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2ndPorphyry

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I'm probably missing it but I can't seem to find the law for setting up a viceroyalty. Does anyone know where it is or how to set them up? I'm playing the shattered world scenario and I just restored the Byzantine Empire

I also checked the regular 1066 start and it looks like viceroyalties are there, I just don't see the law for it.

Viceroyalties was pulled from HIP long ago
The new & improved Imperial government system comes into play if you enable the Imperial Administration law. It has similar requirements to the old viceroyalty laws.
 

zijistark

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Out of curiosity, is converting to the capital's culture a targeted diplo-action on the province, or an old-fashioned intrigue screen one?

That one is the same as it always was -- a regular decision in the Intrigue menu.

Just a question, but why are vassals of a successful Invasion CB considered subjugated?

Short answer: That is standard practice for all subjugations/invasions in all of our CBs for various good reasons. Direct answer: They're considered subjugated, because their home realm has been conquered by a foreign invader that took the primary title of their liege as his own and directly gained whatever land he occupied and forced them to be his vassals by right of conquest. Is there a better definition of subjugated? If so, it's not the one we've used here.

IRL, William the Conquerer faced pretty constant revolts in the period 1066-1068 - arguably he fought more holding onto the title than he did actually taking it.

That is interesting and helpful. A game reality, however, is that we cannot easily promote William having a lot of revolts for 2 years following conquest without also heavily promoting the ahistorical outcome of him losing England entirely. So, we make compromises. If this were a 100% sandbox gameplay-only mod, we'd not care whether the Normans successfully invaded England and then managed to hold it successfully.

A question on the new Invasion CB and subjugation - wouldn't that prevent the dynamic that followed the historical Norman Conquest, including the Harrying of the North?

It would indeed somewhat prevent the historical timing of a theoretical Harrying of the North dynamic/mechanic if it existed. There isn't such a dynamic really in the game, however. One could argue that the claim of Edgar Atheling could be supported by the claimant faction or something, but this doesn't happen AFAIK.

Also, as above, please keep in mind that our goal is to promote bigger-picture historical outcomes in general, and this rule serves that end in general for the Invasion CB and for William as far as we can tell. 10 years is not that long either.

For some reason starting as a pagan norse in russia I can usurp the Crown of Asturias? Anyone having this glitch?

Every game I play Asturias is immediatly claimed by the byzantines, removing any resistance in spain.

Yes, everyone is having that glitch, as you can see on the forums here. It's been an issue with SWMH predating even HIP itself, but apparently in patch 2.6, the AI gained access to the bug. It's fixed already in development and Hades2 is being fast-tracked now largely to fix this, so there's really no need to continue reporting it at this point.

I'm not even able to load up the game with HIP enabled, am getting a crash to desktop before the loading screens. ARGH.

Do I have to have all the DLC to play HIP?

You don't need any DLC to play every module in HIP but CPRplus (which requires all portrait DLCs [enabled], but the installer will safely prevent its installation if it cannot find those DLCs).

I recommend following the steps outlined at the following URL plus the stuff explained above by another user (scroll up until you see big bold text that are clearly instructions):

http://www.ckiiwiki.com/Historical_Immersion_Project#Troubleshooting_HIP

Then come back to us with your version.txt file and we might be able to help (see the Bug Reports thread's OP for instructions).
 
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zijistark

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I do have something new to report. Apperently it also is the case for other titular titles like Moravia.
Noted. I've made a change in EMF+SWMH that will prevent Moravia from becoming titular once the HRE forms, which should stop that case. In general, though, it is a worrisome bug with the base game. Luckily, we've very severely lowered the incidence of titular titles in play in the game in recent past, so the cases should at least be limited.
 

CrabHelmet

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That is interesting and helpful. A game reality, however, is that we cannot easily promote William having a lot of revolts for 2 years following conquest without also heavily promoting the ahistorical outcome of him losing England entirely. So, we make compromises. If this were a 100% sandbox gameplay-only mod, we'd not care whether the Normans successfully invaded England and then managed to hold it successfully.

Wiliam failing to hold England is not historical in the sense it is not what happened in history, but it is not ahistorical in the sense that it was not a plausible historical outcome. William suffered a series of losses against Eadric and Morcar before he turned it around at the Battle of York, and arguably Edgar only failed to take the throne a year later because of the disastrously planned invasion of Lindsey which wasted the conquest of York. These events were so significant that William was effectively forced into committing mass genocide in the Harrying of the North, a deliberate depopulation campaign where a third of Northern England was killed, which should show you how seriously William considered the problem he was dealing with. The Norman chronicler Orderic Vitalis wrote only fifty years later:

The King stopped at nothing to hunt his enemies. He cut down many people and destroyed homes and land. Nowhere else had he shown such cruelty. This made a real change.

To his shame, William made no effort to control his fury, punishing the innocent with the guilty. He ordered that crops and herds, tools and food be burned to ashes. More than 100,000 people perished of starvation.

I have often praised William in this book, but I can say nothing good about this brutal slaughter. God will punish him.

This is from his own side!

If you reran history a number of times and we suppose that history is not absolutely deterministic, the main premise of games like Crusader Kings, William would have been ousted in a reasonable number. I would therefore argue that removing subjugation of nobles actually therefore better respects the process of history rather than just history as a list of events, and better suits SWMH.

Just a thought for consideration.
 
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Lysistrata

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Good, I was enjoying my current vanilla game, but the map still made me want to tear out my eyes and offer them to Zun.
 
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zijistark

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Wiliam failing to hold England is not historical in the sense it is not what happened in history, but it is not ahistorical in the sense that it was not a plausible historical outcome.

...

Just a thought for consideration.

Yeah, I'm very aware of the [at least alleged] near-genocide (at the least, a devestating show of force) that was Harrying of The North. I'll take your opinion under advisement, but I think that the mechanic is a very pragmatic one toward the end of promoting stuff people like to see in their games.

William's 1066 invasion itself doesn't really fit well with the general CK2 model (hence event troops and such for it[1]) and neither do the micro-outcomes that you're prioritizing, so we've got to try to kick the things in the right direction a little in terms of macro outcomes, I think. In any case, the call would be for a new CB devoted to William (and presumably historical events to actually represent the resistance of the Anglo-Saxon/Anglo-Danish nobles of England, since nothing else does) -- not for modification of the general Invasion CB mechanics to be inconsistent with the rest of standard invasions.

[1] Consider, e.g., the same argument for the dynamic Norman Invasion of England that we'll presumably add when we extend the timeline back to 1043 (along with things to promote the Norman conquest of Sicily). As long as that stuff works in a semi-plausible way in terms of the admittedly rough-edged abstractions that are sometimes necessary to represent real historical dynamics, I assume you're not opposed?
 
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Is any one else experiencing a bug where the game thinks you have your vassals levies raised even if there not? This is really bad as i have a continuous ticking negative opinion modifier, it only happened after my first ruler died.

thanks!

Edit: i didnt see Hades2 ill install and see if it helps if not ill post in the Hades2 Thread
 

zijistark

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zakhad

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Clearly this guy cheats.

How.jpg
How1.jpg

Round two TIME FOR REVENGE.... oh...
How2.jpg
 
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