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zijistark

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Howdy yet again, folks!

In order to address some undesirable bugs/behavior from the initial Hades1 release for CKII v2.6.1.1, we're following-up with a fast-tracked Hades2 that will hopefully address all known issues, and as you shall see in the changelog, also adds some new, cool changes.

Enjoy with much confidence that we've got your back on fixes & feedback,
- The HIP Team

Download! [ MediaFire Mirror ]
This release is for CKII v2.6.1.1. It is compatible with savegames from all prior versions for CKII 2.6.X (just the one from 3 days ago).

REMINDERS:
  • Always remember to delete any preexisting modules/ folder before extracting the release download into your mod folder.
  • SWMH does not include a 769 start. There is no plan to add one.
  • ARKOpack Interface will be ready in a future HIP release.
  • As always, one must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure:
    • SED: English Localisation for SWMH
    • ARKOpack Interface (when it's back)
    • Arumba's Keyboard Shortcuts
    • LTM

EMF v6.01
  • MAJOR:
  • CHANGES:
    • Coronations:
      • Coronation event text will now mention the performing bishop, if there is one.
      • Vassals of neighboring realms are no longer invited to a coronation - they are either in the same realm as the ruler being coronated or they are independent.
      • The bishop performing a royal/imperial coronation is no longer random. Five days after invitations are sent out, bishops will begin asking to perform the ceremony - beginning with the religion head (if invited) and moving down through the ranks by tier, friends/relatives, and then baron-tier bishops first in the ruler's capital and then elsewhere in their realm. Only one such request fires each day until the coronation is performed (and they stop the moment you accept one).
    • Fighter & Diplomacy Traits:
      • Fighter training now does not start until age 6 (rather than age 5).
      • Added more checks to adjust the time it takes for a child to increase their training skill.
      • Once a child levels up in either Fighter or Diplomat training, they will not do so for at least another year.
      • Female children do not receive Fighter training unless they are eligible to lead armies.
      • Female children do not receive Diplomat training unless they are eligible to be chancellors or are independent rulers.
      • Educators are now increasingly better at training children the higher their own Fighter or Diplomat skill is.
      • Chancellors can slowly increase their Diplomat skill over time.
      • Fighter skill can now decrease more than one level after age 45, but after it decreases it won't decrease again for another 10 years at least.
    • The Become a Saint ambition should now take longer to complete, and there will be far fewer AI characters who attempt it and succeed (and thus fewer saints being declared overall).
    • The Become King ambition will no longer be selected by rulers that are outright disqualified from creating their capital kingdom title (due to special creation requirements, which are present at least in some form for every kingdom title), if it is not already held by another ruler.
    • When a player ruler dies, their successor will immediately have their current focus and ambition cleared, if any.
    • Within the first year after a player's succession, the focus of any of their children who are in their court may be cleared once via the new Clear Childhood Focus diplo-decision.
    • Military:
      • Increased raised-levy maintenance cost factor a bit (from a factor of 2.2 to 2.5).
      • Slightly decreased warscore-worth of normal battles (from a multiplier of 1.33 to 1.25).
      • Significantly increased warscore-worth of battles that are part of a crusade/jihad/GHW (now vanilla) or a duchy adventure or similar (higher than vanilla).
    • One may no longer plot to fabricate a claim upon their liege's primary title if it is king-tier or higher.
    • Gaining a claim on an Imperial throne can no longer be done by mercenaries or holy orders, and the claimant must now be of the emperor's religion.
  • FIXES:
    • Recently Acquired modifier has been changed back to the proper hourglass icon.
    • Fixed one Imperial courtiers event where you could become a friend of the wrong courtier.
    • When a character dies due to health complications from dwarfism, the death reason should now be localised as such (instead of just 'death_dwarf').
    • Fixed vanilla omission of the Caliphal Subjugation CB with regard to the new "when launching a war adds a major cooldown or costs a lot of piety, it will be removed/refunded if the war invalidates" practice.
    • (EMF+SWMH) Great Moravia is no longer rendered titular upon formation of the HRE to avoid the 2.6.1.1 "anybody can usurp titular titles, including AI" bug.

SWMH v2.936
  • Actually fixed the "anybody can usurp Asturias" bug this time

CPRplus v2.6.1
  • NEW FEATURES:
    • Added a new portrait set: Egyptian (brand new face)
  • FIXES:
    • Altaic cultures should now see Mongol advisor graphics on the map
 
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CrabHelmet

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Yeah, I'm very aware of the [at least alleged] near-genocide (at the least, a devestating show of force) that was Harrying of The North. I'll take your opinion under advisement, but I think that the mechanic is a very pragmatic one toward the end of promoting stuff people like to see in their games.

