Bet you didn't see this one coming so fast...
This morning led to the unexpected discovery of a new and critical engine bug which has major ramifications for correctness/coherency regarding war logic -- and, luckily, also led us to a temporary fix until Paradox can patch the game.
We're releasing that fix now in addition to everything else we'd queued-up for you over the past few days, which as it turns out, is quite a bit. Among the shiny new stuff to come to you along with said major fix will be coronations and a system called Imperial Decay to further make managing empires a challenge.
Additionally, the crashing issues with VIET Events and VIET Traits have now all been resolved, to the best of our knowledge.
Finally, please remember to delete any preexisting modules/ subfolder in your mod folder before extracting the new release archive, as the fix for the aforementioned engine bug involves deleting a lot of files, and as always, one doesn't want old, left-over, conflicting files in their modules/ folder when installing.
From lemons to lemonade,
- The HIP Team
Download! [ MediaFire Mirror ]
This release is for CKII v2.5.2. It is compatible with savegames from the past 2 releases.
REMINDERS:
EMF v5.06
CPRplus v2.5.4
SWMH v2.931
VIET Events v2.0.0
VIET Traits v2.0.0
This morning led to the unexpected discovery of a new and critical engine bug which has major ramifications for correctness/coherency regarding war logic -- and, luckily, also led us to a temporary fix until Paradox can patch the game.
We're releasing that fix now in addition to everything else we'd queued-up for you over the past few days, which as it turns out, is quite a bit. Among the shiny new stuff to come to you along with said major fix will be coronations and a system called Imperial Decay to further make managing empires a challenge.
Additionally, the crashing issues with VIET Events and VIET Traits have now all been resolved, to the best of our knowledge.
Finally, please remember to delete any preexisting modules/ subfolder in your mod folder before extracting the new release archive, as the fix for the aforementioned engine bug involves deleting a lot of files, and as always, one doesn't want old, left-over, conflicting files in their modules/ folder when installing.
From lemons to lemonade,
- The HIP Team
Download! [ MediaFire Mirror ]
This release is for CKII v2.5.2. It is compatible with savegames from the past 2 releases.
REMINDERS:
- SWMH does not include a 769 start. There is no plan to add one.
- As always, one must use the same modules as previously used with old savegames. Exceptions which may be enabled or disabled at your pleasure:
- SED: English Localisation for SWMH
- ARKOpack Interface
- Arumba's Keyboard Shortcuts
- LTM
EMF v5.06
- MAJOR:
- Imperial Decay:
- All emperors who are non-tribal and non-nomadic must now contend with a rating called Imperial Decay. This increases with each succession based on several factors: +1-4 based on whether this is an ongoing dynasty (the longer the same dynasty rules the land, the more ID goes up each succession), +2 if the title was usurped, +1 if the Imperial Administration law exists, +3 if Crown Authority is Limited or Autonomous Vassals, +2 if Crown Authority is Medium, +1 if Crown Authority is High, and -2 to +7 based on the empires gross size. An overthrow actually reduces ID by 10 ('out with the old, in with the new'). From that point, ID is increased further by losing major wars but can be reduced by winning major wars, holding tournaments, becoming coronated, and also through the Lower Imperial Decay decision.
- A number of random events may fire which raise or lower Imperial Decay based on the positive or negative qualities of the emperor (or their regent).
- The ruler's exact Imperial Decay value will be displayed in the notification box each time it changes. It is also visible in the description of the Lower Imperial Decay decision, if 10+.
- What does Imperial Decay actually do? If it's less than 10, nothing. Once it raises above 10 it will start reducing the taxes received, the Morale of raised troops, the amount of levies acquired from castle holdings in the emperor's personal domain, and the required levy percentage of vassals. The malus increases every 10 points of ID until it reaches 81+.
- Coronations:
- All feudal, non-nomadic, non-horde rulers of king or emperor tier now gain the Uncrowned trait upon gaining their title. While this trait exists, Crown Authority cannot be increased and weak claims can be pressed even by those who would otherwise be unable to. The trait lasts until an official coronation is held - this is done by decision, requiring the ruler be at peace, have at least 25 Piety, and a full year's income on hand for the expensive event. This will start an event chain for the coronation itself as well as the feast following, at the end of which the Crowned trait will be applied.
