary titles.
- Annual maintenance event checking for existence of coronation traits on kings and emperors added (solves issue regarding imperial vassal kings, which do not receive coronations, not getting the Uncrowned trait if they gain independence and thus become feudal).
- The Rollo in the history files is now removed at game start for the Old Gods scenario, to avoid the possibility of having two Rollos in play at the same time.
SWMH v2.973
- Added localisation for 11 baronies previously missing it
- Fixed all mismatches on province 'max_settlements' between province history and '00_province_setup.txt'
- William the Conqueror's wife, Mathilda of Flanders, was in fact not a *Dwarf* or even considered short for the era. Silly vanilla.
- Relocated Manichaen holy sites.
MiniSWMH v1.2.8
- Fixed some syntax errors in the disease specification file which may have negatively impacted some outbreak behavior (likely a minimal impact, however).
ARKOpack 2016-12-31
- ARMOIRIES:
- re-added some reworked vanilla 2 colours CoA designs for Zoroastrian group (save compatible)
- redrawn or new dynastic CoA for "de Scarpone" "de Montfaucon" "Etichonen"
- added title CoA for county level Bar/Briesgau/Wurttemberg/Baden/Ostereich
- redrawn title CoA for duchy level Baden/Ostereich
- added baronial CoAs for Montbéliard/Ferrette/Pont-à-Mousson
- INTERFACE:
- tweaked various positions (chronicles, outliner, customizer)
- improved some graphics (christian and pagan charviews)
- added some new graphics (customizer's backgrounds for muslim & christian, muslim & indian outliner borders)
- removed DLC alert frame from frontend screen
- in charview added a larger glowing area around realm_tree ring icon
- fixed unitpanel's position to resolve the window clash that could happen with province view
- fixed fixed wrong position for income values in outliner
- fixed outliner not displaying modded files for non christians
- fixed config tab size for non christians in outliner
CPRplus v2.6.4
- CHANGES:
- Early-era Pecheneg characters wear color variants of the Turkish clothes
- Hair assets changed for the pagan Hungarian female, early Pecheneg female, and Pecheneg male
- FIXES:
- Removed the white glow around the “papal” portrait background [vanilla bug]
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