William's 1066 invasion itself doesn't really fit well with the general CK2 model (hence event troops and such for it[1]) and neither do the micro-outcomes that you're prioritizing, so we've got to try to kick the things in the right direction a little in terms of macro outcomes, I think. In any case, the call would be for a new CB devoted to William (and presumably historical events to actually represent the resistance of the Anglo-Saxon/Anglo-Danish nobles of England, since nothing else does) -- not for modification of the general Invasion CB mechanics to be inconsistent with the rest of standard invasions.

[1] Consider, e.g., the same argument for the dynamic Norman Invasion of England that we'll presumably add when we extend the timeline back to 1043 (along with things to promote the Norman conquest of Sicily). As long as that stuff works in a semi-plausible way in terms of the admittedly rough-edged abstractions that are sometimes necessary to represent real historical dynamics, I assume you're not opposed?

I understand your position but with respect disagree with it. Ensuring William is guaranteed to remain King of England should his invasion succeed is treating history as a list of things that happened rather than a process of how things happen, and ignores that history on several occasions very nearly did not go that way. Moreover, I feel William's experience is capable of being extrapolated to the Invasion CB in general: defeating the current top warlord does not mean that all sub-warlords now necessarily defer to you. Many of them will fancy their own chances, particularly when you have not won local loyalties or learnt the lay of the land so well. I would argue that the game better represents historical dynamics, with emphasis on dynamics, if subjugation is removed from invasion.

I agree that parts of William's invasion are dealt with badly by CK2. It's not clear where you'd get his CB from, for example, and it would be very difficult for a player who did somehow get a claim on England to actually defeat whoever held the title of England given the amount of levies in Normandy vs. England. For both of those, I'm glad that there are adjustments such as a specific CB and event troops. However, the revolts are one of the few things CK2 can do well - approximately speaking, the major events are: Edwin and Morcar in a faction to press Edgar's claim, Edgar as an adventurer, an Oust faction. I don't think the Anglo-Saxon resistance therefore needs specific events if there is no subjugation, because the game can represent them through its normal workings.

If people do like to see a Norman England, as you suggest, rather than making the 1066 start deterministic instead of dynamic, I would suggest they use the 1081 Alexiad start. William is still on the throne, even, and had quashed the last major revolt 6 years back, making Norman England secure. Starting in 1066 should be de facto concession that you accept the Normans may not succeed. And to recap, I don't just think Invasion leading to Subjugation is ahistorical for the Normans, I think it is probably ahistorical in most situations - the number of would-be conquerors challenged by a former supplicant of their conquest is quite high.

That's probably all the argument I have to make for you to decide one way or the other; I can add this as a change to my small personal mod myself. I just thought I'd give you some thoughts to ponder. :)
 
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Tirion1987

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So, I'm playing the latest version with Reaper's Due, and managed to breed a Kwisatz Haderach: Genius and Strong, good traits but only tier 1 stewardship education. Never mind, I can upgrade that. However, I had a unique asset: 10k+ prestige, a muslim wife (several in fact, at this point he was already the first Kharijite Emperor of Hungary), a capital with a non-muslim religion, no Zealous trait, and RoI enabled.


So I did the obvious thing and converted to Tengrist, then to wife's religion, went on Hajj, sacrificed some piety if health loss events threatened (shipwreck, desert), and converted to Tengrist again, etc... After burning through my prestige, I stand at 11 Health with no focus - I could squeeze at least 2 more out of Hunting focus if I take it while Diligent. Problem is, when he was at 10 health he died of an infected booboo, causing me to savescum, and raising the question: how much health do I need in RD to be practically immortal? Previously, I swear I heard 10 was enough.
 

andreihaiducul

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There's an empty spot in the the plot pop-up, probably for "Plot to fabricate treason" which is still available as a diplomatic action.
0Q2lRyk.jpg
 

Rylock

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2ndPorphyry

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  • When a player ruler dies, their successor will immediately have their current focus and ambition cleared, if any.
  • Within the first year after a player's succession, the focus of any of their children who are in their court may be cleared once via the new Clear Childhood Focus diplo-decision.
Thank you so much for these. Being locked into those AI decisions upon succession is one of those pet peeves I never thought to inquire about changing.
 
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Rylock

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zijistark

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I understand your position but with respect disagree with it. Ensuring William is guaranteed to remain King of England should his invasion succeed is treating history as a list of things that happened rather than a process of how things happen, and ignores that history on several occasions very nearly did not go that way.

...

That's probably all the argument I have to make for you to decide one way or the other; I can add this as a change to my small personal mod myself. I just thought I'd give you some thoughts to ponder. :)

I've no intention to ensure William is guaranteed to remain King of England should his invasion succeed. There is plenty encouraging tossing him off the throne, and that's WAD. It just might not happen within the very short timespan following his usurpation that it did threaten to do so [but failed] historically.