- A Catholic head of the HRE (or Roman Empire) must first request permission from the Pope before they can hold a coronation. If the Pope grants permission, they will perform the coronation ceremony themselves, and the ruler will receive a Crowned by the Pope trait instead of simply a Crowned trait.
- Orthodox rulers of the ERE (or Roman Empire) have a different system - they must first request permission from the Ecumenical Patriarch to hold their coronation, much like with the HRE. The trait which is applied as a result, however, is either Coronated Basileus or Strong Basileus...which it is depends on a number of factors regarding the new ruler's lineage and stats. A ruler who gains Coronated Basileus may upgrade to Strong Basileus through the use of the Prove Your Rule decision (requiring an expenditure of Prestige and Piety). An Ecumenical Patriarch who refuses to coronate the emperor may be deposed and replaced, though at the cost of tyranny. Note that this also applies to rulers of the ERE who are Iconclast, Bogomilist, or Monothelite -- provided they have a religion head who is also their vassal. If not, then regular coronation rules apply.
- Imperial Decay:
- CHANGES:
- Characters with the Byzantine/Roman Despot minor title are now an additional councilmember, similar to the Adviser title
- The Messalian Join the Cult of Lucifer decision is no longer exclusive to becoming a Messalian Master
- The Religious Emancipation decision may now only be taken by independent rulers
- Made the Become Muslim Mystic and Become Muslim Poet decisions more visible, so their requirements can be seen by the player
- New trait icons for Cult of Lucifer and Perfection (Messalian)
- Monks, nuns, and their Coptic equivalents now set aside their vows if they gain a landed title due to, e.g., a successful claimant faction demand to install them
- Allowing a viceroy to keep their title by having them bribe the emperor or give the emperor a favor now increases Imperial Decay rather than affecting vassal opinions.
- Added the Corrupt Councillor diplo-decision, which allows a ruler with Imperial Government (or al-Mulk Government) to apply a +50 opinion bonus to a member of their council by simultaneously increasing their Imperial Decay rating - provided the councillor is susceptible to corruption and the ruler has not done so recently.
- Imperial Reconquest CB now requires the Strong Basileus trait to use -- if you do not obtain it upon coronation, you'll need to use the Prove Your Rule decision to get it -- unless your religion is neither Orthodox, Iconoclast, Bogomilist, nor Monothelite, in which case you need 500 prestige
- FIXES:
- Rebel reinforcement events should no longer fire for more than one type of rebel at the same time
- When rebels take a county, the effects of more than one type of rebel conquest should now not apply at the same time
- Fixed an issue with the Imperial Reconquest CB wherein a successful war would sometimes cause vassals of the target duchy title to go independent under some circumstances
- Become Muslim Mystic decision now applies the trait properly
- Raise Zealots decision, available to Kharijites and Paulicians, now allowed for tribal rulers
- Description for Manichaean religion updated
- The Abbasid emperor now properly begins the Old Gods bookmark with the Court Anarchy trait already applied
- Fixed errent definition for one of the Bogomilist holy sites
- We should now be seeing less adventurers who become republics or theocracies upon winning their target title
- Women should now only become crusade adventurers if they are eligible to become marshals/army leaders in their home court
CPRplus v2.5.4
- NEW FEATURES:
- [EMF only] Coptic Desert Father always appears bald
- [EMF only] Coptic Desert Father/Mother will be likely to have the desert portrait background if available
- CHANGES:
- Revised triggers for the Church portrait background
- Castle interior portrait background no longer available to characters in West Africa and the steppes
- Throne room portrait background is no longer available unless the character is in a castle holding and is feudal
- Sicilian portrait now uses the Italian face [SWMH only]
- FIXES:
- Adjusted the height of female hair for Italian, Lombard, and [SWMH only] Sicilian portraits
SWMH v2.931
- Misc. localisation changes
VIET Events v2.0.0
- Resolved all known crashing issues
VIET Traits v2.0.0
- Resolved all known crashing issues
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