Regarding general subjugation:

The reason subjugation temporarily blocks factions is not well-represented by the English invasion example, because the invading realm is actually far smaller than what is being subjugated. Imagine, instead, that you subjugate some duchies as an emperor. Immediately after subjugating these now-vassals and literally forcing their fealty in game terms, they are somehow allowed to instantly start plotting against you via factions alongside a bunch of folks that likely would never associate w/ them but nevertheless shouldn't be the ones barred from being in factions since they preexisted as part of actual realm politics. With the faction mechanic as it is, there's just no way to stop that but imposing an "integration into realm politics" period to get plausible faction outcomes out of subjugated rulers.

That said, you've made me rethink whether the Invasion CB, given how it is granted by the game typically to smaller realms invading larger ones, should subjugate. I'll have to consider rolling this part back, although I assume you've no issue with the Kingdom of England title adopting the effective succession law of the successful invader? [Otherwise, regarding England, we tend to see the only dominant or "coherent" dynamic consistently tossing the Normans out of England being Anglo-Saxon Feudal Elective succession law that no Norman would possibly consider subjecting themselves to following a successful conquest where might is what made right.]
 
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Toa Kraka

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The reason subjugation temporarily blocks factions is not well-represented by the English invasion example, because the invading realm is actually far smaller than what is being subjugated.[...] That said, you've made me rethink whether the Invasion CB, given how it is granted by the game typically to smaller realms invading larger ones, should subjugate.
Could the subjugation effect be applied only if the invader is of equal or higher tier to the invaded title? That seems like a simple-enough fix.
 

CrabHelmet

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I think there's a difference between those examples. If you as an emperor subjugate a duchy, you are forcing the present holder to become a vassal. If you as an emperor conquer a duchy, you are claiming the land as a personal title by taking it from the present holder. In the former case, the present holder, for gameplay purposes, should probably be prevented from factions - it's the internal-politics equivalent of a truce. In the latter case, though, while the titleholder may have been vanquished, his former vassals might not be as willing to surrender as he was. So I think subjugation works for when you defeat the previous titleholder and force them to become a vassal, but not when you claim the title personally from the previous titleholder.

I think this distinction might help?
 

zijistark

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I think there's a difference between those examples. If you as an emperor subjugate a duchy, you are forcing the present holder to become a vassal. If you as an emperor conquer a duchy, you are claiming the land as a personal title by taking it from the present holder. In the former case, the present holder, for gameplay purposes, should probably be prevented from factions - it's the internal-politics equivalent of a truce. In the latter case, though, while the titleholder may have been vanquished, his former vassals might not be as willing to surrender as he was. So I think subjugation works for when you defeat the previous titleholder and force them to become a vassal, but not when you claim the title personally from the previous titleholder.

I think this distinction might help?
Subjugation is essentially [at least by our design] only applied in the case where the "internal realm politics truce" makes sense. Vassals under subjugated vassals aren't subjugated, and those whose titles are taken from them outright rather than vassalized are of course not subjugated either. Maybe I misunderstand.

EDIT: I think maybe your suggested 'conquer' case might fit Imperial Reconquest. That is one of the very few conquest CBs that actually can [potentially] usurp the [duchy] title in question [only]. The person who lost that duchy title is definitely mad about it in this case, but he is still considered subjugated since he did not lose any actual land but was simply demoted.

This is in contrast to, say, the Imperial Reconquest or Holy War design in CK2+ wherein there is no need to consider the "internal realm politics truce" due to the subjugation at work because they simply unland everyone that isn't happy to see you arrive. This is also in contrast to any other conquest (vs. subjugation) CB of which I can think at the moment in EMF, which tend to either take titles and not subjugate or completely spare the titles of those that are subjugated.
 
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zijistark

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Could the subjugation effect be applied only if the invader is of equal or higher tier to the invaded title? That seems like a simple-enough fix.
Game-wide it might be hard to make this 100% the case, but it is already 99% of the case. Some of the pagan CBs may be off in this matter, though, as they tend to allow subjugations from any tier to any other tier by default in vanilla, and while I give them attention and they're not quite like vanilla in EMF, a lot of the subjugation modifier application is done by hard-code implicitly and thus requires a lot of care in CB design, which I can't say that I've [relatively speaking] done recently for some of these misc. CBs.

Insofar as the Invasion CB being discussed, yeah, that rule could certainly be used very easily. I'm kind of leaning toward simply withdrawing it from that CB, though, due to the parts of the argument from @CrabHelmet that do make a heck of a lot of sense to me when I reconsider how this CB is _almost always_ used by the game-- not equal-or-higher-tier attackers and usually smaller realm size / realm province count due to the Papal Invasion grant [hard-coded] requirements as well as the way we commonly see this CB used for scripted wars such as the Norman Invasion of England.